Review literals type

This commit is contained in:
raysan5 2016-01-16 12:52:55 +01:00
parent 91e00431d4
commit 183795b8aa
31 changed files with 133 additions and 125 deletions

View file

@ -22,11 +22,11 @@ int main()
// Define the camera to look into our 3d world
Camera camera;
camera.position = (Vector3){ 0.0, 10.0, 10.0 };
camera.target = (Vector3){ 0.0, 0.0, 0.0 };
camera.up = (Vector3){ 0.0, 1.0, 0.0 };
camera.position = (Vector3){ 0.0f, 10.0f, 10.0f };
camera.target = (Vector3){ 0.0f, 0.0f, 0.0f };
camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };
Vector3 cubePosition = { 0.0, 0.0, 0.0 };
Vector3 cubePosition = { 0.0f, 0.0f, 0.0f };
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
@ -47,10 +47,10 @@ int main()
Begin3dMode(camera);
DrawCube(cubePosition, 2.0, 2.0, 2.0, RED);
DrawCubeWires(cubePosition, 2.0, 2.0, 2.0, MAROON);
DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED);
DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON);
DrawGrid(10.0, 1.0);
DrawGrid(10, 1.0f);
End3dMode();