From 1c9726fd8ccc80dbbf9843532a7053052b0c58ba Mon Sep 17 00:00:00 2001 From: Ray Date: Thu, 3 Dec 2020 20:17:21 +0100 Subject: [PATCH] Update core_window_flags.c --- examples/core/core_window_flags.c | 146 +++++++++++++++--------------- 1 file changed, 73 insertions(+), 73 deletions(-) diff --git a/examples/core/core_window_flags.c b/examples/core/core_window_flags.c index 10206c109..7446badec 100644 --- a/examples/core/core_window_flags.c +++ b/examples/core/core_window_flags.c @@ -17,34 +17,34 @@ int main(void) //--------------------------------------------------------- const int screenWidth = 800; const int screenHeight = 450; - + // Possible window flags /* - FLAG_VSYNC_HINT + FLAG_VSYNC_HINT FLAG_FULLSCREEN_MODE -> not working properly -> wrong scaling! - FLAG_WINDOW_RESIZABLE + FLAG_WINDOW_RESIZABLE FLAG_WINDOW_UNDECORATED FLAG_WINDOW_TRANSPARENT - FLAG_WINDOW_HIDDEN - FLAG_WINDOW_MINIMIZED -> not working properly -> Support it on window creation? - FLAG_WINDOW_MAXIMIZED -> not working properly -> Support it on window creation? - FLAG_WINDOW_UNFOCUSED - FLAG_WINDOW_TOPMOST + FLAG_WINDOW_HIDDEN + FLAG_WINDOW_MINIMIZED -> Not supported on window creation + FLAG_WINDOW_MAXIMIZED -> Not supported on window creation + FLAG_WINDOW_UNFOCUSED + FLAG_WINDOW_TOPMOST FLAG_WINDOW_HIGHDPI -> errors after minimize-resize, fb size is recalculated - FLAG_WINDOW_ALWAYS_RUN -> not working? - FLAG_MSAA_4X_HINT + FLAG_WINDOW_ALWAYS_RUN + FLAG_MSAA_4X_HINT */ - + // Set configuration flags for window creation - SetConfigFlags(FLAG_VSYNC_HINT | FLAG_MSAA_4X_HINT | FLAG_WINDOW_HIGHDPI | FLAG_WINDOW_ALWAYS_RUN); + SetConfigFlags(FLAG_VSYNC_HINT | FLAG_MSAA_4X_HINT | FLAG_WINDOW_HIGHDPI); InitWindow(screenWidth, screenHeight, "raylib [core] example - window flags"); - Vector2 ballPosition = { GetScreenWidth()/2, GetScreenHeight()/2 }; + Vector2 ballPosition = { GetScreenWidth() / 2, GetScreenHeight() / 2 }; Vector2 ballSpeed = { 5.0f, 4.0f }; int ballRadius = 20; int framesCounter = 0; - + //SetTargetFPS(60); // Set our game to run at 60 frames-per-second //---------------------------------------------------------- @@ -54,70 +54,70 @@ int main(void) // Update //----------------------------------------------------- if (IsKeyPressed(KEY_F)) ToggleFullscreen(); // modifies window size when scaling! - - if (IsKeyPressed(KEY_R)) + + if (IsKeyPressed(KEY_R)) { if (IsWindowState(FLAG_WINDOW_RESIZABLE)) ClearWindowState(FLAG_WINDOW_RESIZABLE); else SetWindowState(FLAG_WINDOW_RESIZABLE); } - - if (IsKeyPressed(KEY_D)) + + if (IsKeyPressed(KEY_D)) { if (IsWindowState(FLAG_WINDOW_UNDECORATED)) ClearWindowState(FLAG_WINDOW_UNDECORATED); else SetWindowState(FLAG_WINDOW_UNDECORATED); } - - if (IsKeyPressed(KEY_H)) + + if (IsKeyPressed(KEY_H)) { if (!IsWindowState(FLAG_WINDOW_HIDDEN)) SetWindowState(FLAG_WINDOW_HIDDEN); - + framesCounter = 0; } - + if (IsWindowState(FLAG_WINDOW_HIDDEN)) { framesCounter++; if (framesCounter >= 240) ClearWindowState(FLAG_WINDOW_HIDDEN); // Show window after 3 seconds } - + if (IsKeyPressed(KEY_N)) { if (!IsWindowState(FLAG_WINDOW_MINIMIZED)) MinimizeWindow(); - + framesCounter = 0; } - + if (IsWindowState(FLAG_WINDOW_MINIMIZED)) { framesCounter++; if (framesCounter >= 240) RestoreWindow(); // Restore window after 3 seconds } - - if (IsKeyPressed(KEY_M)) + + if (IsKeyPressed(KEY_M)) { // NOTE: Requires FLAG_WINDOW_RESIZABLE enabled! if (IsWindowState(FLAG_WINDOW_MAXIMIZED)) RestoreWindow(); else MaximizeWindow(); } - + if (IsKeyPressed(KEY_U)) { if (IsWindowState(FLAG_WINDOW_UNFOCUSED)) ClearWindowState(FLAG_WINDOW_UNFOCUSED); else SetWindowState(FLAG_WINDOW_UNFOCUSED); } - if (IsKeyPressed(KEY_T)) + if (IsKeyPressed(KEY_T)) { if (IsWindowState(FLAG_WINDOW_TOPMOST)) ClearWindowState(FLAG_WINDOW_TOPMOST); else SetWindowState(FLAG_WINDOW_TOPMOST); } - - if (IsKeyPressed(KEY_A)) + + if (IsKeyPressed(KEY_A)) { if (IsWindowState(FLAG_WINDOW_ALWAYS_RUN)) ClearWindowState(FLAG_WINDOW_ALWAYS_RUN); else SetWindowState(FLAG_WINDOW_ALWAYS_RUN); } - + if (IsKeyPressed(KEY_V)) { if (IsWindowState(FLAG_VSYNC_HINT)) ClearWindowState(FLAG_VSYNC_HINT); @@ -135,48 +135,48 @@ int main(void) //----------------------------------------------------- BeginDrawing(); - if (IsWindowState(FLAG_WINDOW_TRANSPARENT)) ClearBackground(BLANK); - else ClearBackground(RAYWHITE); + if (IsWindowState(FLAG_WINDOW_TRANSPARENT)) ClearBackground(BLANK); + else ClearBackground(RAYWHITE); - DrawCircleV(ballPosition, ballRadius, MAROON); - DrawRectangleLinesEx((Rectangle){ 0, 0, GetScreenWidth(), GetScreenHeight() }, 4, RAYWHITE); - - DrawCircleV(GetMousePosition(), 10, DARKBLUE); - - DrawFPS(10, 10); - - DrawText(FormatText("Screen Size: [%i, %i]", GetScreenWidth(), GetScreenHeight()), 10, 40, 10, GREEN); - - // Draw window state info - DrawText("Following flags can set after window creation:", 10, 60, 10, GRAY); - if (IsWindowState(FLAG_FULLSCREEN_MODE)) DrawText("[F] FLAG_FULLSCREEN_MODE: on", 10, 80, 10, LIME); - else DrawText("[F] FLAG_FULLSCREEN_MODE: off", 10, 80, 10, MAROON); - if (IsWindowState(FLAG_WINDOW_RESIZABLE)) DrawText("[R] FLAG_WINDOW_RESIZABLE: on", 10, 100, 10, LIME); - else DrawText("[R] FLAG_WINDOW_RESIZABLE: off", 10, 100, 10, MAROON); - if (IsWindowState(FLAG_WINDOW_UNDECORATED)) DrawText("[D] FLAG_WINDOW_UNDECORATED: on", 10, 120, 10, LIME); - else DrawText("[D] FLAG_WINDOW_UNDECORATED: off", 10, 120, 10, MAROON); - if (IsWindowState(FLAG_WINDOW_HIDDEN)) DrawText("[H] FLAG_WINDOW_HIDDEN: on", 10, 140, 10, LIME); - else DrawText("[H] FLAG_WINDOW_HIDDEN: off", 10, 140, 10, MAROON); - if (IsWindowState(FLAG_WINDOW_MINIMIZED)) DrawText("[N] FLAG_WINDOW_MINIMIZED: on", 10, 160, 10, LIME); - else DrawText("[N] FLAG_WINDOW_MINIMIZED: off", 10, 160, 10, MAROON); - if (IsWindowState(FLAG_WINDOW_MAXIMIZED)) DrawText("[M] FLAG_WINDOW_MAXIMIZED: on", 10, 180, 10, LIME); - else DrawText("[M] FLAG_WINDOW_MAXIMIZED: off", 10, 180, 10, MAROON); - if (IsWindowState(FLAG_WINDOW_UNFOCUSED)) DrawText("[G] FLAG_WINDOW_UNFOCUSED: on", 10, 200, 10, LIME); - else DrawText("[U] FLAG_WINDOW_UNFOCUSED: off", 10, 200, 10, MAROON); - if (IsWindowState(FLAG_WINDOW_TOPMOST)) DrawText("[T] FLAG_WINDOW_TOPMOST: on", 10, 220, 10, LIME); - else DrawText("[T] FLAG_WINDOW_TOPMOST: off", 10, 220, 10, MAROON); - if (IsWindowState(FLAG_WINDOW_ALWAYS_RUN)) DrawText("[A] FLAG_WINDOW_ALWAYS_RUN: on", 10, 240, 10, LIME); - else DrawText("[A] FLAG_WINDOW_ALWAYS_RUN: off", 10, 240, 10, MAROON); - if (IsWindowState(FLAG_VSYNC_HINT)) DrawText("[V] FLAG_VSYNC_HINT: on", 10, 260, 10, LIME); - else DrawText("[V] FLAG_VSYNC_HINT: off", 10, 260, 10, MAROON); - - DrawText("Following flags can only be set before window creation:", 10, 300, 10, GRAY); - if (IsWindowState(FLAG_WINDOW_HIGHDPI)) DrawText("FLAG_WINDOW_HIGHDPI: on", 10, 320, 10, LIME); - else DrawText("FLAG_WINDOW_HIGHDPI: off", 10, 320, 10, MAROON); - if (IsWindowState(FLAG_WINDOW_TRANSPARENT)) DrawText("FLAG_WINDOW_TRANSPARENT: on", 10, 340, 10, LIME); - else DrawText("FLAG_WINDOW_TRANSPARENT: off", 10, 340, 10, MAROON); - if (IsWindowState(FLAG_MSAA_4X_HINT)) DrawText("FLAG_MSAA_4X_HINT: on", 10, 360, 10, LIME); - else DrawText("FLAG_MSAA_4X_HINT: off", 10, 360, 10, MAROON); + DrawCircleV(ballPosition, ballRadius, MAROON); + DrawRectangleLinesEx((Rectangle) { 0, 0, GetScreenWidth(), GetScreenHeight() }, 4, RAYWHITE); + + DrawCircleV(GetMousePosition(), 10, DARKBLUE); + + DrawFPS(10, 10); + + DrawText(FormatText("Screen Size: [%i, %i]", GetScreenWidth(), GetScreenHeight()), 10, 40, 10, GREEN); + + // Draw window state info + DrawText("Following flags can set after window creation:", 10, 60, 10, GRAY); + if (IsWindowState(FLAG_FULLSCREEN_MODE)) DrawText("[F] FLAG_FULLSCREEN_MODE: on", 10, 80, 10, LIME); + else DrawText("[F] FLAG_FULLSCREEN_MODE: off", 10, 80, 10, MAROON); + if (IsWindowState(FLAG_WINDOW_RESIZABLE)) DrawText("[R] FLAG_WINDOW_RESIZABLE: on", 10, 100, 10, LIME); + else DrawText("[R] FLAG_WINDOW_RESIZABLE: off", 10, 100, 10, MAROON); + if (IsWindowState(FLAG_WINDOW_UNDECORATED)) DrawText("[D] FLAG_WINDOW_UNDECORATED: on", 10, 120, 10, LIME); + else DrawText("[D] FLAG_WINDOW_UNDECORATED: off", 10, 120, 10, MAROON); + if (IsWindowState(FLAG_WINDOW_HIDDEN)) DrawText("[H] FLAG_WINDOW_HIDDEN: on", 10, 140, 10, LIME); + else DrawText("[H] FLAG_WINDOW_HIDDEN: off", 10, 140, 10, MAROON); + if (IsWindowState(FLAG_WINDOW_MINIMIZED)) DrawText("[N] FLAG_WINDOW_MINIMIZED: on", 10, 160, 10, LIME); + else DrawText("[N] FLAG_WINDOW_MINIMIZED: off", 10, 160, 10, MAROON); + if (IsWindowState(FLAG_WINDOW_MAXIMIZED)) DrawText("[M] FLAG_WINDOW_MAXIMIZED: on", 10, 180, 10, LIME); + else DrawText("[M] FLAG_WINDOW_MAXIMIZED: off", 10, 180, 10, MAROON); + if (IsWindowState(FLAG_WINDOW_UNFOCUSED)) DrawText("[G] FLAG_WINDOW_UNFOCUSED: on", 10, 200, 10, LIME); + else DrawText("[U] FLAG_WINDOW_UNFOCUSED: off", 10, 200, 10, MAROON); + if (IsWindowState(FLAG_WINDOW_TOPMOST)) DrawText("[T] FLAG_WINDOW_TOPMOST: on", 10, 220, 10, LIME); + else DrawText("[T] FLAG_WINDOW_TOPMOST: off", 10, 220, 10, MAROON); + if (IsWindowState(FLAG_WINDOW_ALWAYS_RUN)) DrawText("[A] FLAG_WINDOW_ALWAYS_RUN: on", 10, 240, 10, LIME); + else DrawText("[A] FLAG_WINDOW_ALWAYS_RUN: off", 10, 240, 10, MAROON); + if (IsWindowState(FLAG_VSYNC_HINT)) DrawText("[V] FLAG_VSYNC_HINT: on", 10, 260, 10, LIME); + else DrawText("[V] FLAG_VSYNC_HINT: off", 10, 260, 10, MAROON); + + DrawText("Following flags can only be set before window creation:", 10, 300, 10, GRAY); + if (IsWindowState(FLAG_WINDOW_HIGHDPI)) DrawText("FLAG_WINDOW_HIGHDPI: on", 10, 320, 10, LIME); + else DrawText("FLAG_WINDOW_HIGHDPI: off", 10, 320, 10, MAROON); + if (IsWindowState(FLAG_WINDOW_TRANSPARENT)) DrawText("FLAG_WINDOW_TRANSPARENT: on", 10, 340, 10, LIME); + else DrawText("FLAG_WINDOW_TRANSPARENT: off", 10, 340, 10, MAROON); + if (IsWindowState(FLAG_MSAA_4X_HINT)) DrawText("FLAG_MSAA_4X_HINT: on", 10, 360, 10, LIME); + else DrawText("FLAG_MSAA_4X_HINT: off", 10, 360, 10, MAROON); EndDrawing(); //-----------------------------------------------------