[rnet] Examples review -WIP-
This commit is contained in:
parent
faff512140
commit
19390eaf09
5 changed files with 232 additions and 181 deletions
|
@ -1,26 +1,17 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [network] example - Client/Server ping-pong
|
||||
*
|
||||
* Welcome to raylib!
|
||||
*
|
||||
* To test examples, just press F6 and execute raylib_compile_execute script
|
||||
* Note that compiled executable is placed in the same folder as .c file
|
||||
*
|
||||
* You can find all basic examples on C:\raylib\raylib\examples folder or
|
||||
* raylib official webpage: www.raylib.com
|
||||
*
|
||||
* Enjoy using raylib. :)
|
||||
*
|
||||
* This example has been created using raylib 2.0 (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h
|
||||
*for details)
|
||||
*
|
||||
* Copyright (c) 2013-2016 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
********************************************************************************************/
|
||||
*
|
||||
* This example has been created using raylib 3.0 (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
*
|
||||
* Copyright (c) 2019-2020 Jak Barnes (@syphonx) and Ramon Santamaria (@raysan5)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
#include "raylib.h"
|
||||
|
||||
#define RNET_IMPLEMENTATION
|
||||
#include "rnet.h"
|
||||
|
||||
#include <assert.h>
|
||||
|
@ -82,7 +73,7 @@ void NetworkConnect()
|
|||
|
||||
// Once connected to the network, check the sockets for pending information
|
||||
// and when information is ready, send either a Ping or a Pong.
|
||||
void NetworkUpdate()
|
||||
void UpdateNetwork()
|
||||
{
|
||||
// CheckSockets
|
||||
//
|
||||
|
@ -139,18 +130,20 @@ void NetworkUpdate()
|
|||
}
|
||||
}
|
||||
|
||||
int main()
|
||||
int main(void)
|
||||
{
|
||||
// Setup
|
||||
int screenWidth = 800;
|
||||
int screenHeight = 450;
|
||||
// Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
const int screenWidth = 800;
|
||||
const int screenHeight = 450;
|
||||
|
||||
InitWindow(
|
||||
screenWidth, screenHeight, "raylib [network] example - ping pong");
|
||||
SetTargetFPS(60);
|
||||
SetTraceLogLevel(LOG_DEBUG);
|
||||
|
||||
// Networking
|
||||
InitNetwork();
|
||||
InitNetworkDevice();
|
||||
|
||||
// Create the server
|
||||
//
|
||||
|
@ -212,14 +205,40 @@ int main()
|
|||
BeginDrawing();
|
||||
ClearBackground(RAYWHITE);
|
||||
if (connected) {
|
||||
NetworkUpdate();
|
||||
UpdateNetwork();
|
||||
} else {
|
||||
NetworkConnect();
|
||||
}
|
||||
EndDrawing();
|
||||
}
|
||||
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
// Main game loop
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
// TODO: Update your variables here
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
if (connected) UpdateNetwork();
|
||||
else NetworkConnect();
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
// Cleanup
|
||||
CloseWindow();
|
||||
return 0;
|
||||
}
|
|
@ -1,44 +1,36 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [network] example - Resolve Host
|
||||
*
|
||||
* Welcome to raylib!
|
||||
*
|
||||
* To test examples, just press F6 and execute raylib_compile_execute script
|
||||
* Note that compiled executable is placed in the same folder as .c file
|
||||
*
|
||||
* You can find all basic examples on C:\raylib\raylib\examples folder or
|
||||
* raylib official webpage: www.raylib.com
|
||||
*
|
||||
* Enjoy using raylib. :)
|
||||
*
|
||||
* This example has been created using raylib 2.0 (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h
|
||||
*for details)
|
||||
*
|
||||
* Copyright (c) 2013-2016 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
********************************************************************************************/
|
||||
*
|
||||
* This example has been created using raylib 3.0 (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
*
|
||||
* Copyright (c) 2019-2020 Jak Barnes (@syphonx) and Ramon Santamaria (@raysan5)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
#include "raylib.h"
|
||||
#include "raylib.h"
|
||||
|
||||
#define RNET_IMPLEMENTATION
|
||||
#include "rnet.h"
|
||||
|
||||
char buffer[ADDRESS_IPV6_ADDRSTRLEN];
|
||||
uint16_t port = 0;
|
||||
|
||||
int main()
|
||||
int main(void)
|
||||
{
|
||||
// Setup
|
||||
int screenWidth = 800;
|
||||
int screenHeight = 450;
|
||||
InitWindow(
|
||||
screenWidth, screenHeight, "raylib [network] example - ping pong");
|
||||
SetTargetFPS(60);
|
||||
// Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
const int screenWidth = 800;
|
||||
const int screenHeight = 450;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [network] example - ping pong");
|
||||
|
||||
char buffer[ADDRESS_IPV6_ADDRSTRLEN];
|
||||
uint16_t port = 0;
|
||||
|
||||
SetTraceLogLevel(LOG_DEBUG);
|
||||
|
||||
|
||||
// Networking
|
||||
InitNetwork();
|
||||
InitNetworkDevice();
|
||||
|
||||
AddressInformation* addr = AllocAddressList(1);
|
||||
int count = ResolveHost(
|
||||
|
@ -58,23 +50,36 @@ int main()
|
|||
if (count > 0)
|
||||
{
|
||||
GetAddressHostAndPort(addr[0], buffer, &port);
|
||||
TraceLog(LOG_INFO, "Resolved to ip %s::%d\n", buffer, port);
|
||||
TraceLog(LOG_INFO, "Resolved to ip %s::%d", buffer, port);
|
||||
}
|
||||
|
||||
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
// Main game loop
|
||||
while (!WindowShouldClose())
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
// TODO: Update your variables here
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
|
||||
// Clear
|
||||
ClearBackground(RAYWHITE);
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY);
|
||||
|
||||
// End draw
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
|
||||
// Cleanup
|
||||
CloseWindow();
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
return 0;
|
||||
}
|
|
@ -1,33 +1,24 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [network] example - Network Test
|
||||
*
|
||||
* Welcome to raylib!
|
||||
*
|
||||
* To test examples, just press F6 and execute raylib_compile_execute script
|
||||
* Note that compiled executable is placed in the same folder as .c file
|
||||
*
|
||||
* You can find all basic examples on C:\raylib\raylib\examples folder or
|
||||
* raylib official webpage: www.raylib.com
|
||||
*
|
||||
* Enjoy using raylib. :)
|
||||
*
|
||||
* This example has been created using raylib 2.0 (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h
|
||||
*for details)
|
||||
*
|
||||
* Copyright (c) 2013-2016 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
********************************************************************************************/
|
||||
*
|
||||
* raylib [network] example - Network Test
|
||||
*
|
||||
* This example has been created using raylib 3.0 (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
*
|
||||
* Copyright (c) 2019-2020 Jak Barnes (@syphonx) and Ramon Santamaria (@raysan5)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
#include "raylib.h"
|
||||
|
||||
#define RNET_IMPLEMENTATION
|
||||
#include "rnet.h"
|
||||
|
||||
#include <assert.h>
|
||||
|
||||
void test_network_initialise()
|
||||
{
|
||||
assert(InitNetwork() == true);
|
||||
assert(InitNetworkDevice() == true);
|
||||
}
|
||||
|
||||
void test_socket_result()
|
||||
|
@ -50,8 +41,8 @@ void test_resolve_ip()
|
|||
{
|
||||
const char *host = "8.8.8.8";
|
||||
const char *port = "8080";
|
||||
char ip[ADDRESS_IPV6_ADDRSTRLEN];
|
||||
char service[ADDRESS_MAXSERV];
|
||||
char ip[ADDRESS_IPV6_ADDRSTRLEN];
|
||||
char service[ADDRESS_MAXSERV];
|
||||
|
||||
memset(ip, '\0', ADDRESS_IPV6_ADDRSTRLEN);
|
||||
ResolveIP(host, port, NAME_INFO_NUMERICHOST, ip, service);
|
||||
|
@ -91,9 +82,9 @@ void test_resolve_ip()
|
|||
|
||||
void test_resolve_host()
|
||||
{
|
||||
const char * address = "localhost";
|
||||
const char * port = "80";
|
||||
AddressInformation *addr = AllocAddressList(3);
|
||||
const char *address = "localhost";
|
||||
const char *port = "80";
|
||||
AddressInformation *addr = AllocAddressList(3);
|
||||
int count = ResolveHost(address, port, ADDRESS_TYPE_ANY, 0, addr);
|
||||
|
||||
assert(GetAddressFamily(addr[0]) == ADDRESS_TYPE_IPV6);
|
||||
|
@ -113,36 +104,58 @@ void test_address_list()
|
|||
|
||||
void test_socket_create()
|
||||
{
|
||||
SocketConfig server_cfg = {.host = "127.0.0.1", .port = "8080", .server = true, .nonblocking = true};
|
||||
Socket * socket = AllocSocket();
|
||||
SocketConfig server_cfg = { .host = "127.0.0.1", .port = "8080", .server = true, .nonblocking = true };
|
||||
Socket *socket = AllocSocket();
|
||||
SocketResult *server_res = AllocSocketResult();
|
||||
SocketSet * socket_set = AllocSocketSet(1);
|
||||
SocketSet *socket_set = AllocSocketSet(1);
|
||||
|
||||
assert(SocketCreate(&server_cfg, server_res));
|
||||
assert(AddSocket(socket_set, server_res->socket));
|
||||
assert(SocketListen(&server_cfg, server_res));
|
||||
}
|
||||
|
||||
int main()
|
||||
int main(void)
|
||||
{
|
||||
int screenWidth = 800;
|
||||
int screenHeight = 450;
|
||||
InitWindow(
|
||||
screenWidth, screenHeight, "raylib [network] example - network test");
|
||||
SetTargetFPS(60);
|
||||
// Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
const int screenWidth = 800;
|
||||
const int screenHeight = 450;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [network] example - network test");
|
||||
|
||||
// Run the tests
|
||||
test_network_initialise();
|
||||
test_resolve_host();
|
||||
// test_socket_create();
|
||||
//test_socket_create();
|
||||
test_resolve_ip();
|
||||
|
||||
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
// Main game loop
|
||||
while (!WindowShouldClose()) {
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
// TODO: Update your variables here
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
ClearBackground(RAYWHITE);
|
||||
DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY);
|
||||
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY);
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
CloseWindow();
|
||||
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
return 0;
|
||||
}
|
|
@ -1,28 +1,20 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [network] example - UDP Client
|
||||
*
|
||||
* Welcome to raylib!
|
||||
*
|
||||
* To test examples, just press F6 and execute raylib_compile_execute script
|
||||
* Note that compiled executable is placed in the same folder as .c file
|
||||
*
|
||||
* You can find all basic examples on C:\raylib\raylib\examples folder or
|
||||
* raylib official webpage: www.raylib.com
|
||||
*
|
||||
* Enjoy using raylib. :)
|
||||
*
|
||||
* This example has been created using raylib 2.0 (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h
|
||||
*for details)
|
||||
*
|
||||
* Copyright (c) 2013-2016 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
********************************************************************************************/
|
||||
*
|
||||
* This example has been created using raylib 3.0 (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
*
|
||||
* Copyright (c) 2019-2020 Jak Barnes (@syphonx) and Ramon Santamaria (@raysan5)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
#include "raylib.h"
|
||||
|
||||
#define RNET_IMPLEMENTATION
|
||||
#include "rnet.h"
|
||||
|
||||
|
||||
#include <assert.h>
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
|
@ -41,7 +33,7 @@ char recvBuffer[512];
|
|||
|
||||
// Once connected to the network, check the sockets for pending information
|
||||
// and when information is ready, send either a Ping or a Pong.
|
||||
void NetworkUpdate()
|
||||
void UpdateNetwork()
|
||||
{
|
||||
// CheckSockets
|
||||
//
|
||||
|
@ -81,18 +73,16 @@ void NetworkUpdate()
|
|||
}
|
||||
}
|
||||
|
||||
int main()
|
||||
int main(void)
|
||||
{
|
||||
// Setup
|
||||
int screenWidth = 800;
|
||||
int screenHeight = 450;
|
||||
InitWindow(
|
||||
screenWidth, screenHeight, "raylib [network] example - udp client");
|
||||
SetTargetFPS(60);
|
||||
SetTraceLogLevel(LOG_DEBUG);
|
||||
// Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
const int screenWidth = 800;
|
||||
const int screenHeight = 450;
|
||||
|
||||
// Networking
|
||||
InitNetwork();
|
||||
InitWindow(screenWidth, screenHeight, "raylib [network] example - udp client");
|
||||
|
||||
InitNetworkDevice();
|
||||
|
||||
// Create the client
|
||||
//
|
||||
|
@ -114,15 +104,33 @@ int main()
|
|||
memset(recvBuffer, '\0', sizeof(recvBuffer));
|
||||
AddSocket(socket_set, client_res->socket);
|
||||
|
||||
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
// Main game loop
|
||||
while (!WindowShouldClose()) {
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
UpdateNetwork();
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
ClearBackground(RAYWHITE);
|
||||
NetworkUpdate();
|
||||
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
|
||||
// Cleanup
|
||||
CloseWindow();
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
CloseNetworkDevice(); // Close network
|
||||
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
return 0;
|
||||
}
|
|
@ -1,28 +1,20 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [network] example - UDP Server
|
||||
*
|
||||
* Welcome to raylib!
|
||||
*
|
||||
* To test examples, just press F6 and execute raylib_compile_execute script
|
||||
* Note that compiled executable is placed in the same folder as .c file
|
||||
*
|
||||
* You can find all basic examples on C:\raylib\raylib\examples folder or
|
||||
* raylib official webpage: www.raylib.com
|
||||
*
|
||||
* Enjoy using raylib. :)
|
||||
*
|
||||
* This example has been created using raylib 2.0 (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h
|
||||
*for details)
|
||||
*
|
||||
* Copyright (c) 2013-2016 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
********************************************************************************************/
|
||||
*
|
||||
* This example has been created using raylib 3.0 (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
*
|
||||
* Copyright (c) 2019-2020 Jak Barnes (@syphonx) and Ramon Santamaria (@raysan5)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
#include "raylib.h"
|
||||
|
||||
#define RNET_IMPLEMENTATION
|
||||
#include "rnet.h"
|
||||
|
||||
|
||||
#include <assert.h>
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
|
@ -41,7 +33,7 @@ char recvBuffer[512];
|
|||
|
||||
// Once connected to the network, check the sockets for pending information
|
||||
// and when information is ready, send either a Ping or a Pong.
|
||||
void NetworkUpdate()
|
||||
void UpdateNetwork()
|
||||
{
|
||||
// CheckSockets
|
||||
//
|
||||
|
@ -82,18 +74,16 @@ void NetworkUpdate()
|
|||
}
|
||||
}
|
||||
|
||||
int main()
|
||||
int main(void)
|
||||
{
|
||||
// Setup
|
||||
int screenWidth = 800;
|
||||
int screenHeight = 450;
|
||||
InitWindow(
|
||||
screenWidth, screenHeight, "raylib [network] example - udp server");
|
||||
SetTargetFPS(60);
|
||||
SetTraceLogLevel(LOG_DEBUG);
|
||||
// Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
const int screenWidth = 800;
|
||||
const int screenHeight = 450;
|
||||
|
||||
// Networking
|
||||
InitNetwork();
|
||||
InitWindow(screenWidth, screenHeight, "raylib [network] example - udp server");
|
||||
|
||||
InitNetworkDevice();
|
||||
|
||||
// Create the server
|
||||
//
|
||||
|
@ -104,31 +94,47 @@ int main()
|
|||
// bind
|
||||
// listen
|
||||
server_res = AllocSocketResult();
|
||||
if (!SocketCreate(&server_cfg, server_res)) {
|
||||
TraceLog(LOG_WARNING, "Failed to open server: status %d, errno %d",
|
||||
server_res->status, server_res->socket->status);
|
||||
} else {
|
||||
if (!SocketBind(&server_cfg, server_res)) {
|
||||
TraceLog(LOG_WARNING, "Failed to bind server: status %d, errno %d",
|
||||
server_res->status, server_res->socket->status);
|
||||
}
|
||||
if (!SocketCreate(&server_cfg, server_res))
|
||||
{
|
||||
TraceLog(LOG_WARNING, "Failed to open server: status %d, errno %d", server_res->status, server_res->socket->status);
|
||||
} else
|
||||
{
|
||||
if (!SocketBind(&server_cfg, server_res)) TraceLog(LOG_WARNING, "Failed to bind server: status %d, errno %d", server_res->status, server_res->socket->status);
|
||||
}
|
||||
|
||||
// Create & Add sockets to the socket set
|
||||
socket_set = AllocSocketSet(1);
|
||||
msglen = strlen(pingmsg) + 1;
|
||||
msglen = strlen(pingmsg) + 1;
|
||||
memset(recvBuffer, '\0', sizeof(recvBuffer));
|
||||
AddSocket(socket_set, server_res->socket);
|
||||
|
||||
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
// Main game loop
|
||||
while (!WindowShouldClose()) {
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
UpdateNetwork();
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
ClearBackground(RAYWHITE);
|
||||
NetworkUpdate();
|
||||
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
|
||||
// Cleanup
|
||||
CloseWindow();
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
return 0;
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue