Reviewed shaders and added comments

This commit is contained in:
raysan5 2016-04-07 12:32:32 +02:00
parent 78b502b0bf
commit 1d545449bb
18 changed files with 234 additions and 124 deletions

View file

@ -38,8 +38,8 @@ int main()
Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position
Shader shader = LoadShader("resources/shaders/base.vs",
"resources/shaders/bloom.fs"); // Load postpro shader
Shader shader = LoadShader("resources/shaders/glsl330/base.vs",
"resources/shaders/glsl330/bloom.fs"); // Load postpro shader
// Create a RenderTexture2D to be used for render to texture
RenderTexture2D target = LoadRenderTexture(screenWidth, screenHeight);
@ -76,7 +76,7 @@ int main()
End3dMode();
DrawText("HELLO TEXTURE!!!", 120, 200, 60, RED);
DrawText("HELLO POSTPROCESSING!", 70, 190, 50, RED);
EndTextureMode(); // End drawing to texture (now we have a texture available for next passes)