Clear fbo for drawing
Just in case ClearBackground() is not used after BeginTextureMode(), it clears fbo to color defined by previous ClearBackground()
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@ -949,6 +949,8 @@ void BeginTextureMode(RenderTexture2D target)
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rlglDraw(); // Draw Buffers (Only OpenGL 3+ and ES2)
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rlglDraw(); // Draw Buffers (Only OpenGL 3+ and ES2)
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rlEnableRenderTexture(target.id); // Enable render target
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rlEnableRenderTexture(target.id); // Enable render target
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rlClearScreenBuffers(); // Clear render texture buffers
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// Set viewport to framebuffer size
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// Set viewport to framebuffer size
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rlViewport(0, 0, target.texture.width, target.texture.height);
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rlViewport(0, 0, target.texture.width, target.texture.height);
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