Avoid GRAPHICS_API_OPENGL_*
defines
Those defines are only used inside `rlgl` module
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1 changed files with 56 additions and 56 deletions
112
src/rcore.c
112
src/rcore.c
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@ -2223,71 +2223,71 @@ VrStereoConfig LoadVrStereoConfig(VrDeviceInfo device)
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{
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{
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VrStereoConfig config = { 0 };
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VrStereoConfig config = { 0 };
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#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
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if ((rlGetVersion() == OPENGL_33) || (rlGetVersion() == OPENGL_ES_20))
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// Compute aspect ratio
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{
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float aspect = ((float)device.hResolution*0.5f)/(float)device.vResolution;
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// Compute aspect ratio
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float aspect = ((float)device.hResolution*0.5f)/(float)device.vResolution;
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// Compute lens parameters
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// Compute lens parameters
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float lensShift = (device.hScreenSize*0.25f - device.lensSeparationDistance*0.5f)/device.hScreenSize;
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float lensShift = (device.hScreenSize*0.25f - device.lensSeparationDistance*0.5f)/device.hScreenSize;
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config.leftLensCenter[0] = 0.25f + lensShift;
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config.leftLensCenter[0] = 0.25f + lensShift;
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config.leftLensCenter[1] = 0.5f;
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config.leftLensCenter[1] = 0.5f;
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config.rightLensCenter[0] = 0.75f - lensShift;
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config.rightLensCenter[0] = 0.75f - lensShift;
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config.rightLensCenter[1] = 0.5f;
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config.rightLensCenter[1] = 0.5f;
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config.leftScreenCenter[0] = 0.25f;
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config.leftScreenCenter[0] = 0.25f;
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config.leftScreenCenter[1] = 0.5f;
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config.leftScreenCenter[1] = 0.5f;
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config.rightScreenCenter[0] = 0.75f;
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config.rightScreenCenter[0] = 0.75f;
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config.rightScreenCenter[1] = 0.5f;
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config.rightScreenCenter[1] = 0.5f;
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// Compute distortion scale parameters
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// Compute distortion scale parameters
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// NOTE: To get lens max radius, lensShift must be normalized to [-1..1]
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// NOTE: To get lens max radius, lensShift must be normalized to [-1..1]
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float lensRadius = fabsf(-1.0f - 4.0f*lensShift);
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float lensRadius = fabsf(-1.0f - 4.0f*lensShift);
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float lensRadiusSq = lensRadius*lensRadius;
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float lensRadiusSq = lensRadius*lensRadius;
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float distortionScale = device.lensDistortionValues[0] +
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float distortionScale = device.lensDistortionValues[0] +
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device.lensDistortionValues[1]*lensRadiusSq +
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device.lensDistortionValues[1]*lensRadiusSq +
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device.lensDistortionValues[2]*lensRadiusSq*lensRadiusSq +
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device.lensDistortionValues[2]*lensRadiusSq*lensRadiusSq +
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device.lensDistortionValues[3]*lensRadiusSq*lensRadiusSq*lensRadiusSq;
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device.lensDistortionValues[3]*lensRadiusSq*lensRadiusSq*lensRadiusSq;
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float normScreenWidth = 0.5f;
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float normScreenWidth = 0.5f;
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float normScreenHeight = 1.0f;
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float normScreenHeight = 1.0f;
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config.scaleIn[0] = 2.0f/normScreenWidth;
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config.scaleIn[0] = 2.0f/normScreenWidth;
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config.scaleIn[1] = 2.0f/normScreenHeight/aspect;
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config.scaleIn[1] = 2.0f/normScreenHeight/aspect;
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config.scale[0] = normScreenWidth*0.5f/distortionScale;
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config.scale[0] = normScreenWidth*0.5f/distortionScale;
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config.scale[1] = normScreenHeight*0.5f*aspect/distortionScale;
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config.scale[1] = normScreenHeight*0.5f*aspect/distortionScale;
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// Fovy is normally computed with: 2*atan2f(device.vScreenSize, 2*device.eyeToScreenDistance)
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// Fovy is normally computed with: 2*atan2f(device.vScreenSize, 2*device.eyeToScreenDistance)
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// ...but with lens distortion it is increased (see Oculus SDK Documentation)
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// ...but with lens distortion it is increased (see Oculus SDK Documentation)
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//float fovy = 2.0f*atan2f(device.vScreenSize*0.5f*distortionScale, device.eyeToScreenDistance); // Really need distortionScale?
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//float fovy = 2.0f*atan2f(device.vScreenSize*0.5f*distortionScale, device.eyeToScreenDistance); // Really need distortionScale?
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float fovy = 2.0f*(float)atan2f(device.vScreenSize*0.5f, device.eyeToScreenDistance);
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float fovy = 2.0f*(float)atan2f(device.vScreenSize*0.5f, device.eyeToScreenDistance);
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// Compute camera projection matrices
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// Compute camera projection matrices
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float projOffset = 4.0f*lensShift; // Scaled to projection space coordinates [-1..1]
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float projOffset = 4.0f*lensShift; // Scaled to projection space coordinates [-1..1]
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Matrix proj = MatrixPerspective(fovy, aspect, RL_CULL_DISTANCE_NEAR, RL_CULL_DISTANCE_FAR);
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Matrix proj = MatrixPerspective(fovy, aspect, RL_CULL_DISTANCE_NEAR, RL_CULL_DISTANCE_FAR);
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config.projection[0] = MatrixMultiply(proj, MatrixTranslate(projOffset, 0.0f, 0.0f));
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config.projection[0] = MatrixMultiply(proj, MatrixTranslate(projOffset, 0.0f, 0.0f));
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config.projection[1] = MatrixMultiply(proj, MatrixTranslate(-projOffset, 0.0f, 0.0f));
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config.projection[1] = MatrixMultiply(proj, MatrixTranslate(-projOffset, 0.0f, 0.0f));
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// Compute camera transformation matrices
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// Compute camera transformation matrices
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// NOTE: Camera movement might seem more natural if we model the head.
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// NOTE: Camera movement might seem more natural if we model the head.
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// Our axis of rotation is the base of our head, so we might want to add
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// Our axis of rotation is the base of our head, so we might want to add
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// some y (base of head to eye level) and -z (center of head to eye protrusion) to the camera positions.
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// some y (base of head to eye level) and -z (center of head to eye protrusion) to the camera positions.
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config.viewOffset[0] = MatrixTranslate(-device.interpupillaryDistance*0.5f, 0.075f, 0.045f);
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config.viewOffset[0] = MatrixTranslate(-device.interpupillaryDistance*0.5f, 0.075f, 0.045f);
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config.viewOffset[1] = MatrixTranslate(device.interpupillaryDistance*0.5f, 0.075f, 0.045f);
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config.viewOffset[1] = MatrixTranslate(device.interpupillaryDistance*0.5f, 0.075f, 0.045f);
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// Compute eyes Viewports
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// Compute eyes Viewports
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/*
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/*
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config.eyeViewportRight[0] = 0;
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config.eyeViewportRight[0] = 0;
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config.eyeViewportRight[1] = 0;
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config.eyeViewportRight[1] = 0;
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config.eyeViewportRight[2] = device.hResolution/2;
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config.eyeViewportRight[2] = device.hResolution/2;
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config.eyeViewportRight[3] = device.vResolution;
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config.eyeViewportRight[3] = device.vResolution;
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config.eyeViewportLeft[0] = device.hResolution/2;
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config.eyeViewportLeft[0] = device.hResolution/2;
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config.eyeViewportLeft[1] = 0;
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config.eyeViewportLeft[1] = 0;
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config.eyeViewportLeft[2] = device.hResolution/2;
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config.eyeViewportLeft[2] = device.hResolution/2;
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config.eyeViewportLeft[3] = device.vResolution;
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config.eyeViewportLeft[3] = device.vResolution;
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*/
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*/
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#else
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}
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TRACELOG(LOG_WARNING, "RLGL: VR Simulator not supported on OpenGL 1.1");
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else TRACELOG(LOG_WARNING, "RLGL: VR Simulator not supported on OpenGL 1.1");
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#endif
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return config;
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return config;
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}
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}
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