Refactor SpriteFont struct

Now it uses CharInfo data, this way, it's better aligned with the future
RRES file format data layout for sprite font characters.
This commit is contained in:
raysan5 2017-02-05 02:59:39 +01:00
parent a08117155d
commit 1a879ba08e
10 changed files with 164 additions and 144 deletions

View file

@ -29,8 +29,8 @@ int main()
Vector2 fontPosition;
fontPosition.x = screenWidth/2 - MeasureTextEx(fontBm, msgBm, fontBm.size, 0).x/2;
fontPosition.y = screenHeight/2 - fontBm.size/2 - 80;
fontPosition.x = screenWidth/2 - MeasureTextEx(fontBm, msgBm, fontBm.baseSize, 0).x/2;
fontPosition.y = screenHeight/2 - fontBm.baseSize/2 - 80;
SetTargetFPS(60);
//--------------------------------------------------------------------------------------
@ -49,8 +49,8 @@ int main()
ClearBackground(RAYWHITE);
DrawTextEx(fontBm, msgBm, fontPosition, fontBm.size, 0, MAROON);
DrawTextEx(fontTtf, msgTtf, (Vector2){ 75.0f, 240.0f }, fontTtf.size*0.8f, 2, LIME);
DrawTextEx(fontBm, msgBm, fontPosition, fontBm.baseSize, 0, MAROON);
DrawTextEx(fontTtf, msgTtf, (Vector2){ 75.0f, 240.0f }, fontTtf.baseSize*0.8f, 2, LIME);
EndDrawing();
//----------------------------------------------------------------------------------