Remove PLATFORM_RPI (#3232)

* Remove PLATFORM_RPI

* remove build artifacts

---------

Co-authored-by: MichaelFiber <michael@cubeofb.org>
Co-authored-by: Ray <raysan5@gmail.com>
This commit is contained in:
MichaelFiber 2023-09-07 11:42:28 -04:00 committed by GitHub
parent 8cf76ec113
commit 18e9784c6d
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GPG key ID: 4AEE18F83AFDEB23
35 changed files with 70 additions and 315 deletions

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@ -8,7 +8,6 @@
* - PLATFORM_DESKTOP: FreeBSD, OpenBSD, NetBSD, DragonFly (X11 desktop)
* - PLATFORM_DESKTOP: OSX/macOS
* - PLATFORM_ANDROID: Android (ARM, ARM64)
* - PLATFORM_RPI: Raspberry Pi 0,1,2,3 (Raspbian, native mode)
* - PLATFORM_DRM: Linux native mode, including Raspberry Pi 4 with V3D fkms driver
* - PLATFORM_WEB: HTML5 with WebAssembly
*
@ -21,12 +20,6 @@
* Windowing and input system configured for Android device, app activity managed internally in this module.
* NOTE: OpenGL ES 2.0 is required and graphic device is managed by EGL
*
* #define PLATFORM_RPI (deprecated - RPI OS Buster only)
* Windowing and input system configured for Raspberry Pi in native mode (no XWindow required),
* graphic device is managed by EGL and inputs are processed is raw mode, reading from /dev/input/
* WARNING: This platform is deprecated, since RPI OS Bullseye, the old Dispmanx libraries are not
* supported and you must be using PLATFORM_DRM
*
* #define PLATFORM_DRM
* Windowing and input system configured for DRM native mode (RPI4 and other devices)
* graphic device is managed by EGL and inputs are processed is raw mode, reading from /dev/input/
@ -260,7 +253,7 @@
//#include <GLES2/gl2.h> // OpenGL ES 2.0 library (not required in this module, only in rlgl)
#endif
#if defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
#if defined(PLATFORM_DRM)
#include <fcntl.h> // POSIX file control definitions - open(), creat(), fcntl()
#include <unistd.h> // POSIX standard function definitions - read(), close(), STDIN_FILENO
#include <termios.h> // POSIX terminal control definitions - tcgetattr(), tcsetattr()
@ -272,9 +265,6 @@
#include <linux/input.h> // Linux: Keycodes constants definition (KEY_A, ...)
#include <linux/joystick.h> // Linux: Joystick support library
#if defined(PLATFORM_RPI)
#include "bcm_host.h" // Raspberry Pi VideoCore IV access functions
#endif
#if defined(PLATFORM_DRM)
#include <gbm.h> // Generic Buffer Management (native platform for EGL on DRM)
#include <xf86drm.h> // Direct Rendering Manager user-level library interface
@ -299,7 +289,7 @@
//----------------------------------------------------------------------------------
// Defines and Macros
//----------------------------------------------------------------------------------
#if defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
#if defined(PLATFORM_DRM)
#define USE_LAST_TOUCH_DEVICE // When multiple touchscreens are connected, only use the one with the highest event<N> number
#define DEFAULT_GAMEPAD_DEV "/dev/input/js" // Gamepad input (base dev for all gamepads: js0, js1, ...)
@ -351,7 +341,7 @@
//----------------------------------------------------------------------------------
// Types and Structures Definition
//----------------------------------------------------------------------------------
#if defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
#if defined(PLATFORM_DRM)
typedef struct {
pthread_t threadId; // Event reading thread id
int fd; // File descriptor to the device it is assigned to
@ -375,10 +365,7 @@ typedef struct CoreData {
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
GLFWwindow *handle; // GLFW window handle (graphic device)
#endif
#if defined(PLATFORM_RPI)
EGL_DISPMANX_WINDOW_T handle; // Native window handle (graphic device)
#endif
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_DRM)
#if defined(PLATFORM_DRM)
int fd; // File descriptor for /dev/dri/...
drmModeConnector *connector; // Direct Rendering Manager (DRM) mode connector
@ -428,7 +415,7 @@ typedef struct CoreData {
const char *basePath; // Base path for data storage
} Storage;
struct {
#if defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
#if defined(PLATFORM_DRM)
InputEventWorker eventWorker[10]; // List of worker threads for every monitored "/dev/input/event<N>"
#endif
struct {
@ -444,7 +431,7 @@ typedef struct CoreData {
int charPressedQueue[MAX_CHAR_PRESSED_QUEUE]; // Input characters queue (unicode)
int charPressedQueueCount; // Input characters queue count
#if defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
#if defined(PLATFORM_DRM)
int defaultMode; // Default keyboard mode
#if defined(SUPPORT_SSH_KEYBOARD_RPI)
bool evtMode; // Keyboard in event mode
@ -468,7 +455,7 @@ typedef struct CoreData {
char previousButtonState[MAX_MOUSE_BUTTONS]; // Registers previous mouse button state
Vector2 currentWheelMove; // Registers current mouse wheel variation
Vector2 previousWheelMove; // Registers previous mouse wheel variation
#if defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
#if defined(PLATFORM_DRM)
Vector2 eventWheelMove; // Registers the event mouse wheel variation
// NOTE: currentButtonState[] can't be written directly due to multithreading, app could miss the update
char currentButtonStateEvdev[MAX_MOUSE_BUTTONS]; // Holds the new mouse state for the next polling event to grab
@ -489,7 +476,7 @@ typedef struct CoreData {
char currentButtonState[MAX_GAMEPADS][MAX_GAMEPAD_BUTTONS]; // Current gamepad buttons state
char previousButtonState[MAX_GAMEPADS][MAX_GAMEPAD_BUTTONS]; // Previous gamepad buttons state
float axisState[MAX_GAMEPADS][MAX_GAMEPAD_AXIS]; // Gamepad axis state
#if defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
#if defined(PLATFORM_DRM)
pthread_t threadId; // Gamepad reading thread id
int streamId[MAX_GAMEPADS]; // Gamepad device file descriptor
#endif
@ -502,7 +489,7 @@ typedef struct CoreData {
double draw; // Time measure for frame draw
double frame; // Time measure for one frame
double target; // Desired time for one frame, if 0 not applied
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_DRM)
unsigned long long int base; // Base time measure for hi-res timer
#endif
unsigned int frameCounter; // Frame counter
@ -667,7 +654,7 @@ static EM_BOOL EmscriptenTouchCallback(int eventType, const EmscriptenTouchEvent
static EM_BOOL EmscriptenGamepadCallback(int eventType, const EmscriptenGamepadEvent *gamepadEvent, void *userData);
#endif
#if defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
#if defined(PLATFORM_DRM)
static void InitKeyboard(void); // Initialize raw keyboard system
static void RestoreKeyboard(void); // Restore keyboard system
#if defined(SUPPORT_SSH_KEYBOARD_RPI)
@ -682,13 +669,11 @@ static void *EventThread(void *arg); // Input device events r
static void InitGamepad(void); // Initialize raw gamepad input
static void *GamepadThread(void *arg); // Mouse reading thread
#if defined(PLATFORM_DRM)
static int FindMatchingConnectorMode(const drmModeConnector *connector, const drmModeModeInfo *mode); // Search matching DRM mode in connector's mode list
static int FindExactConnectorMode(const drmModeConnector *connector, uint width, uint height, uint fps, bool allowInterlaced); // Search exactly matching DRM connector mode in connector's list
static int FindNearestConnectorMode(const drmModeConnector *connector, uint width, uint height, uint fps, bool allowInterlaced); // Search the nearest matching DRM connector mode in connector's list
#endif
#endif // PLATFORM_RPI || PLATFORM_DRM
#endif // PLATFORM_DRM
#if defined(SUPPORT_EVENTS_AUTOMATION)
static void LoadAutomationEvents(const char *fileName); // Load automation events from file
@ -857,7 +842,7 @@ void InitWindow(int width, int height, const char *title)
}
}
#endif
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) || defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) || defined(PLATFORM_DRM)
// Initialize graphics device (display device and OpenGL context)
// NOTE: returns true if window and graphic device has been initialized successfully
CORE.Window.ready = InitGraphicsDevice(width, height);
@ -916,7 +901,7 @@ void InitWindow(int width, int height, const char *title)
}
#endif
#if defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
#if defined(PLATFORM_DRM)
// Initialize raw input system
InitEvdevInput(); // Evdev inputs initialization
InitGamepad(); // Gamepad init
@ -958,7 +943,7 @@ void InitWindow(int width, int height, const char *title)
CORE.Time.frameCounter = 0;
#endif
#endif // PLATFORM_DESKTOP || PLATFORM_WEB || PLATFORM_RPI || PLATFORM_DRM
#endif // PLATFORM_DESKTOP || PLATFORM_WEB || PLATFORM_DRM
}
// Close window and unload OpenGL context
@ -988,7 +973,7 @@ void CloseWindow(void)
timeEndPeriod(1); // Restore time period
#endif
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI)
#if defined(PLATFORM_ANDROID)
// Close surface, context and display
if (CORE.Window.device != EGL_NO_DISPLAY)
{
@ -1076,7 +1061,7 @@ void CloseWindow(void)
}
#endif
#if defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
#if defined(PLATFORM_DRM)
// Wait for mouse and gamepad threads to finish before closing
// NOTE: Those threads should already have finished at this point
// because they are controlled by CORE.Window.shouldClose variable
@ -1138,7 +1123,7 @@ bool WindowShouldClose(void)
else return true;
#endif
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_DRM)
if (CORE.Window.ready) return CORE.Window.shouldClose;
else return true;
#endif
@ -1324,7 +1309,7 @@ void ToggleFullscreen(void)
CORE.Window.fullscreen = !CORE.Window.fullscreen; // Toggle fullscreen flag
#endif
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_DRM)
TRACELOG(LOG_WARNING, "SYSTEM: Failed to toggle to windowed mode");
#endif
}
@ -3047,7 +3032,7 @@ double GetTime(void)
time = glfwGetTime(); // Elapsed time since glfwInit()
#endif
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_DRM)
struct timespec ts = { 0 };
clock_gettime(CLOCK_MONOTONIC, &ts);
unsigned long long int nanoSeconds = (unsigned long long int)ts.tv_sec*1000000000LLU + (unsigned long long int)ts.tv_nsec;
@ -3883,7 +3868,7 @@ const char *GetGamepadName(int gamepad)
if (CORE.Input.Gamepad.ready[gamepad]) return glfwGetJoystickName(gamepad);
else return NULL;
#endif
#if defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
#if defined(PLATFORM_DRM)
if (CORE.Input.Gamepad.ready[gamepad]) ioctl(CORE.Input.Gamepad.streamId[gamepad], JSIOCGNAME(64), &CORE.Input.Gamepad.name[gamepad]);
return CORE.Input.Gamepad.name[gamepad];
#endif
@ -3896,7 +3881,7 @@ const char *GetGamepadName(int gamepad)
// Get gamepad axis count
int GetGamepadAxisCount(int gamepad)
{
#if defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
#if defined(PLATFORM_DRM)
int axisCount = 0;
if (CORE.Input.Gamepad.ready[gamepad]) ioctl(CORE.Input.Gamepad.streamId[gamepad], JSIOCGAXES, &axisCount);
CORE.Input.Gamepad.axisCount = axisCount;
@ -4138,7 +4123,7 @@ int GetTouchX(void)
{
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_WEB)
return (int)CORE.Input.Touch.position[0].x;
#else // PLATFORM_DESKTOP, PLATFORM_RPI, PLATFORM_DRM
#else // PLATFORM_DESKTOP, PLATFORM_DRM
return GetMouseX();
#endif
}
@ -4148,7 +4133,7 @@ int GetTouchY(void)
{
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_WEB)
return (int)CORE.Input.Touch.position[0].y;
#else // PLATFORM_DESKTOP, PLATFORM_RPI, PLATFORM_DRM
#else // PLATFORM_DESKTOP, PLATFORM_DRM
return GetMouseY();
#endif
}
@ -4165,7 +4150,7 @@ Vector2 GetTouchPosition(int index)
// https://docs.microsoft.com/en-us/windows/win32/wintouch/getting-started-with-multi-touch-messages
if (index == 0) position = GetMousePosition();
#endif
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_WEB) || defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_WEB) || defined(PLATFORM_DRM)
if (index < MAX_TOUCH_POINTS) position = CORE.Input.Touch.position[index];
else TRACELOG(LOG_WARNING, "INPUT: Required touch point out of range (Max touch points: %i)", MAX_TOUCH_POINTS);
#endif
@ -4537,21 +4522,10 @@ static bool InitGraphicsDevice(int width, int height)
#endif // PLATFORM_DESKTOP || PLATFORM_WEB
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_DRM)
CORE.Window.fullscreen = true;
CORE.Window.flags |= FLAG_FULLSCREEN_MODE;
#if defined(PLATFORM_RPI)
bcm_host_init();
DISPMANX_ELEMENT_HANDLE_T dispmanElement = { 0 };
DISPMANX_DISPLAY_HANDLE_T dispmanDisplay = { 0 };
DISPMANX_UPDATE_HANDLE_T dispmanUpdate = { 0 };
VC_RECT_T dstRect = { 0 };
VC_RECT_T srcRect = { 0 };
#endif
#if defined(PLATFORM_DRM)
CORE.Window.fd = -1;
CORE.Window.connector = NULL;
@ -4748,7 +4722,7 @@ static bool InitGraphicsDevice(int width, int height)
EGL_NONE
};
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_DRM)
EGLint numConfigs = 0;
// Get an EGL device connection
@ -4863,58 +4837,6 @@ static bool InitGraphicsDevice(int width, int height)
CORE.Window.surface = eglCreateWindowSurface(CORE.Window.device, CORE.Window.config, CORE.Android.app->window, NULL);
#endif // PLATFORM_ANDROID
#if defined(PLATFORM_RPI)
graphics_get_display_size(0, &CORE.Window.display.width, &CORE.Window.display.height);
// Screen size security check
if (CORE.Window.screen.width <= 0) CORE.Window.screen.width = CORE.Window.display.width;
if (CORE.Window.screen.height <= 0) CORE.Window.screen.height = CORE.Window.display.height;
// At this point we need to manage render size vs screen size
// NOTE: This function use and modify global module variables:
// -> CORE.Window.screen.width/CORE.Window.screen.height
// -> CORE.Window.render.width/CORE.Window.render.height
// -> CORE.Window.screenScale
SetupFramebuffer(CORE.Window.display.width, CORE.Window.display.height);
dstRect.x = 0;
dstRect.y = 0;
dstRect.width = CORE.Window.display.width;
dstRect.height = CORE.Window.display.height;
srcRect.x = 0;
srcRect.y = 0;
srcRect.width = CORE.Window.render.width << 16;
srcRect.height = CORE.Window.render.height << 16;
// NOTE: RPI dispmanx windowing system takes care of source rectangle scaling to destination rectangle by hardware (no cost)
// Take care that renderWidth/renderHeight fit on displayWidth/displayHeight aspect ratio
VC_DISPMANX_ALPHA_T alpha = { 0 };
alpha.flags = DISPMANX_FLAGS_ALPHA_FIXED_ALL_PIXELS;
//alpha.flags = DISPMANX_FLAGS_ALPHA_FROM_SOURCE; // TODO: Allow transparent framebuffer! -> FLAG_WINDOW_TRANSPARENT
alpha.opacity = 255; // Set transparency level for framebuffer, requires EGLAttrib: EGL_TRANSPARENT_TYPE
alpha.mask = 0;
dispmanDisplay = vc_dispmanx_display_open(0); // LCD
dispmanUpdate = vc_dispmanx_update_start(0);
dispmanElement = vc_dispmanx_element_add(dispmanUpdate, dispmanDisplay, 0/*layer*/, &dstRect, 0/*src*/,
&srcRect, DISPMANX_PROTECTION_NONE, &alpha, 0/*clamp*/, DISPMANX_NO_ROTATE);
CORE.Window.handle.element = dispmanElement;
CORE.Window.handle.width = CORE.Window.render.width;
CORE.Window.handle.height = CORE.Window.render.height;
vc_dispmanx_update_submit_sync(dispmanUpdate);
CORE.Window.surface = eglCreateWindowSurface(CORE.Window.device, CORE.Window.config, &CORE.Window.handle, NULL);
const unsigned char *const renderer = glGetString(GL_RENDERER);
if (renderer) TRACELOG(LOG_INFO, "DISPLAY: Renderer name is: %s", renderer);
else TRACELOG(LOG_WARNING, "DISPLAY: Failed to get renderer name");
//---------------------------------------------------------------------------------
#endif // PLATFORM_RPI
#if defined(PLATFORM_DRM)
CORE.Window.surface = eglCreateWindowSurface(CORE.Window.device, CORE.Window.config, (EGLNativeWindowType)CORE.Window.gbmSurface, NULL);
if (EGL_NO_SURFACE == CORE.Window.surface)
@ -4952,7 +4874,7 @@ static bool InitGraphicsDevice(int width, int height)
TRACELOG(LOG_INFO, " > Render size: %i x %i", CORE.Window.render.width, CORE.Window.render.height);
TRACELOG(LOG_INFO, " > Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y);
}
#endif // PLATFORM_ANDROID || PLATFORM_RPI || PLATFORM_DRM
#endif // PLATFORM_ANDROID || PLATFORM_DRM
// Load OpenGL extensions
// NOTE: GL procedures address loader is required to load extensions
@ -5096,7 +5018,7 @@ static void InitTimer(void)
timeBeginPeriod(1); // Setup high-resolution timer to 1ms (granularity of 1-2 ms)
#endif
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_DRM)
struct timespec now = { 0 };
if (clock_gettime(CLOCK_MONOTONIC, &now) == 0) // Success
@ -5160,7 +5082,7 @@ void SwapScreenBuffer(void)
glfwSwapBuffers(CORE.Window.handle);
#endif
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_DRM)
eglSwapBuffers(CORE.Window.device, CORE.Window.surface);
#if defined(PLATFORM_DRM)
@ -5190,7 +5112,7 @@ void SwapScreenBuffer(void)
CORE.Window.prevBO = bo;
#endif // PLATFORM_DRM
#endif // PLATFORM_ANDROID || PLATFORM_RPI || PLATFORM_DRM
#endif // PLATFORM_ANDROID || PLATFORM_DRM
}
// Register all input events
@ -5208,13 +5130,11 @@ void PollInputEvents(void)
// Reset key repeats
for (int i = 0; i < MAX_KEYBOARD_KEYS; i++) CORE.Input.Keyboard.keyRepeatInFrame[i] = 0;
#if !(defined(PLATFORM_RPI) || defined(PLATFORM_DRM))
// Reset last gamepad button/axis registered state
CORE.Input.Gamepad.lastButtonPressed = 0; // GAMEPAD_BUTTON_UNKNOWN
CORE.Input.Gamepad.axisCount = 0;
#endif
#if defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
#if defined(PLATFORM_DRM)
// Register previous keys states
for (int i = 0; i < MAX_KEYBOARD_KEYS; i++)
{
@ -5461,7 +5381,7 @@ void PollInputEvents(void)
}
#endif
#if (defined(PLATFORM_RPI) || defined(PLATFORM_DRM)) && defined(SUPPORT_SSH_KEYBOARD_RPI)
#if defined(PLATFORM_DRM) && defined(SUPPORT_SSH_KEYBOARD_RPI)
// NOTE: Keyboard reading could be done using input_event(s) or just read from stdin, both methods are used here.
// stdin reading is still used for legacy purposes, it allows keyboard input trough SSH console
@ -6336,7 +6256,7 @@ static EM_BOOL EmscriptenTouchCallback(int eventType, const EmscriptenTouchEvent
}
#endif
#if defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
#if defined(PLATFORM_DRM)
// Initialize Keyboard system (using standard input)
static void InitKeyboard(void)
{
@ -6977,7 +6897,7 @@ static void *EventThread(void *arg)
if (CORE.Input.Touch.position[2].x >= 0) CORE.Input.Touch.pointCount++;
if (CORE.Input.Touch.position[3].x >= 0) CORE.Input.Touch.pointCount++;
#if defined(SUPPORT_GESTURES_SYSTEM) // PLATFORM_RPI, PLATFORM_DRM
#if defined(SUPPORT_GESTURES_SYSTEM) // PLATFORM_DRM
if (gestureUpdate)
{
GestureEvent gestureEvent = { 0 };
@ -7094,7 +7014,7 @@ static void *GamepadThread(void *arg)
return NULL;
}
#endif // PLATFORM_RPI || PLATFORM_DRM
#endif // PLATFORM_DRM
#if defined(PLATFORM_DRM)
// Search matching DRM mode in connector's mode list