Review literals type
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31 changed files with 133 additions and 125 deletions
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@ -21,9 +21,12 @@ int main()
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InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d camera free");
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// Define the camera to look into our 3d world
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Camera camera = {{ 0.0, 10.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }};
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Camera camera;
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camera.position = (Vector3){ 0.0f, 10.0f, 10.0f };
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camera.target = (Vector3){ 0.0f, 0.0f, 0.0f };
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camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };
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Vector3 cubePosition = { 0.0, 0.0, 0.0 };
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Vector3 cubePosition = { 0.0f, 0.0f, 0.0f };
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SetCameraMode(CAMERA_FREE); // Set a free camera mode
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SetCameraPosition(camera.position); // Set internal camera position to match our camera position
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@ -48,10 +51,10 @@ int main()
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Begin3dMode(camera);
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DrawCube(cubePosition, 2, 2, 2, RED);
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DrawCubeWires(cubePosition, 2, 2, 2, MAROON);
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DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED);
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DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON);
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DrawGrid(10.0, 1.0);
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DrawGrid(10, 1.0f);
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End3dMode();
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