WARNING: REMOVED: Multichannel audio support API
It was quite restrictive and hacky implementation, just load multiple types same sound to play multiple instances.
This commit is contained in:
parent
3a332d241c
commit
1b873b028f
9 changed files with 0 additions and 568 deletions
|
@ -1530,9 +1530,6 @@ RLAPI void PlaySound(Sound sound); // Play a
|
|||
RLAPI void StopSound(Sound sound); // Stop playing a sound
|
||||
RLAPI void PauseSound(Sound sound); // Pause a sound
|
||||
RLAPI void ResumeSound(Sound sound); // Resume a paused sound
|
||||
RLAPI void PlaySoundMulti(Sound sound); // Play a sound (using multichannel buffer pool)
|
||||
RLAPI void StopSoundMulti(void); // Stop any sound playing (using multichannel buffer pool)
|
||||
RLAPI int GetSoundsPlaying(void); // Get number of sounds playing in the multichannel
|
||||
RLAPI bool IsSoundPlaying(Sound sound); // Check if a sound is currently playing
|
||||
RLAPI void SetSoundVolume(Sound sound, float volume); // Set volume for a sound (1.0 is max level)
|
||||
RLAPI void SetSoundPitch(Sound sound, float pitch); // Set pitch for a sound (1.0 is base level)
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue