[rnet] Examples review -WIP-
This commit is contained in:
parent
faff512140
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19390eaf09
5 changed files with 232 additions and 181 deletions
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@ -1,26 +1,17 @@
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/*******************************************************************************************
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/*******************************************************************************************
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*
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*
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* raylib [network] example - Client/Server ping-pong
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* raylib [network] example - Client/Server ping-pong
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*
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*
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* Welcome to raylib!
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* This example has been created using raylib 3.0 (www.raylib.com)
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*
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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* To test examples, just press F6 and execute raylib_compile_execute script
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*
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* Note that compiled executable is placed in the same folder as .c file
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* Copyright (c) 2019-2020 Jak Barnes (@syphonx) and Ramon Santamaria (@raysan5)
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*
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*
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* You can find all basic examples on C:\raylib\raylib\examples folder or
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********************************************************************************************/
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* raylib official webpage: www.raylib.com
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*
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* Enjoy using raylib. :)
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*
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* This example has been created using raylib 2.0 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h
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*for details)
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*
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* Copyright (c) 2013-2016 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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#include "raylib.h"
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#include "raylib.h"
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#define RNET_IMPLEMENTATION
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#include "rnet.h"
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#include "rnet.h"
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#include <assert.h>
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#include <assert.h>
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@ -82,7 +73,7 @@ void NetworkConnect()
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// Once connected to the network, check the sockets for pending information
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// Once connected to the network, check the sockets for pending information
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// and when information is ready, send either a Ping or a Pong.
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// and when information is ready, send either a Ping or a Pong.
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void NetworkUpdate()
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void UpdateNetwork()
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{
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{
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// CheckSockets
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// CheckSockets
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//
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//
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@ -139,18 +130,20 @@ void NetworkUpdate()
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}
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}
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}
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}
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int main()
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int main(void)
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{
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{
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// Setup
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// Initialization
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int screenWidth = 800;
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//--------------------------------------------------------------------------------------
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int screenHeight = 450;
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const int screenWidth = 800;
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const int screenHeight = 450;
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InitWindow(
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InitWindow(
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screenWidth, screenHeight, "raylib [network] example - ping pong");
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screenWidth, screenHeight, "raylib [network] example - ping pong");
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SetTargetFPS(60);
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SetTargetFPS(60);
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SetTraceLogLevel(LOG_DEBUG);
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SetTraceLogLevel(LOG_DEBUG);
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// Networking
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// Networking
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InitNetwork();
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InitNetworkDevice();
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// Create the server
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// Create the server
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//
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//
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@ -212,14 +205,40 @@ int main()
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BeginDrawing();
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BeginDrawing();
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ClearBackground(RAYWHITE);
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ClearBackground(RAYWHITE);
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if (connected) {
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if (connected) {
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NetworkUpdate();
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UpdateNetwork();
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} else {
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} else {
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NetworkConnect();
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NetworkConnect();
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}
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}
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EndDrawing();
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EndDrawing();
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}
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}
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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// TODO: Update your variables here
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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if (connected) UpdateNetwork();
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else NetworkConnect();
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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// Cleanup
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CloseWindow();
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return 0;
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return 0;
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}
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}
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/*******************************************************************************************
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/*******************************************************************************************
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*
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*
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* raylib [network] example - Resolve Host
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* raylib [network] example - Resolve Host
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*
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*
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* Welcome to raylib!
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* This example has been created using raylib 3.0 (www.raylib.com)
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*
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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* To test examples, just press F6 and execute raylib_compile_execute script
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*
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* Note that compiled executable is placed in the same folder as .c file
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* Copyright (c) 2019-2020 Jak Barnes (@syphonx) and Ramon Santamaria (@raysan5)
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*
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*
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* You can find all basic examples on C:\raylib\raylib\examples folder or
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********************************************************************************************/
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* raylib official webpage: www.raylib.com
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*
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* Enjoy using raylib. :)
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*
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* This example has been created using raylib 2.0 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h
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*for details)
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*
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* Copyright (c) 2013-2016 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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#include "raylib.h"
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#include "raylib.h"
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#define RNET_IMPLEMENTATION
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#include "rnet.h"
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#include "rnet.h"
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char buffer[ADDRESS_IPV6_ADDRSTRLEN];
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int main(void)
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uint16_t port = 0;
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int main()
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{
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{
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// Setup
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// Initialization
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int screenWidth = 800;
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//--------------------------------------------------------------------------------------
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int screenHeight = 450;
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const int screenWidth = 800;
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InitWindow(
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const int screenHeight = 450;
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screenWidth, screenHeight, "raylib [network] example - ping pong");
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SetTargetFPS(60);
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InitWindow(screenWidth, screenHeight, "raylib [network] example - ping pong");
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char buffer[ADDRESS_IPV6_ADDRSTRLEN];
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uint16_t port = 0;
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SetTraceLogLevel(LOG_DEBUG);
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SetTraceLogLevel(LOG_DEBUG);
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// Networking
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// Networking
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InitNetwork();
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InitNetworkDevice();
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AddressInformation* addr = AllocAddressList(1);
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AddressInformation* addr = AllocAddressList(1);
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int count = ResolveHost(
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int count = ResolveHost(
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@ -58,23 +50,36 @@ int main()
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if (count > 0)
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if (count > 0)
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{
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{
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GetAddressHostAndPort(addr[0], buffer, &port);
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GetAddressHostAndPort(addr[0], buffer, &port);
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TraceLog(LOG_INFO, "Resolved to ip %s::%d\n", buffer, port);
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TraceLog(LOG_INFO, "Resolved to ip %s::%d", buffer, port);
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}
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}
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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// Main game loop
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// Main game loop
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while (!WindowShouldClose())
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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{
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// Update
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//----------------------------------------------------------------------------------
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// TODO: Update your variables here
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//----------------------------------------------------------------------------------
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// Draw
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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BeginDrawing();
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// Clear
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ClearBackground(RAYWHITE);
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ClearBackground(RAYWHITE);
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DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY);
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// End draw
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EndDrawing();
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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}
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// Cleanup
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// De-Initialization
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CloseWindow();
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//--------------------------------------------------------------------------------------
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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return 0;
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}
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}
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/*******************************************************************************************
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/*******************************************************************************************
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*
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*
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* raylib [network] example - Network Test
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* raylib [network] example - Network Test
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*
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*
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* Welcome to raylib!
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* This example has been created using raylib 3.0 (www.raylib.com)
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*
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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||||||
* To test examples, just press F6 and execute raylib_compile_execute script
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*
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* Note that compiled executable is placed in the same folder as .c file
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* Copyright (c) 2019-2020 Jak Barnes (@syphonx) and Ramon Santamaria (@raysan5)
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*
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*
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* You can find all basic examples on C:\raylib\raylib\examples folder or
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********************************************************************************************/
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* raylib official webpage: www.raylib.com
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*
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* Enjoy using raylib. :)
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*
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* This example has been created using raylib 2.0 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h
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*for details)
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*
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* Copyright (c) 2013-2016 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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#include "raylib.h"
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#include "raylib.h"
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#define RNET_IMPLEMENTATION
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#include "rnet.h"
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#include "rnet.h"
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#include <assert.h>
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#include <assert.h>
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void test_network_initialise()
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void test_network_initialise()
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{
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{
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assert(InitNetwork() == true);
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assert(InitNetworkDevice() == true);
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}
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}
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void test_socket_result()
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void test_socket_result()
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@ -50,8 +41,8 @@ void test_resolve_ip()
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{
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{
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const char *host = "8.8.8.8";
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const char *host = "8.8.8.8";
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const char *port = "8080";
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const char *port = "8080";
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char ip[ADDRESS_IPV6_ADDRSTRLEN];
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char ip[ADDRESS_IPV6_ADDRSTRLEN];
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char service[ADDRESS_MAXSERV];
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char service[ADDRESS_MAXSERV];
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memset(ip, '\0', ADDRESS_IPV6_ADDRSTRLEN);
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memset(ip, '\0', ADDRESS_IPV6_ADDRSTRLEN);
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ResolveIP(host, port, NAME_INFO_NUMERICHOST, ip, service);
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ResolveIP(host, port, NAME_INFO_NUMERICHOST, ip, service);
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void test_resolve_host()
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void test_resolve_host()
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{
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{
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const char * address = "localhost";
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const char *address = "localhost";
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const char * port = "80";
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const char *port = "80";
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AddressInformation *addr = AllocAddressList(3);
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AddressInformation *addr = AllocAddressList(3);
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int count = ResolveHost(address, port, ADDRESS_TYPE_ANY, 0, addr);
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int count = ResolveHost(address, port, ADDRESS_TYPE_ANY, 0, addr);
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assert(GetAddressFamily(addr[0]) == ADDRESS_TYPE_IPV6);
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assert(GetAddressFamily(addr[0]) == ADDRESS_TYPE_IPV6);
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@ -113,36 +104,58 @@ void test_address_list()
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void test_socket_create()
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void test_socket_create()
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{
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{
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SocketConfig server_cfg = {.host = "127.0.0.1", .port = "8080", .server = true, .nonblocking = true};
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SocketConfig server_cfg = { .host = "127.0.0.1", .port = "8080", .server = true, .nonblocking = true };
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Socket * socket = AllocSocket();
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Socket *socket = AllocSocket();
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SocketResult *server_res = AllocSocketResult();
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SocketResult *server_res = AllocSocketResult();
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SocketSet * socket_set = AllocSocketSet(1);
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SocketSet *socket_set = AllocSocketSet(1);
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assert(SocketCreate(&server_cfg, server_res));
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assert(SocketCreate(&server_cfg, server_res));
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assert(AddSocket(socket_set, server_res->socket));
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assert(AddSocket(socket_set, server_res->socket));
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assert(SocketListen(&server_cfg, server_res));
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assert(SocketListen(&server_cfg, server_res));
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}
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}
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int main()
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int main(void)
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{
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{
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int screenWidth = 800;
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// Initialization
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int screenHeight = 450;
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//--------------------------------------------------------------------------------------
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InitWindow(
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const int screenWidth = 800;
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screenWidth, screenHeight, "raylib [network] example - network test");
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const int screenHeight = 450;
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SetTargetFPS(60);
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InitWindow(screenWidth, screenHeight, "raylib [network] example - network test");
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// Run the tests
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// Run the tests
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test_network_initialise();
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test_network_initialise();
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test_resolve_host();
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test_resolve_host();
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// test_socket_create();
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//test_socket_create();
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test_resolve_ip();
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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// Main game loop
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// Main game loop
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while (!WindowShouldClose()) {
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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// TODO: Update your variables here
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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BeginDrawing();
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ClearBackground(RAYWHITE);
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DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY);
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ClearBackground(RAYWHITE);
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DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY);
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EndDrawing();
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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}
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CloseWindow();
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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return 0;
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}
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}
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/*******************************************************************************************
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/*******************************************************************************************
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*
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*
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* raylib [network] example - UDP Client
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* raylib [network] example - UDP Client
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*
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*
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* Welcome to raylib!
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* This example has been created using raylib 3.0 (www.raylib.com)
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||||||
*
|
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||||
* To test examples, just press F6 and execute raylib_compile_execute script
|
*
|
||||||
* Note that compiled executable is placed in the same folder as .c file
|
* Copyright (c) 2019-2020 Jak Barnes (@syphonx) and Ramon Santamaria (@raysan5)
|
||||||
*
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*
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||||||
* You can find all basic examples on C:\raylib\raylib\examples folder or
|
********************************************************************************************/
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||||||
* raylib official webpage: www.raylib.com
|
|
||||||
*
|
|
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* Enjoy using raylib. :)
|
|
||||||
*
|
|
||||||
* This example has been created using raylib 2.0 (www.raylib.com)
|
|
||||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h
|
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*for details)
|
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*
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* Copyright (c) 2013-2016 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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#include "raylib.h"
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#include "raylib.h"
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#define RNET_IMPLEMENTATION
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#include "rnet.h"
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#include "rnet.h"
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#include <assert.h>
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#include <assert.h>
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#include <stdio.h>
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#include <stdio.h>
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#include <string.h>
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#include <string.h>
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@ -41,7 +33,7 @@ char recvBuffer[512];
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|
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// Once connected to the network, check the sockets for pending information
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// Once connected to the network, check the sockets for pending information
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||||||
// and when information is ready, send either a Ping or a Pong.
|
// and when information is ready, send either a Ping or a Pong.
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||||||
void NetworkUpdate()
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void UpdateNetwork()
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{
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{
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// CheckSockets
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// CheckSockets
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//
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//
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||||||
|
@ -81,18 +73,16 @@ void NetworkUpdate()
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||||||
}
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}
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}
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}
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int main()
|
int main(void)
|
||||||
{
|
{
|
||||||
// Setup
|
// Initialization
|
||||||
int screenWidth = 800;
|
//--------------------------------------------------------------------------------------
|
||||||
int screenHeight = 450;
|
const int screenWidth = 800;
|
||||||
InitWindow(
|
const int screenHeight = 450;
|
||||||
screenWidth, screenHeight, "raylib [network] example - udp client");
|
|
||||||
SetTargetFPS(60);
|
|
||||||
SetTraceLogLevel(LOG_DEBUG);
|
|
||||||
|
|
||||||
// Networking
|
InitWindow(screenWidth, screenHeight, "raylib [network] example - udp client");
|
||||||
InitNetwork();
|
|
||||||
|
InitNetworkDevice();
|
||||||
|
|
||||||
// Create the client
|
// Create the client
|
||||||
//
|
//
|
||||||
|
@ -114,15 +104,33 @@ int main()
|
||||||
memset(recvBuffer, '\0', sizeof(recvBuffer));
|
memset(recvBuffer, '\0', sizeof(recvBuffer));
|
||||||
AddSocket(socket_set, client_res->socket);
|
AddSocket(socket_set, client_res->socket);
|
||||||
|
|
||||||
|
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
||||||
|
//--------------------------------------------------------------------------------------
|
||||||
|
|
||||||
// Main game loop
|
// Main game loop
|
||||||
while (!WindowShouldClose()) {
|
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||||
|
{
|
||||||
|
// Update
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
UpdateNetwork();
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
// Draw
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
BeginDrawing();
|
BeginDrawing();
|
||||||
ClearBackground(RAYWHITE);
|
|
||||||
NetworkUpdate();
|
ClearBackground(RAYWHITE);
|
||||||
|
|
||||||
EndDrawing();
|
EndDrawing();
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
}
|
}
|
||||||
|
|
||||||
// Cleanup
|
// De-Initialization
|
||||||
CloseWindow();
|
//--------------------------------------------------------------------------------------
|
||||||
|
CloseNetworkDevice(); // Close network
|
||||||
|
|
||||||
|
CloseWindow(); // Close window and OpenGL context
|
||||||
|
//--------------------------------------------------------------------------------------
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
|
@ -1,28 +1,20 @@
|
||||||
/*******************************************************************************************
|
/*******************************************************************************************
|
||||||
*
|
*
|
||||||
* raylib [network] example - UDP Server
|
* raylib [network] example - UDP Server
|
||||||
*
|
*
|
||||||
* Welcome to raylib!
|
* This example has been created using raylib 3.0 (www.raylib.com)
|
||||||
*
|
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||||
* To test examples, just press F6 and execute raylib_compile_execute script
|
*
|
||||||
* Note that compiled executable is placed in the same folder as .c file
|
* Copyright (c) 2019-2020 Jak Barnes (@syphonx) and Ramon Santamaria (@raysan5)
|
||||||
*
|
*
|
||||||
* You can find all basic examples on C:\raylib\raylib\examples folder or
|
********************************************************************************************/
|
||||||
* raylib official webpage: www.raylib.com
|
|
||||||
*
|
|
||||||
* Enjoy using raylib. :)
|
|
||||||
*
|
|
||||||
* This example has been created using raylib 2.0 (www.raylib.com)
|
|
||||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h
|
|
||||||
*for details)
|
|
||||||
*
|
|
||||||
* Copyright (c) 2013-2016 Ramon Santamaria (@raysan5)
|
|
||||||
*
|
|
||||||
********************************************************************************************/
|
|
||||||
|
|
||||||
#include "raylib.h"
|
#include "raylib.h"
|
||||||
|
|
||||||
|
#define RNET_IMPLEMENTATION
|
||||||
#include "rnet.h"
|
#include "rnet.h"
|
||||||
|
|
||||||
|
|
||||||
#include <assert.h>
|
#include <assert.h>
|
||||||
#include <stdio.h>
|
#include <stdio.h>
|
||||||
#include <string.h>
|
#include <string.h>
|
||||||
|
@ -41,7 +33,7 @@ char recvBuffer[512];
|
||||||
|
|
||||||
// Once connected to the network, check the sockets for pending information
|
// Once connected to the network, check the sockets for pending information
|
||||||
// and when information is ready, send either a Ping or a Pong.
|
// and when information is ready, send either a Ping or a Pong.
|
||||||
void NetworkUpdate()
|
void UpdateNetwork()
|
||||||
{
|
{
|
||||||
// CheckSockets
|
// CheckSockets
|
||||||
//
|
//
|
||||||
|
@ -82,18 +74,16 @@ void NetworkUpdate()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
int main()
|
int main(void)
|
||||||
{
|
{
|
||||||
// Setup
|
// Initialization
|
||||||
int screenWidth = 800;
|
//--------------------------------------------------------------------------------------
|
||||||
int screenHeight = 450;
|
const int screenWidth = 800;
|
||||||
InitWindow(
|
const int screenHeight = 450;
|
||||||
screenWidth, screenHeight, "raylib [network] example - udp server");
|
|
||||||
SetTargetFPS(60);
|
|
||||||
SetTraceLogLevel(LOG_DEBUG);
|
|
||||||
|
|
||||||
// Networking
|
InitWindow(screenWidth, screenHeight, "raylib [network] example - udp server");
|
||||||
InitNetwork();
|
|
||||||
|
InitNetworkDevice();
|
||||||
|
|
||||||
// Create the server
|
// Create the server
|
||||||
//
|
//
|
||||||
|
@ -104,31 +94,47 @@ int main()
|
||||||
// bind
|
// bind
|
||||||
// listen
|
// listen
|
||||||
server_res = AllocSocketResult();
|
server_res = AllocSocketResult();
|
||||||
if (!SocketCreate(&server_cfg, server_res)) {
|
if (!SocketCreate(&server_cfg, server_res))
|
||||||
TraceLog(LOG_WARNING, "Failed to open server: status %d, errno %d",
|
{
|
||||||
server_res->status, server_res->socket->status);
|
TraceLog(LOG_WARNING, "Failed to open server: status %d, errno %d", server_res->status, server_res->socket->status);
|
||||||
} else {
|
} else
|
||||||
if (!SocketBind(&server_cfg, server_res)) {
|
{
|
||||||
TraceLog(LOG_WARNING, "Failed to bind server: status %d, errno %d",
|
if (!SocketBind(&server_cfg, server_res)) TraceLog(LOG_WARNING, "Failed to bind server: status %d, errno %d", server_res->status, server_res->socket->status);
|
||||||
server_res->status, server_res->socket->status);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Create & Add sockets to the socket set
|
// Create & Add sockets to the socket set
|
||||||
socket_set = AllocSocketSet(1);
|
socket_set = AllocSocketSet(1);
|
||||||
msglen = strlen(pingmsg) + 1;
|
msglen = strlen(pingmsg) + 1;
|
||||||
memset(recvBuffer, '\0', sizeof(recvBuffer));
|
memset(recvBuffer, '\0', sizeof(recvBuffer));
|
||||||
AddSocket(socket_set, server_res->socket);
|
AddSocket(socket_set, server_res->socket);
|
||||||
|
|
||||||
|
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
||||||
|
//--------------------------------------------------------------------------------------
|
||||||
|
|
||||||
// Main game loop
|
// Main game loop
|
||||||
while (!WindowShouldClose()) {
|
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||||
|
{
|
||||||
|
// Update
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
UpdateNetwork();
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
// Draw
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
BeginDrawing();
|
BeginDrawing();
|
||||||
ClearBackground(RAYWHITE);
|
|
||||||
NetworkUpdate();
|
ClearBackground(RAYWHITE);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
EndDrawing();
|
EndDrawing();
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
}
|
}
|
||||||
|
|
||||||
// Cleanup
|
// De-Initialization
|
||||||
CloseWindow();
|
//--------------------------------------------------------------------------------------
|
||||||
|
CloseWindow(); // Close window and OpenGL context
|
||||||
|
//--------------------------------------------------------------------------------------
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
Loading…
Add table
Add a link
Reference in a new issue