[rnet] Examples review -WIP-

This commit is contained in:
Ray 2020-02-19 18:16:20 +01:00
parent faff512140
commit 19390eaf09
5 changed files with 232 additions and 181 deletions

View file

@ -1,33 +1,24 @@
/*******************************************************************************************
*
* raylib [network] example - Network Test
*
* Welcome to raylib!
*
* To test examples, just press F6 and execute raylib_compile_execute script
* Note that compiled executable is placed in the same folder as .c file
*
* You can find all basic examples on C:\raylib\raylib\examples folder or
* raylib official webpage: www.raylib.com
*
* Enjoy using raylib. :)
*
* This example has been created using raylib 2.0 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h
*for details)
*
* Copyright (c) 2013-2016 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
*
* raylib [network] example - Network Test
*
* This example has been created using raylib 3.0 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Copyright (c) 2019-2020 Jak Barnes (@syphonx) and Ramon Santamaria (@raysan5)
*
********************************************************************************************/
#include "raylib.h"
#define RNET_IMPLEMENTATION
#include "rnet.h"
#include <assert.h>
void test_network_initialise()
{
assert(InitNetwork() == true);
assert(InitNetworkDevice() == true);
}
void test_socket_result()
@ -50,8 +41,8 @@ void test_resolve_ip()
{
const char *host = "8.8.8.8";
const char *port = "8080";
char ip[ADDRESS_IPV6_ADDRSTRLEN];
char service[ADDRESS_MAXSERV];
char ip[ADDRESS_IPV6_ADDRSTRLEN];
char service[ADDRESS_MAXSERV];
memset(ip, '\0', ADDRESS_IPV6_ADDRSTRLEN);
ResolveIP(host, port, NAME_INFO_NUMERICHOST, ip, service);
@ -91,9 +82,9 @@ void test_resolve_ip()
void test_resolve_host()
{
const char * address = "localhost";
const char * port = "80";
AddressInformation *addr = AllocAddressList(3);
const char *address = "localhost";
const char *port = "80";
AddressInformation *addr = AllocAddressList(3);
int count = ResolveHost(address, port, ADDRESS_TYPE_ANY, 0, addr);
assert(GetAddressFamily(addr[0]) == ADDRESS_TYPE_IPV6);
@ -113,36 +104,58 @@ void test_address_list()
void test_socket_create()
{
SocketConfig server_cfg = {.host = "127.0.0.1", .port = "8080", .server = true, .nonblocking = true};
Socket * socket = AllocSocket();
SocketConfig server_cfg = { .host = "127.0.0.1", .port = "8080", .server = true, .nonblocking = true };
Socket *socket = AllocSocket();
SocketResult *server_res = AllocSocketResult();
SocketSet * socket_set = AllocSocketSet(1);
SocketSet *socket_set = AllocSocketSet(1);
assert(SocketCreate(&server_cfg, server_res));
assert(AddSocket(socket_set, server_res->socket));
assert(SocketListen(&server_cfg, server_res));
}
int main()
int main(void)
{
int screenWidth = 800;
int screenHeight = 450;
InitWindow(
screenWidth, screenHeight, "raylib [network] example - network test");
SetTargetFPS(60);
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [network] example - network test");
// Run the tests
test_network_initialise();
test_resolve_host();
// test_socket_create();
//test_socket_create();
test_resolve_ip();
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) {
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
// TODO: Update your variables here
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY);
ClearBackground(RAYWHITE);
DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY);
EndDrawing();
//----------------------------------------------------------------------------------
}
CloseWindow();
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}