This commit is contained in:
Ray 2023-11-11 20:53:36 +01:00
parent de3072f838
commit 1b88f2ec03

View file

@ -94,7 +94,7 @@ static void ErrorCallback(int error, const char *description);
// Window callbacks events // Window callbacks events
static void WindowSizeCallback(GLFWwindow *window, int width, int height); // GLFW3 WindowSize Callback, runs when window is resized static void WindowSizeCallback(GLFWwindow *window, int width, int height); // GLFW3 WindowSize Callback, runs when window is resized
static void WindowIconifyCallback(GLFWwindow *window, int iconified); // GLFW3 WindowIconify Callback, runs when window is minimized/restored static void WindowIconifyCallback(GLFWwindow *window, int iconified); // GLFW3 WindowIconify Callback, runs when window is minimized/restored
static void WindowMaximizeCallback(GLFWwindow *window, int maximized); // GLFW3 Window Maximize Callback, runs when window is maximized //static void WindowMaximizeCallback(GLFWwindow *window, int maximized); // GLFW3 Window Maximize Callback, runs when window is maximized
static void WindowFocusCallback(GLFWwindow *window, int focused); // GLFW3 WindowFocus Callback, runs when window get/lose focus static void WindowFocusCallback(GLFWwindow *window, int focused); // GLFW3 WindowFocus Callback, runs when window get/lose focus
static void WindowDropCallback(GLFWwindow *window, int count, const char **paths); // GLFW3 Window Drop Callback, runs when drop files into window static void WindowDropCallback(GLFWwindow *window, int count, const char **paths); // GLFW3 Window Drop Callback, runs when drop files into window
@ -1002,11 +1002,13 @@ static void WindowIconifyCallback(GLFWwindow *window, int iconified)
else CORE.Window.flags &= ~FLAG_WINDOW_MINIMIZED; // The window was restored else CORE.Window.flags &= ~FLAG_WINDOW_MINIMIZED; // The window was restored
} }
/*
// GLFW3 Window Maximize Callback, runs when window is maximized // GLFW3 Window Maximize Callback, runs when window is maximized
static void WindowMaximizeCallback(GLFWwindow *window, int maximized) static void WindowMaximizeCallback(GLFWwindow *window, int maximized)
{ {
// TODO. // TODO.
} }
*/
// GLFW3 WindowFocus Callback, runs when window get/lose focus // GLFW3 WindowFocus Callback, runs when window get/lose focus
static void WindowFocusCallback(GLFWwindow *window, int focused) static void WindowFocusCallback(GLFWwindow *window, int focused)