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3 changed files with 66 additions and 60 deletions
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@ -975,11 +975,8 @@ RLAPI bool IsKeyPressed(int key); // Detect if a key
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RLAPI bool IsKeyDown(int key); // Detect if a key is being pressed
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RLAPI bool IsKeyReleased(int key); // Detect if a key has been released once
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RLAPI bool IsKeyUp(int key); // Detect if a key is NOT being pressed
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RLAPI int GetKeyPressed(void); // Get latest key pressed
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RLAPI void SetExitKey(int key); // Set a custom key to exit program (default is ESC)
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RLAPI bool IsCharAvailable(); // Check if input character exists at least one in the internal input character stream. The characters are produced by the operating system text input system.
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RLAPI unsigned int GetNextChar(); // Pull a input character from the the internal input character stream
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RLAPI int GetKeyPressed(void); // Get key pressed, call it multiple times for chars queued
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// Input-related functions: gamepads
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RLAPI bool IsGamepadAvailable(int gamepad); // Detect if a gamepad is available
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