[rcore][SDL2] First touch position is overwritten with mouse pos

I believe it makes sense to only do this when there are no known
touch points. I am not even sure if this should be done at all.

See https://github.com/raysan5/raylib/issues/4872 for more information.
This commit is contained in:
Eike Decker 2025-04-01 23:07:59 +02:00
parent b529f52dab
commit 1c4aa1378f

View file

@ -1363,7 +1363,10 @@ void PollInputEvents(void)
for (int i = 0; i < MAX_TOUCH_POINTS; i++) CORE.Input.Touch.previousTouchState[i] = CORE.Input.Touch.currentTouchState[i];
// Map touch position to mouse position for convenience
if (CORE.Input.Touch.pointCount == 0)
{
CORE.Input.Touch.position[0] = CORE.Input.Mouse.currentPosition;
}
int touchAction = -1; // 0-TOUCH_ACTION_UP, 1-TOUCH_ACTION_DOWN, 2-TOUCH_ACTION_MOVE
bool realTouch = false; // Flag to differentiate real touch gestures from mouse ones