Review literals type
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31 changed files with 133 additions and 125 deletions
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@ -21,10 +21,10 @@ int main()
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InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d picking");
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// Define the camera to look into our 3d world
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Camera camera = {{ 0.0, 10.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }};
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Camera camera = {{ 0.0f, 10.0f, 10.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }};
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Vector3 cubePosition = { 0.0, 1.0, 0.0 };
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Vector3 cubeSize = { 2.0, 2.0, 2.0 };
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Vector3 cubePosition = { 0.0f, 1.0f, 0.0f };
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Vector3 cubeSize = { 2.0f, 2.0f, 2.0f };
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Ray ray; // Picking line ray
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@ -50,8 +50,8 @@ int main()
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// Check collision between ray and box
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collision = CheckCollisionRayBox(ray,
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(Vector3){cubePosition.x - cubeSize.x / 2,cubePosition.y - cubeSize.y / 2,cubePosition.z - cubeSize.z / 2},
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(Vector3){cubePosition.x + cubeSize.x / 2,cubePosition.y + cubeSize.y / 2,cubePosition.z + cubeSize.z / 2});
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(Vector3){ cubePosition.x - cubeSize.x/2, cubePosition.y - cubeSize.y/2, cubePosition.z - cubeSize.z/2 },
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(Vector3){ cubePosition.x + cubeSize.x/2, cubePosition.y + cubeSize.y/2, cubePosition.z + cubeSize.z/2 });
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}
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//----------------------------------------------------------------------------------
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@ -65,10 +65,10 @@ int main()
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DrawCube(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, GRAY);
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DrawCubeWires(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, DARKGRAY);
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DrawGrid(10.0, 1.0);
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DrawRay(ray, MAROON);
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DrawGrid(10, 1.0f);
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End3dMode();
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