Reviewed examples for consistency
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17 changed files with 481 additions and 229 deletions
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@ -23,6 +23,7 @@ int main(void)
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const int screenWidth = 800;
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const int screenHeight = 450;
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SetConfigFlags(FLAG_MSAA_4X_HINT);
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InitWindow(screenWidth, screenHeight, "raylib [shapes] example - bouncing ball");
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Vector2 ballPosition = { GetScreenWidth()/2.0f, GetScreenHeight()/2.0f };
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@ -61,11 +62,14 @@ int main(void)
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ClearBackground(RAYWHITE);
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DrawCircleV(ballPosition, (float)ballRadius, MAROON);
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DrawText("PRESS SPACE to PAUSE BALL MOVEMENT", 10, GetScreenHeight() - 25, 20, LIGHTGRAY);
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//DrawText("PRESS SPACE to PAUSE BALL MOVEMENT", 10, GetScreenHeight() - 25, 20, LIGHTGRAY);
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// On pause, we draw a blinking message
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if (pause && ((framesCounter/30)%2)) DrawText("PAUSED", 350, 200, 30, GRAY);
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DrawCircle(400.5, 300.5, 50, BLACK);
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DrawCircle(528.0, 172.0, 26, BLACK);
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DrawFPS(10, 10);
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EndDrawing();
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@ -28,6 +28,9 @@ int main(void)
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Vector2 start = { 0, 0 };
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Vector2 end = { (float)screenWidth, (float)screenHeight };
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Vector2 startControl = { 100, 0 };
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Vector2 endControl = { GetScreenWidth() - 100, GetScreenHeight() };
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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@ -37,8 +40,16 @@ int main(void)
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{
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// Update
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//----------------------------------------------------------------------------------
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if (IsMouseButtonDown(MOUSE_BUTTON_LEFT)) start = GetMousePosition();
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else if (IsMouseButtonDown(MOUSE_BUTTON_RIGHT)) end = GetMousePosition();
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if (IsKeyDown(KEY_LEFT_CONTROL))
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{
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if (IsMouseButtonDown(MOUSE_BUTTON_LEFT)) startControl = GetMousePosition();
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else if (IsMouseButtonDown(MOUSE_BUTTON_RIGHT)) endControl = GetMousePosition();
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}
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else
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{
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if (IsMouseButtonDown(MOUSE_BUTTON_LEFT)) start = GetMousePosition();
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else if (IsMouseButtonDown(MOUSE_BUTTON_RIGHT)) end = GetMousePosition();
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}
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//----------------------------------------------------------------------------------
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// Draw
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@ -49,7 +60,14 @@ int main(void)
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DrawText("USE MOUSE LEFT-RIGHT CLICK to DEFINE LINE START and END POINTS", 15, 20, 20, GRAY);
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DrawLineBezier(start, end, 2.0f, RED);
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//DrawLineBezier(start, end, 2.0f, RED);
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DrawLineBezierCubic(start, end, startControl, endControl, 2.0f, RED);
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DrawLineEx(start, startControl, 1.0, LIGHTGRAY);
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DrawLineEx(end, endControl, 1.0, LIGHTGRAY);
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DrawCircleV(startControl, 10, RED);
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DrawCircleV(endControl, 10, RED);
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EndDrawing();
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//----------------------------------------------------------------------------------
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155
examples/shapes/shapes_lines_splines.c
Normal file
155
examples/shapes/shapes_lines_splines.c
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@ -0,0 +1,155 @@
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/*******************************************************************************************
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*
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* raylib [shapes] example - splines drawing
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*
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* Example originally created with raylib 4.6-dev, last time updated with raylib 4.6-dev
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* Copyright (c) 2023 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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#include "raylib.h"
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#define MAX_CONTROL_POINTS 32
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typedef struct {
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Vector2 start;
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Vector2 end;
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} ControlPoint;
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//------------------------------------------------------------------------------------
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// Program main entry point
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//------------------------------------------------------------------------------------
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int main(void)
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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const int screenWidth = 800;
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const int screenHeight = 450;
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SetConfigFlags(FLAG_MSAA_4X_HINT);
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InitWindow(screenWidth, screenHeight, "raylib [shapes] example - splines drawing");
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Vector2 points[MAX_CONTROL_POINTS] = {
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{ 100.0f, 200.0f },
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{ 300.0f, 400.0f },
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{ 500.0f, 300.0f },
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{ 700.0f, 100.0f },
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{ 200.0f, 100.0f },
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};
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int pointCount = 5;
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int selectedPoint = -1;
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int splineType = 0; // 0-Linear, 1-BSpline, 2-CatmullRom, 3-Bezier
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// Cubic Bezier control points
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ControlPoint control[MAX_CONTROL_POINTS] = { 0 };
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for (int i = 0; i < pointCount - 1; i++)
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{
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control[i].start = points[i];
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control[i].end = points[i + 1];
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}
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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// Points movement logic
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if (IsMouseButtonPressed(MOUSE_RIGHT_BUTTON) && (pointCount < MAX_CONTROL_POINTS))
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{
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points[pointCount] = GetMousePosition();
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pointCount++;
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}
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for (int i = 0; i < pointCount; i++)
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{
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if (IsMouseButtonDown(MOUSE_LEFT_BUTTON) && CheckCollisionPointCircle(GetMousePosition(), points[i], 6.0f))
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{
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selectedPoint = i;
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break;
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}
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}
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if (selectedPoint >= 0)
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{
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points[selectedPoint] = GetMousePosition();
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if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) selectedPoint = -1;
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}
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// TODO: Cubic Bezier spline control points logic
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// Spline selection logic
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if (IsKeyPressed(KEY_ONE)) splineType = 0;
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else if (IsKeyPressed(KEY_TWO)) splineType = 1;
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else if (IsKeyPressed(KEY_THREE)) splineType = 2;
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else if (IsKeyPressed(KEY_FOUR)) splineType = 3;
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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if (splineType == 0) // Linear
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{
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// Draw linear spline
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for (int i = 0; i < pointCount - 1; i++)
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{
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DrawLineEx(points[i], points[i + 1], 2.0f, RED);
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}
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}
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else if (splineType == 1) // B-Spline
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{
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// Draw b-spline
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DrawLineBSpline(points, pointCount, 2.0f, RED);
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//for (int i = 0; i < (pointCount - 3); i++) DrawLineBSplineSegment(points[i], points[i + 1], points[i + 2], points[i + 3], 24.0f, BLUE);
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}
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else if (splineType == 2) // CatmullRom Spline
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{
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// Draw spline: catmull-rom
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DrawLineCatmullRom(points, pointCount, 2.0f, RED);
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//for (int i = 0; i < (pointCount - 3); i++) DrawLineCatmullRomSegment(points[i], points[i + 1], points[i + 2], points[i + 3], 24.0f, Fade(BLUE, 0.4f));
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}
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else if (splineType == 3) // Cubic Bezier
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{
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// Draw line bezier cubic (with control points)
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for (int i = 0; i < pointCount - 1; i++)
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{
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DrawLineBezierCubic(points[i], points[i + 1], control[i].start, control[i + 1].end, 2.0f, RED);
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// TODO: Every cubic bezier point should have two control points
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DrawCircleV(control[i].start, 4, GOLD);
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DrawCircleV(control[i].end, 4, GOLD);
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DrawLineEx(points[i], control[i].start, 1.0, LIGHTGRAY);
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DrawLineEx(points[i + 1], control[i].end, 1.0, LIGHTGRAY);
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}
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}
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// Draw control points
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for (int i = 0; i < pointCount; i++)
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{
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DrawCircleV(points[i], 6.0f, RED);
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if ((splineType != 0) && (i < pointCount - 1)) DrawLineV(points[i], points[i + 1], GRAY);
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}
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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