From 1a420b77e30a444e66dded47fcd1988b90fb2185 Mon Sep 17 00:00:00 2001 From: Sirvoid Date: Thu, 17 Jun 2021 09:42:37 -0400 Subject: [PATCH] Fixed: Binding vertex position twice (#1835) --- src/models.c | 4 ---- 1 file changed, 4 deletions(-) diff --git a/src/models.c b/src/models.c index f566780ac..b243a45e7 100644 --- a/src/models.c +++ b/src/models.c @@ -1099,10 +1099,6 @@ void DrawMeshInstanced(Mesh mesh, Material material, Matrix *transforms, int ins rlSetVertexAttribute(material.shader.locs[SHADER_LOC_VERTEX_POSITION], 3, RL_FLOAT, 0, 0, 0); rlEnableVertexAttribute(material.shader.locs[SHADER_LOC_VERTEX_POSITION]); - rlEnableVertexBuffer(mesh.vboId[0]); - rlSetVertexAttribute(material.shader.locs[SHADER_LOC_VERTEX_POSITION], 3, RL_FLOAT, 0, 0, 0); - rlEnableVertexAttribute(material.shader.locs[SHADER_LOC_VERTEX_POSITION]); - // Bind mesh VBO data: vertex texcoords (shader-location = 1) rlEnableVertexBuffer(mesh.vboId[1]); rlSetVertexAttribute(material.shader.locs[SHADER_LOC_VERTEX_TEXCOORD01], 2, RL_FLOAT, 0, 0, 0);