REVIEWED: Formatting, follow raylib coding conventions

This commit is contained in:
Ray 2024-06-30 11:07:38 +02:00
parent a805f46f55
commit 17cbc75aa7
12 changed files with 221 additions and 228 deletions

27
examples/examples.rc Normal file
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@ -0,0 +1,27 @@
GLFW_ICON ICON "raylib.ico"
1 VERSIONINFO
FILEVERSION 1,0,0,0
PRODUCTVERSION 1,0,0,0
BEGIN
BLOCK "StringFileInfo"
BEGIN
//BLOCK "080904E4" // English UK
BLOCK "040904E4" // English US
BEGIN
VALUE "CompanyName", "raylib technologies"
VALUE "FileDescription", "raylib example"
VALUE "FileVersion", "1.0"
VALUE "InternalName", "raylib-example"
VALUE "LegalCopyright", "(c) 2024 raylib technologies (@raylibtech)"
//VALUE "OriginalFilename", "raylib_app.exe"
VALUE "ProductName", "raylib-example"
VALUE "ProductVersion", "1.0"
END
END
BLOCK "VarFileInfo"
BEGIN
//VALUE "Translation", 0x809, 1252 // English UK
VALUE "Translation", 0x409, 1252 // English US
END
END

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examples/raylib.ico Normal file

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@ -660,7 +660,7 @@ void PollInputEvents(void)
CORE.Input.Gamepad.previousButtonState[i][k] = CORE.Input.Gamepad.currentButtonState[i][k]; CORE.Input.Gamepad.previousButtonState[i][k] = CORE.Input.Gamepad.currentButtonState[i][k];
} }
} }
// Register previous touch states // Register previous touch states
for (int i = 0; i < MAX_TOUCH_POINTS; i++) CORE.Input.Touch.previousTouchState[i] = CORE.Input.Touch.currentTouchState[i]; for (int i = 0; i < MAX_TOUCH_POINTS; i++) CORE.Input.Touch.previousTouchState[i] = CORE.Input.Touch.currentTouchState[i];

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@ -104,9 +104,7 @@ __declspec(dllimport) int __stdcall MultiByteToWideChar(unsigned int CodePage,
// Types and Structures Definition // Types and Structures Definition
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
typedef struct { typedef struct {
// TODO: Define the platform specific variables required RGFW_window *window; // Native display device (physical screen connection)
RGFW_window* window; // Native display device (physical screen connection)
} PlatformData; } PlatformData;
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
@ -114,9 +112,9 @@ typedef struct {
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
extern CoreData CORE; // Global CORE state context extern CoreData CORE; // Global CORE state context
static PlatformData platform = { NULL }; // Platform specific static PlatformData platform = { NULL }; // Platform specific
static const unsigned short RGFWKeyToRayKey[] = { static const unsigned short keyMappingRGFW[] = {
[RGFW_KEY_NULL] = KEY_NULL, [RGFW_KEY_NULL] = KEY_NULL,
[RGFW_Quote] = KEY_APOSTROPHE, [RGFW_Quote] = KEY_APOSTROPHE,
[RGFW_Comma] = KEY_COMMA, [RGFW_Comma] = KEY_COMMA,
@ -157,7 +155,7 @@ static const unsigned short RGFWKeyToRayKey[] = {
[RGFW_SuperL] = KEY_LEFT_SUPER, [RGFW_SuperL] = KEY_LEFT_SUPER,
#ifndef RGFW_MACOS #ifndef RGFW_MACOS
[RGFW_ShiftR] = KEY_RIGHT_SHIFT, [RGFW_ShiftR] = KEY_RIGHT_SHIFT,
[RGFW_AltR] = KEY_RIGHT_ALT, [RGFW_AltR] = KEY_RIGHT_ALT,
#endif #endif
[RGFW_Space] = KEY_SPACE, [RGFW_Space] = KEY_SPACE,
@ -237,7 +235,7 @@ bool InitGraphicsDevice(void); // Initialize graphics device
// Check if application should close // Check if application should close
bool WindowShouldClose(void) bool WindowShouldClose(void)
{ {
if (CORE.Window.shouldClose == false) if (CORE.Window.shouldClose == false)
CORE.Window.shouldClose = RGFW_window_shouldClose(platform.window); CORE.Window.shouldClose = RGFW_window_shouldClose(platform.window);
if (CORE.Window.ready) return CORE.Window.shouldClose; if (CORE.Window.ready) return CORE.Window.shouldClose;
@ -246,7 +244,7 @@ bool WindowShouldClose(void)
// Toggle fullscreen mode // Toggle fullscreen mode
void ToggleFullscreen(void) void ToggleFullscreen(void)
{ {
RGFW_window_maximize(platform.window); RGFW_window_maximize(platform.window);
ToggleBorderlessWindowed(); ToggleBorderlessWindowed();
} }
@ -255,7 +253,7 @@ void ToggleFullscreen(void)
void ToggleBorderlessWindowed(void) void ToggleBorderlessWindowed(void)
{ {
CORE.Window.flags & FLAG_WINDOW_UNDECORATED; CORE.Window.flags & FLAG_WINDOW_UNDECORATED;
if (platform.window != NULL) if (platform.window != NULL)
TRACELOG(LOG_WARNING, "ToggleBorderlessWindowed() after window creation not available on target platform"); TRACELOG(LOG_WARNING, "ToggleBorderlessWindowed() after window creation not available on target platform");
} }
@ -430,33 +428,34 @@ void ClearWindowState(unsigned int flags)
// Set icon for window // Set icon for window
void SetWindowIcon(Image image) void SetWindowIcon(Image image)
{ {
i32 channels = 4; i32 channels = 4;
switch (image.format) { switch (image.format)
{
case PIXELFORMAT_UNCOMPRESSED_GRAYSCALE: case PIXELFORMAT_UNCOMPRESSED_GRAYSCALE:
case PIXELFORMAT_UNCOMPRESSED_R16: // 16 bpp (1 channel - half float) case PIXELFORMAT_UNCOMPRESSED_R16: // 16 bpp (1 channel - half float)
case PIXELFORMAT_UNCOMPRESSED_R32: // 32 bpp (1 channel - float) case PIXELFORMAT_UNCOMPRESSED_R32: // 32 bpp (1 channel - float)
{
channels = 1; channels = 1;
break; } break;
case PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA: // 8*2 bpp (2 channels) case PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA: // 8*2 bpp (2 channels)
case PIXELFORMAT_UNCOMPRESSED_R5G6B5: // 16 bpp case PIXELFORMAT_UNCOMPRESSED_R5G6B5: // 16 bpp
case PIXELFORMAT_UNCOMPRESSED_R8G8B8: // 24 bpp case PIXELFORMAT_UNCOMPRESSED_R8G8B8: // 24 bpp
case PIXELFORMAT_UNCOMPRESSED_R5G5B5A1: // 16 bpp (1 bit alpha) case PIXELFORMAT_UNCOMPRESSED_R5G5B5A1: // 16 bpp (1 bit alpha)
case PIXELFORMAT_UNCOMPRESSED_R4G4B4A4: // 16 bpp (4 bit alpha) case PIXELFORMAT_UNCOMPRESSED_R4G4B4A4: // 16 bpp (4 bit alpha)
case PIXELFORMAT_UNCOMPRESSED_R8G8B8A8: // 32 bpp case PIXELFORMAT_UNCOMPRESSED_R8G8B8A8: // 32 bpp
{
channels = 2; channels = 2;
break; } break;
case PIXELFORMAT_UNCOMPRESSED_R32G32B32: // 32*3 bpp (3 channels - float) case PIXELFORMAT_UNCOMPRESSED_R32G32B32: // 32*3 bpp (3 channels - float)
case PIXELFORMAT_UNCOMPRESSED_R16G16B16: // 16*3 bpp (3 channels - half float) case PIXELFORMAT_UNCOMPRESSED_R16G16B16: // 16*3 bpp (3 channels - half float)
case PIXELFORMAT_COMPRESSED_DXT1_RGB: // 4 bpp (no alpha) case PIXELFORMAT_COMPRESSED_DXT1_RGB: // 4 bpp (no alpha)
case PIXELFORMAT_COMPRESSED_ETC1_RGB: // 4 bpp case PIXELFORMAT_COMPRESSED_ETC1_RGB: // 4 bpp
case PIXELFORMAT_COMPRESSED_ETC2_RGB: // 4 bpp case PIXELFORMAT_COMPRESSED_ETC2_RGB: // 4 bpp
case PIXELFORMAT_COMPRESSED_PVRT_RGB: // 4 bpp case PIXELFORMAT_COMPRESSED_PVRT_RGB: // 4 bpp
{
channels = 3; channels = 3;
break; } break;
case PIXELFORMAT_UNCOMPRESSED_R32G32B32A32: // 32*4 bpp (4 channels - float) case PIXELFORMAT_UNCOMPRESSED_R32G32B32A32: // 32*4 bpp (4 channels - float)
case PIXELFORMAT_UNCOMPRESSED_R16G16B16A16: // 16*4 bpp (4 channels - half float) case PIXELFORMAT_UNCOMPRESSED_R16G16B16A16: // 16*4 bpp (4 channels - half float)
case PIXELFORMAT_COMPRESSED_DXT1_RGBA: // 4 bpp (1 bit alpha) case PIXELFORMAT_COMPRESSED_DXT1_RGBA: // 4 bpp (1 bit alpha)
@ -465,10 +464,10 @@ void SetWindowIcon(Image image)
case PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA: // 8 bpp case PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA: // 8 bpp
case PIXELFORMAT_COMPRESSED_PVRT_RGBA: // 4 bpp case PIXELFORMAT_COMPRESSED_PVRT_RGBA: // 4 bpp
case PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA: // 8 bpp case PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA: // 8 bpp
case PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA: // 2 bpp case PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA: // 2 bpp
{
channels = 4; channels = 4;
break; } break;
default: break; default: break;
} }
@ -537,65 +536,70 @@ void SetWindowFocused(void)
// Get native window handle // Get native window handle
void *GetWindowHandle(void) void *GetWindowHandle(void)
{ {
#ifndef RGFW_WINDOWS #ifndef RGFW_WINDOWS
return (void*)platform.window->src.window; return (void *)platform.window->src.window;
#else #else
return platform.window->src.hwnd; return platform.window->src.hwnd;
#endif #endif
} }
// Get number of monitors // Get number of monitors
int GetMonitorCount(void) int GetMonitorCount(void)
{ {
RGFW_monitor* mons = RGFW_getMonitors(); #define MAX_MONITORS_SUPPORTED 6
size_t i;
for (i = 0; i < 6; i++) { int count = MAX_MONITORS_SUPPORTED;
RGFW_monitor *mons = RGFW_getMonitors();
for (int i = 0; i < 6; i++)
{
if (!mons[i].rect.x && !mons[i].rect.y && !mons[i].rect.w && mons[i].rect.h) if (!mons[i].rect.x && !mons[i].rect.y && !mons[i].rect.w && mons[i].rect.h)
return i; {
count = i;
break;
}
} }
return 6; return count;
} }
// Get number of monitors // Get number of monitors
int GetCurrentMonitor(void) int GetCurrentMonitor(void)
{ {
RGFW_monitor* mons = RGFW_getMonitors(); int current = 0;
RGFW_monitor *mons = RGFW_getMonitors();
RGFW_monitor mon = RGFW_window_getMonitor(platform.window); RGFW_monitor mon = RGFW_window_getMonitor(platform.window);
size_t i; for (int i = 0; i < 6; i++)
for (i = 0; i < 6; i++) { {
if (mons[i].rect.x == mon.rect.x && if ((mons[i].rect.x == mon.rect.x) && (mons[i].rect.y == mon.rect.y)) current = i;
mons[i].rect.y == mon.rect.y)
return i;
} }
return 0; return current;
} }
// Get selected monitor position // Get selected monitor position
Vector2 GetMonitorPosition(int monitor) Vector2 GetMonitorPosition(int monitor)
{ {
RGFW_monitor* mons = RGFW_getMonitors(); RGFW_monitor *mons = RGFW_getMonitors();
return (Vector2){mons[monitor].rect.x, mons[monitor].rect.y}; return (Vector2){mons[monitor].rect.x, mons[monitor].rect.y};
} }
// Get selected monitor width (currently used by monitor) // Get selected monitor width (currently used by monitor)
int GetMonitorWidth(int monitor) int GetMonitorWidth(int monitor)
{ {
RGFW_monitor* mons = RGFW_getMonitors(); RGFW_monitor *mons = RGFW_getMonitors();
return mons[monitor].rect.w; return mons[monitor].rect.w;
} }
// Get selected monitor height (currently used by monitor) // Get selected monitor height (currently used by monitor)
int GetMonitorHeight(int monitor) int GetMonitorHeight(int monitor)
{ {
RGFW_monitor* mons = RGFW_getMonitors(); RGFW_monitor *mons = RGFW_getMonitors();
return mons[monitor].rect.h; return mons[monitor].rect.h;
return 0;
} }
// Get selected monitor physical width in millimetres // Get selected monitor physical width in millimetres
@ -603,15 +607,15 @@ int GetMonitorPhysicalWidth(int monitor)
{ {
RGFW_monitor* mons = RGFW_getMonitors(); RGFW_monitor* mons = RGFW_getMonitors();
return mons[monitor].physW; return mons[monitor].physW;
} }
// Get selected monitor physical height in millimetres // Get selected monitor physical height in millimetres
int GetMonitorPhysicalHeight(int monitor) int GetMonitorPhysicalHeight(int monitor)
{ {
RGFW_monitor* mons = RGFW_getMonitors(); RGFW_monitor *mons = RGFW_getMonitors();
return mons[monitor].physH; return mons[monitor].physH;
} }
// Get selected monitor refresh rate // Get selected monitor refresh rate
@ -624,7 +628,7 @@ int GetMonitorRefreshRate(int monitor)
// Get the human-readable, UTF-8 encoded name of the selected monitor // Get the human-readable, UTF-8 encoded name of the selected monitor
const char *GetMonitorName(int monitor) const char *GetMonitorName(int monitor)
{ {
RGFW_monitor* mons = RGFW_getMonitors(); RGFW_monitor *mons = RGFW_getMonitors();
return mons[monitor].name; return mons[monitor].name;
} }
@ -640,7 +644,7 @@ Vector2 GetWindowScaleDPI(void)
{ {
RGFW_monitor monitor = RGFW_window_getMonitor(platform.window); RGFW_monitor monitor = RGFW_window_getMonitor(platform.window);
return (Vector2){((u32)monitor.scaleX) * platform.window->r.w, ((u32) monitor.scaleX) * platform.window->r.h}; return (Vector2){((u32)monitor.scaleX)*platform.window->r.w, ((u32) monitor.scaleX)*platform.window->r.h};
} }
// Set clipboard text content // Set clipboard text content
@ -757,7 +761,7 @@ void SetMouseCursor(int cursor)
static KeyboardKey ConvertScancodeToKey(u32 keycode); static KeyboardKey ConvertScancodeToKey(u32 keycode);
// Register all input events // Register all input events
void PollInputEvents(void) void PollInputEvents(void)
{ {
#if defined(SUPPORT_GESTURES_SYSTEM) #if defined(SUPPORT_GESTURES_SYSTEM)
// NOTE: Gestures update must be called every frame to reset gestures correctly // NOTE: Gestures update must be called every frame to reset gestures correctly
@ -774,7 +778,7 @@ void PollInputEvents(void)
CORE.Input.Mouse.currentWheelMove.y = 0; CORE.Input.Mouse.currentWheelMove.y = 0;
// Register previous mouse position // Register previous mouse position
// Reset last gamepad button/axis registered state // Reset last gamepad button/axis registered state
for (int i = 0; (i < 4) && (i < MAX_GAMEPADS); i++) for (int i = 0; (i < 4) && (i < MAX_GAMEPADS); i++)
@ -808,7 +812,7 @@ void PollInputEvents(void)
} }
// Register previous mouse states // Register previous mouse states
for (int i = 0; i < MAX_MOUSE_BUTTONS; i++) for (int i = 0; i < MAX_MOUSE_BUTTONS; i++)
CORE.Input.Mouse.previousButtonState[i] = CORE.Input.Mouse.currentButtonState[i]; CORE.Input.Mouse.previousButtonState[i] = CORE.Input.Mouse.currentButtonState[i];
// Poll input events for current platform // Poll input events for current platform
@ -818,7 +822,7 @@ void PollInputEvents(void)
#define RGFW_HOLD_MOUSE (1L<<2) #define RGFW_HOLD_MOUSE (1L<<2)
#if defined(RGFW_X11) //|| defined(RGFW_MACOS) #if defined(RGFW_X11) //|| defined(RGFW_MACOS)
if (platform.window->src.winArgs & RGFW_HOLD_MOUSE) if (platform.window->src.winArgs & RGFW_HOLD_MOUSE)
{ {
CORE.Input.Mouse.previousPosition = (Vector2){ 0.0f, 0.0f }; CORE.Input.Mouse.previousPosition = (Vector2){ 0.0f, 0.0f };
CORE.Input.Mouse.currentPosition = (Vector2){ 0.0f, 0.0f }; CORE.Input.Mouse.currentPosition = (Vector2){ 0.0f, 0.0f };
@ -831,7 +835,8 @@ void PollInputEvents(void)
while (RGFW_window_checkEvent(platform.window)) while (RGFW_window_checkEvent(platform.window))
{ {
if (platform.window->event.type >= RGFW_jsButtonPressed && platform.window->event.type <= RGFW_jsAxisMove) { if ((platform.window->event.type >= RGFW_jsButtonPressed) && (platform.window->event.type <= RGFW_jsAxisMove))
{
if (!CORE.Input.Gamepad.ready[platform.window->event.joystick]) if (!CORE.Input.Gamepad.ready[platform.window->event.joystick])
{ {
CORE.Input.Gamepad.ready[platform.window->event.joystick] = true; CORE.Input.Gamepad.ready[platform.window->event.joystick] = true;
@ -848,11 +853,10 @@ void PollInputEvents(void)
switch (event->type) switch (event->type)
{ {
case RGFW_quit: CORE.Window.shouldClose = true; break; case RGFW_quit: CORE.Window.shouldClose = true; break;
case RGFW_dnd: // Dropped file case RGFW_dnd: // Dropped file
{ {
size_t i; for (int i = 0; i < event->droppedFilesCount; i++)
for (i = 0; i < event->droppedFilesCount; i++) { {
if (CORE.Window.dropFileCount == 0) if (CORE.Window.dropFileCount == 0)
{ {
// When a new file is dropped, we reserve a fixed number of slots for all possible dropped files // When a new file is dropped, we reserve a fixed number of slots for all possible dropped files
@ -862,7 +866,7 @@ void PollInputEvents(void)
CORE.Window.dropFilepaths[CORE.Window.dropFileCount] = (char *)RL_CALLOC(MAX_FILEPATH_LENGTH, sizeof(char)); CORE.Window.dropFilepaths[CORE.Window.dropFileCount] = (char *)RL_CALLOC(MAX_FILEPATH_LENGTH, sizeof(char));
strcpy(CORE.Window.dropFilepaths[CORE.Window.dropFileCount], event->droppedFiles[i]); strcpy(CORE.Window.dropFilepaths[CORE.Window.dropFileCount], event->droppedFiles[i]);
CORE.Window.dropFileCount++; CORE.Window.dropFileCount++;
} }
else if (CORE.Window.dropFileCount < 1024) else if (CORE.Window.dropFileCount < 1024)
@ -896,8 +900,9 @@ void PollInputEvents(void)
case RGFW_keyPressed: case RGFW_keyPressed:
{ {
KeyboardKey key = ConvertScancodeToKey(event->keyCode); KeyboardKey key = ConvertScancodeToKey(event->keyCode);
if (key != KEY_NULL) { if (key != KEY_NULL)
{
// If key was up, add it to the key pressed queue // If key was up, add it to the key pressed queue
if ((CORE.Input.Keyboard.currentKeyState[key] == 0) && (CORE.Input.Keyboard.keyPressedQueueCount < MAX_KEY_PRESSED_QUEUE)) if ((CORE.Input.Keyboard.currentKeyState[key] == 0) && (CORE.Input.Keyboard.keyPressedQueueCount < MAX_KEY_PRESSED_QUEUE))
{ {
@ -923,7 +928,6 @@ void PollInputEvents(void)
CORE.Input.Keyboard.charPressedQueueCount++; CORE.Input.Keyboard.charPressedQueueCount++;
} }
} break; } break;
case RGFW_keyReleased: case RGFW_keyReleased:
{ {
KeyboardKey key = ConvertScancodeToKey(event->keyCode); KeyboardKey key = ConvertScancodeToKey(event->keyCode);
@ -933,7 +937,8 @@ void PollInputEvents(void)
// Check mouse events // Check mouse events
case RGFW_mouseButtonPressed: case RGFW_mouseButtonPressed:
{ {
if (event->button == RGFW_mouseScrollUp || event->button == RGFW_mouseScrollDown) { if ((event->button == RGFW_mouseScrollUp) || (event->button == RGFW_mouseScrollDown))
{
CORE.Input.Mouse.currentWheelMove.y = event->scroll; CORE.Input.Mouse.currentWheelMove.y = event->scroll;
break; break;
} }
@ -951,11 +956,12 @@ void PollInputEvents(void)
case RGFW_mouseButtonReleased: case RGFW_mouseButtonReleased:
{ {
if (event->button == RGFW_mouseScrollUp || event->button == RGFW_mouseScrollDown) { if ((event->button == RGFW_mouseScrollUp) || (event->button == RGFW_mouseScrollDown))
{
CORE.Input.Mouse.currentWheelMove.y = event->scroll; CORE.Input.Mouse.currentWheelMove.y = event->scroll;
break; break;
} }
int btn = event->button; int btn = event->button;
if (btn == RGFW_mouseLeft) btn = 1; if (btn == RGFW_mouseLeft) btn = 1;
else if (btn == RGFW_mouseRight) btn = 2; else if (btn == RGFW_mouseRight) btn = 2;
@ -968,20 +974,21 @@ void PollInputEvents(void)
} break; } break;
case RGFW_mousePosChanged: case RGFW_mousePosChanged:
{ {
if (platform.window->src.winArgs & RGFW_HOLD_MOUSE) { if (platform.window->src.winArgs & RGFW_HOLD_MOUSE)
{
CORE.Input.Mouse.previousPosition = (Vector2){ 0.0f, 0.0f }; CORE.Input.Mouse.previousPosition = (Vector2){ 0.0f, 0.0f };
if ((event->point.x - (platform.window->r.w / 2)) * 2) if ((event->point.x - (platform.window->r.w/2))*2)
CORE.Input.Mouse.previousPosition.x = CORE.Input.Mouse.currentPosition.x; CORE.Input.Mouse.previousPosition.x = CORE.Input.Mouse.currentPosition.x;
if ((event->point.y - (platform.window->r.h / 2)) * 2) if ((event->point.y - (platform.window->r.h/2))*2)
CORE.Input.Mouse.previousPosition.y = CORE.Input.Mouse.currentPosition.y; CORE.Input.Mouse.previousPosition.y = CORE.Input.Mouse.currentPosition.y;
CORE.Input.Mouse.currentPosition.x = (event->point.x - (platform.window->r.w / 2)) * 2; CORE.Input.Mouse.currentPosition.x = (event->point.x - (platform.window->r.w/2))*2;
CORE.Input.Mouse.currentPosition.y = (event->point.y - (platform.window->r.h / 2)) * 2; CORE.Input.Mouse.currentPosition.y = (event->point.y - (platform.window->r.h/2))*2;
} }
else { else
CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition; {
CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition;
CORE.Input.Mouse.currentPosition.x = (float)event->point.x; CORE.Input.Mouse.currentPosition.x = (float)event->point.x;
CORE.Input.Mouse.currentPosition.y = (float)event->point.y; CORE.Input.Mouse.currentPosition.y = (float)event->point.y;
} }
@ -989,7 +996,6 @@ void PollInputEvents(void)
CORE.Input.Touch.position[0] = CORE.Input.Mouse.currentPosition; CORE.Input.Touch.position[0] = CORE.Input.Mouse.currentPosition;
touchAction = 2; touchAction = 2;
} break; } break;
case RGFW_jsButtonPressed: case RGFW_jsButtonPressed:
{ {
int button = -1; int button = -1;
@ -1061,25 +1067,30 @@ void PollInputEvents(void)
case RGFW_jsAxisMove: case RGFW_jsAxisMove:
{ {
int axis = -1; int axis = -1;
for (int i = 0; i < event->axisesCount; i++)
size_t i;
for (i = 0; i < event->axisesCount; i++)
{ {
switch(i) { switch(i)
case 0: {
if (abs(event->axis[i].x) > abs(event->axis[i].y)) { case 0:
axis = GAMEPAD_AXIS_LEFT_X; {
if (abs(event->axis[i].x) > abs(event->axis[i].y))
{
axis = GAMEPAD_AXIS_LEFT_X;
break; break;
} }
axis = GAMEPAD_AXIS_LEFT_Y; axis = GAMEPAD_AXIS_LEFT_Y;
break; } break;
case 1: case 1:
if (abs(event->axis[i].x) > abs(event->axis[i].y)) { {
axis = GAMEPAD_AXIS_RIGHT_X; break; if (abs(event->axis[i].x) > abs(event->axis[i].y))
{
axis = GAMEPAD_AXIS_RIGHT_X;
break;
} }
axis = GAMEPAD_AXIS_RIGHT_Y; break; axis = GAMEPAD_AXIS_RIGHT_Y;
} break;
case 2: axis = GAMEPAD_AXIS_LEFT_TRIGGER; break; case 2: axis = GAMEPAD_AXIS_LEFT_TRIGGER; break;
case 3: axis = GAMEPAD_AXIS_RIGHT_TRIGGER; break; case 3: axis = GAMEPAD_AXIS_RIGHT_TRIGGER; break;
default: break; default: break;
@ -1137,9 +1148,7 @@ void PollInputEvents(void)
#endif #endif
} }
if (RGFW_disableCursor && platform.window->event.inFocus) if (RGFW_disableCursor && platform.window->event.inFocus) RGFW_window_mouseHold(platform.window, RGFW_AREA(0, 0));
RGFW_window_mouseHold(platform.window, RGFW_AREA(0, 0));
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
} }
@ -1151,15 +1160,7 @@ void PollInputEvents(void)
// Initialize platform: graphics, inputs and more // Initialize platform: graphics, inputs and more
int InitPlatform(void) int InitPlatform(void)
{ {
// TODO: Initialize graphic device: display/window
// It usually requires setting up the platform display system configuration
// and connexion with the GPU through some system graphic API
// raylib uses OpenGL so, platform should create that kind of connection
// Below example illustrates that process using EGL library
//----------------------------------------------------------------------------
// Initialize RGFW internal global state, only required systems // Initialize RGFW internal global state, only required systems
// Initialize graphic device: display/window and graphic context
//----------------------------------------------------------------------------
unsigned int flags = RGFW_CENTER | RGFW_ALLOW_DND; unsigned int flags = RGFW_CENTER | RGFW_ALLOW_DND;
// Check window creation flags // Check window creation flags
@ -1201,14 +1202,14 @@ int InitPlatform(void)
if (CORE.Window.flags & FLAG_VSYNC_HINT) if (CORE.Window.flags & FLAG_VSYNC_HINT)
RGFW_window_swapInterval(platform.window, 1); RGFW_window_swapInterval(platform.window, 1);
RGFW_window_makeCurrent(platform.window); RGFW_window_makeCurrent(platform.window);
// Check surface and context activation // Check surface and context activation
if (platform.window != NULL) if (platform.window != NULL)
{ {
CORE.Window.ready = true; CORE.Window.ready = true;
CORE.Window.render.width = CORE.Window.screen.width; CORE.Window.render.width = CORE.Window.screen.width;
CORE.Window.render.height = CORE.Window.screen.height; CORE.Window.render.height = CORE.Window.screen.height;
CORE.Window.currentFbo.width = CORE.Window.render.width; CORE.Window.currentFbo.width = CORE.Window.render.width;
@ -1241,7 +1242,7 @@ int InitPlatform(void)
TRACELOG(LOG_INFO, " > Render size: %i x %i", CORE.Window.render.width, CORE.Window.render.height); TRACELOG(LOG_INFO, " > Render size: %i x %i", CORE.Window.render.width, CORE.Window.render.height);
TRACELOG(LOG_INFO, " > Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y); TRACELOG(LOG_INFO, " > Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y);
// TODO: Load OpenGL extensions // Load OpenGL extensions
// NOTE: GL procedures address loader is required to load extensions // NOTE: GL procedures address loader is required to load extensions
//---------------------------------------------------------------------------- //----------------------------------------------------------------------------
rlLoadExtensions((void*)RGFW_getProcAddress); rlLoadExtensions((void*)RGFW_getProcAddress);
@ -1255,12 +1256,12 @@ int InitPlatform(void)
// ... // ...
//---------------------------------------------------------------------------- //----------------------------------------------------------------------------
// TODO: Initialize timing system // Initialize timing system
//---------------------------------------------------------------------------- //----------------------------------------------------------------------------
InitTimer(); InitTimer();
//---------------------------------------------------------------------------- //----------------------------------------------------------------------------
// TODO: Initialize storage system // Initialize storage system
//---------------------------------------------------------------------------- //----------------------------------------------------------------------------
CORE.Storage.basePath = GetWorkingDirectory(); CORE.Storage.basePath = GetWorkingDirectory();
//---------------------------------------------------------------------------- //----------------------------------------------------------------------------
@ -1281,14 +1282,12 @@ int InitPlatform(void)
void ClosePlatform(void) void ClosePlatform(void)
{ {
RGFW_window_close(platform.window); RGFW_window_close(platform.window);
// TODO: De-initialize graphics, inputs and more
} }
// Keycode mapping
static KeyboardKey ConvertScancodeToKey(u32 keycode)
{
if (keycode > sizeof(keyMappingRGFW)/sizeof(unsigned short)) return 0;
static KeyboardKey ConvertScancodeToKey(u32 keycode) { return keyMappingRGFW[keycode];
if (keycode > sizeof(RGFWKeyToRayKey) / sizeof(unsigned short))
return 0;
return RGFWKeyToRayKey[keycode];
} }
// EOF

View file

@ -1132,7 +1132,8 @@ void PollInputEvents(void)
{ {
KeyboardKey key = ConvertScancodeToKey(event.key.keysym.scancode); KeyboardKey key = ConvertScancodeToKey(event.key.keysym.scancode);
if (key != KEY_NULL) { if (key != KEY_NULL)
{
// If key was up, add it to the key pressed queue // If key was up, add it to the key pressed queue
if ((CORE.Input.Keyboard.currentKeyState[key] == 0) && (CORE.Input.Keyboard.keyPressedQueueCount < MAX_KEY_PRESSED_QUEUE)) if ((CORE.Input.Keyboard.currentKeyState[key] == 0) && (CORE.Input.Keyboard.keyPressedQueueCount < MAX_KEY_PRESSED_QUEUE))
{ {

View file

@ -398,7 +398,7 @@ int GetMonitorWidth(int monitor)
{ {
width = platform.connector->modes[platform.modeIndex].hdisplay; width = platform.connector->modes[platform.modeIndex].hdisplay;
} }
return width; return width;
} }
@ -415,7 +415,7 @@ int GetMonitorHeight(int monitor)
{ {
height = platform.connector->modes[platform.modeIndex].vdisplay; height = platform.connector->modes[platform.modeIndex].vdisplay;
} }
return height; return height;
} }
@ -479,7 +479,7 @@ const char *GetMonitorName(int monitor)
{ {
name = platform.connector->modes[platform.modeIndex].name; name = platform.connector->modes[platform.modeIndex].name;
} }
return name; return name;
} }
@ -1136,7 +1136,8 @@ void ClosePlatform(void)
// Close the evdev devices // Close the evdev devices
if (platform.mouseFd != -1) { if (platform.mouseFd != -1)
{
close(platform.mouseFd); close(platform.mouseFd);
platform.mouseFd = -1; platform.mouseFd = -1;
} }
@ -1924,9 +1925,7 @@ static int FindNearestConnectorMode(const drmModeConnector *connector, uint widt
const int nearestHeightDiff = abs(platform.connector->modes[nearestIndex].vdisplay - height); const int nearestHeightDiff = abs(platform.connector->modes[nearestIndex].vdisplay - height);
const int nearestFpsDiff = abs(platform.connector->modes[nearestIndex].vrefresh - fps); const int nearestFpsDiff = abs(platform.connector->modes[nearestIndex].vrefresh - fps);
if ((widthDiff < nearestWidthDiff) || (heightDiff < nearestHeightDiff) || (fpsDiff < nearestFpsDiff)) { if ((widthDiff < nearestWidthDiff) || (heightDiff < nearestHeightDiff) || (fpsDiff < nearestFpsDiff)) nearestIndex = i;
nearestIndex = i;
}
} }
return nearestIndex; return nearestIndex;

View file

@ -1464,7 +1464,7 @@ Music LoadMusicStream(const char *fileName)
jar_xm_reset(ctxXm); // Make sure we start at the beginning of the song jar_xm_reset(ctxXm); // Make sure we start at the beginning of the song
musicLoaded = true; musicLoaded = true;
} }
else else
{ {
jar_xm_free_context(ctxXm); jar_xm_free_context(ctxXm);
} }
@ -1566,7 +1566,7 @@ Music LoadMusicStreamFromMemory(const char *fileType, const unsigned char *data,
music.looping = true; // Looping enabled by default music.looping = true; // Looping enabled by default
musicLoaded = true; musicLoaded = true;
} }
else else
{ {
stb_vorbis_close(ctxOgg); stb_vorbis_close(ctxOgg);
} }

View file

@ -1332,9 +1332,9 @@ RLAPI Image GenImageText(int width, int height, const char *text);
// Image manipulation functions // Image manipulation functions
RLAPI Image ImageCopy(Image image); // Create an image duplicate (useful for transformations) RLAPI Image ImageCopy(Image image); // Create an image duplicate (useful for transformations)
RLAPI Image ImageFromImage(Image image, Rectangle rec); // Create an image from another image piece RLAPI Image ImageFromImage(Image image, Rectangle rec); // Create an image from another image piece
RLAPI Image ImageFromChannel(Image image, int selectedChannel); // Create an image from a selected channel of another image (GRAYSCALE/R16/R32)
RLAPI Image ImageText(const char *text, int fontSize, Color color); // Create an image from text (default font) RLAPI Image ImageText(const char *text, int fontSize, Color color); // Create an image from text (default font)
RLAPI Image ImageTextEx(Font font, const char *text, float fontSize, float spacing, Color tint); // Create an image from text (custom sprite font) RLAPI Image ImageTextEx(Font font, const char *text, float fontSize, float spacing, Color tint); // Create an image from text (custom sprite font)
RLAPI Image ImageFromChannel(Image image, int selectedChannel); // Create an image from a selected channel of another image
RLAPI void ImageFormat(Image *image, int newFormat); // Convert image data to desired format RLAPI void ImageFormat(Image *image, int newFormat); // Convert image data to desired format
RLAPI void ImageToPOT(Image *image, Color fill); // Convert image to POT (power-of-two) RLAPI void ImageToPOT(Image *image, Color fill); // Convert image to POT (power-of-two)
RLAPI void ImageCrop(Image *image, Rectangle crop); // Crop an image to a defined rectangle RLAPI void ImageCrop(Image *image, Rectangle crop); // Crop an image to a defined rectangle

View file

@ -2221,9 +2221,9 @@ RMAPI Quaternion QuaternionCubicHermiteSpline(Quaternion q1, Quaternion outTange
float t2 = t * t; float t2 = t * t;
float t3 = t2 * t; float t3 = t2 * t;
float h00 = 2 * t3 - 3 * t2 + 1; float h00 = 2 * t3 - 3 * t2 + 1;
float h10 = t3 - 2 * t2 + t; float h10 = t3 - 2 * t2 + t;
float h01 = -2 * t3 + 3 * t2; float h01 = -2 * t3 + 3 * t2;
float h11 = t3 - t2; float h11 = t3 - t2;
Quaternion p0 = QuaternionScale(q1, h00); Quaternion p0 = QuaternionScale(q1, h00);
Quaternion m0 = QuaternionScale(outTangent1, h10); Quaternion m0 = QuaternionScale(outTangent1, h10);
@ -2533,7 +2533,7 @@ RMAPI void MatrixDecompose(Matrix mat, Vector3 *translation, Quaternion *rotatio
translation->y = mat.m13; translation->y = mat.m13;
translation->z = mat.m14; translation->z = mat.m14;
// Extract upper-left for determinant computation. // Extract upper-left for determinant computation
const float a = mat.m0; const float a = mat.m0;
const float b = mat.m4; const float b = mat.m4;
const float c = mat.m8; const float c = mat.m8;
@ -2543,28 +2543,29 @@ RMAPI void MatrixDecompose(Matrix mat, Vector3 *translation, Quaternion *rotatio
const float g = mat.m2; const float g = mat.m2;
const float h = mat.m6; const float h = mat.m6;
const float i = mat.m10; const float i = mat.m10;
const float A = e * i - f * h; const float A = e*i - f*h;
const float B = f * g - d * i; const float B = f*g - d*i;
const float C = d * h - e * g; const float C = d*h - e*g;
// Extract scale. // Extract scale
const float det = a * A + b * B + c * C; const float det = a*A + b*B + c*C;
float scalex = Vector3Length((Vector3) {a, b, c}); float scalex = Vector3Length((Vector3){ a, b, c });
float scaley = Vector3Length((Vector3) {d, e, f}); float scaley = Vector3Length((Vector3){ d, e, f });
float scalez = Vector3Length((Vector3) {g, h, i}); float scalez = Vector3Length((Vector3){ g, h, i });
Vector3 s = {scalex, scaley, scalez}; Vector3 s = { scalex, scaley, scalez };
if (det < 0) s = Vector3Negate(s); if (det < 0) s = Vector3Negate(s);
*scale = s; *scale = s;
// Remove scale from the matrix if it is not close to zero. // Remove scale from the matrix if it is not close to zero
Matrix clone = mat; Matrix clone = mat;
if (!FloatEquals(det, 0)) if (!FloatEquals(det, 0))
{ {
clone.m0 /= s.x; clone.m0 /= s.x;
clone.m5 /= s.y; clone.m5 /= s.y;
clone.m10 /= s.z; clone.m10 /= s.z;
// Extract rotation // Extract rotation
*rotation = QuaternionFromMatrix(clone); *rotation = QuaternionFromMatrix(clone);
} }

View file

@ -4327,7 +4327,7 @@ static Model LoadIQM(const char *fileName)
model.materials[i].maps[MATERIAL_MAP_ALBEDO].texture = LoadTexture(TextFormat("%s/%s", basePath, material)); model.materials[i].maps[MATERIAL_MAP_ALBEDO].texture = LoadTexture(TextFormat("%s/%s", basePath, material));
model.meshMaterial[i] = i; model.meshMaterial[i] = i;
TRACELOG(LOG_DEBUG, "MODEL: [%s] mesh name (%s), material (%s)", fileName, name, material); TRACELOG(LOG_DEBUG, "MODEL: [%s] mesh name (%s), material (%s)", fileName, name, material);
model.meshes[i].vertexCount = imesh[i].num_vertexes; model.meshes[i].vertexCount = imesh[i].num_vertexes;
@ -4636,7 +4636,7 @@ static ModelAnimation *LoadModelAnimationsIQM(const char *fileName, int *animCou
animations[a].boneCount = iqmHeader->num_poses; animations[a].boneCount = iqmHeader->num_poses;
animations[a].bones = RL_MALLOC(iqmHeader->num_poses*sizeof(BoneInfo)); animations[a].bones = RL_MALLOC(iqmHeader->num_poses*sizeof(BoneInfo));
animations[a].framePoses = RL_MALLOC(anim[a].num_frames*sizeof(Transform *)); animations[a].framePoses = RL_MALLOC(anim[a].num_frames*sizeof(Transform *));
memcpy(animations[a].name, fileDataPtr + iqmHeader->ofs_text + anim[a].name, 32); // I don't like this 32 here memcpy(animations[a].name, fileDataPtr + iqmHeader->ofs_text + anim[a].name, 32); // I don't like this 32 here
TraceLog(LOG_INFO, "IQM Anim %s", animations[a].name); TraceLog(LOG_INFO, "IQM Anim %s", animations[a].name);
// animations[a].framerate = anim.framerate; // TODO: Use animation framerate data? // animations[a].framerate = anim.framerate; // TODO: Use animation framerate data?
@ -4913,7 +4913,7 @@ static Model LoadGLTF(const char *fileName)
PBR specular/glossiness flow and extended texture flows not supported PBR specular/glossiness flow and extended texture flows not supported
- Supports multiple meshes per model (every primitives is loaded as a separate mesh) - Supports multiple meshes per model (every primitives is loaded as a separate mesh)
- Supports basic animations - Supports basic animations
- Transforms, including parent-child relations, are applied on the mesh data, but the - Transforms, including parent-child relations, are applied on the mesh data, but the
hierarchy is not kept (as it can't be represented). hierarchy is not kept (as it can't be represented).
- Mesh instances in the glTF file (i.e. same mesh linked from multiple nodes) - Mesh instances in the glTF file (i.e. same mesh linked from multiple nodes)
are turned into separate raylib Meshes. are turned into separate raylib Meshes.
@ -5101,7 +5101,7 @@ static Model LoadGLTF(const char *fileName)
// Each primitive within a glTF node becomes a Raylib Mesh. // Each primitive within a glTF node becomes a Raylib Mesh.
// The local-to-world transform of each node is used to transform the // The local-to-world transform of each node is used to transform the
// points/normals/tangents of the created Mesh(es). // points/normals/tangents of the created Mesh(es).
// Any glTF mesh linked from more than one Node (i.e. instancing) // Any glTF mesh linked from more than one Node (i.e. instancing)
// is turned into multiple Mesh's, as each Node will have its own // is turned into multiple Mesh's, as each Node will have its own
// transform applied. // transform applied.
// Note: the code below disregards the scenes defined in the file, all nodes are used. // Note: the code below disregards the scenes defined in the file, all nodes are used.
@ -5262,7 +5262,7 @@ static Model LoadGLTF(const char *fileName)
else TRACELOG(LOG_WARNING, "MODEL: [%s] Texcoords attribute data format not supported", fileName); else TRACELOG(LOG_WARNING, "MODEL: [%s] Texcoords attribute data format not supported", fileName);
} }
else TRACELOG(LOG_WARNING, "MODEL: [%s] Texcoords attribute data format not supported, use vec2 float", fileName); else TRACELOG(LOG_WARNING, "MODEL: [%s] Texcoords attribute data format not supported, use vec2 float", fileName);
int index = mesh->primitives[p].attributes[j].index; int index = mesh->primitives[p].attributes[j].index;
if (index == 0) model.meshes[meshIndex].texcoords = texcoordPtr; if (index == 0) model.meshes[meshIndex].texcoords = texcoordPtr;
else if (index == 1) model.meshes[meshIndex].texcoords2 = texcoordPtr; else if (index == 1) model.meshes[meshIndex].texcoords2 = texcoordPtr;

View file

@ -1834,7 +1834,7 @@ void DrawSplineBezierQuadratic(const Vector2 *points, int pointCount, float thic
if (pointCount >= 3) if (pointCount >= 3)
{ {
for (int i = 0; i < pointCount - 2; i += 2) DrawSplineSegmentBezierQuadratic(points[i], points[i + 1], points[i + 2], thick, color); for (int i = 0; i < pointCount - 2; i += 2) DrawSplineSegmentBezierQuadratic(points[i], points[i + 1], points[i + 2], thick, color);
// Cap circle drawing at the end of every segment // Cap circle drawing at the end of every segment
//for (int i = 2; i < pointCount - 2; i += 2) DrawCircleV(points[i], thick/2.0f, color); //for (int i = 2; i < pointCount - 2; i += 2) DrawCircleV(points[i], thick/2.0f, color);
} }
@ -1846,7 +1846,7 @@ void DrawSplineBezierCubic(const Vector2 *points, int pointCount, float thick, C
if (pointCount >= 4) if (pointCount >= 4)
{ {
for (int i = 0; i < pointCount - 3; i += 3) DrawSplineSegmentBezierCubic(points[i], points[i + 1], points[i + 2], points[i + 3], thick, color); for (int i = 0; i < pointCount - 3; i += 3) DrawSplineSegmentBezierCubic(points[i], points[i + 1], points[i + 2], points[i + 3], thick, color);
// Cap circle drawing at the end of every segment // Cap circle drawing at the end of every segment
//for (int i = 3; i < pointCount - 3; i += 3) DrawCircleV(points[i], thick/2.0f, color); //for (int i = 3; i < pointCount - 3; i += 3) DrawCircleV(points[i], thick/2.0f, color);
} }

View file

@ -1636,19 +1636,18 @@ Image ImageFromChannel(Image image, int selectedChannel)
Image result = { 0 }; Image result = { 0 };
// Security check to avoid program crash // Security check to avoid program crash
if ((image.data == NULL) || (image.width == 0) || (image.height == 0)) if ((image.data == NULL) || (image.width == 0) || (image.height == 0)) return result;
return result;
// Check selected channel // Check selected channel is valid
if (selectedChannel < 0) if (selectedChannel < 0)
{ {
TRACELOG(LOG_WARNING, "Channel cannot be negative. Setting channel to 0."); TRACELOG(LOG_WARNING, "Channel cannot be negative. Setting channel to 0.");
selectedChannel = 0; selectedChannel = 0;
} }
if (image.format == PIXELFORMAT_UNCOMPRESSED_GRAYSCALE
|| image.format == PIXELFORMAT_UNCOMPRESSED_R32 if (image.format == PIXELFORMAT_UNCOMPRESSED_GRAYSCALE ||
|| image.format == PIXELFORMAT_UNCOMPRESSED_R16 image.format == PIXELFORMAT_UNCOMPRESSED_R32 ||
) image.format == PIXELFORMAT_UNCOMPRESSED_R16)
{ {
if (selectedChannel > 0) if (selectedChannel > 0)
{ {
@ -1664,11 +1663,10 @@ Image ImageFromChannel(Image image, int selectedChannel)
selectedChannel = 1; selectedChannel = 1;
} }
} }
else if (image.format == PIXELFORMAT_UNCOMPRESSED_R5G6B5 else if (image.format == PIXELFORMAT_UNCOMPRESSED_R5G6B5 ||
|| image.format == PIXELFORMAT_UNCOMPRESSED_R8G8B8 image.format == PIXELFORMAT_UNCOMPRESSED_R8G8B8 ||
|| image.format == PIXELFORMAT_UNCOMPRESSED_R32G32B32 image.format == PIXELFORMAT_UNCOMPRESSED_R32G32B32 ||
|| image.format == PIXELFORMAT_UNCOMPRESSED_R16G16B16 image.format == PIXELFORMAT_UNCOMPRESSED_R16G16B16)
)
{ {
if (selectedChannel > 2) if (selectedChannel > 2)
{ {
@ -1677,153 +1675,121 @@ Image ImageFromChannel(Image image, int selectedChannel)
} }
} }
// formats rgba // Check for RGBA formats
if (selectedChannel > 3) if (selectedChannel > 3)
{ {
TRACELOG(LOG_WARNING, "ImageFromChannel supports channels 0 to 3 (rgba). Setting channel to alpha."); TRACELOG(LOG_WARNING, "ImageFromChannel supports channels 0 to 3 (rgba). Setting channel to alpha.");
selectedChannel = 3; selectedChannel = 3;
} }
// TODO: Consider other one-channel formats: R16, R32
result.format = PIXELFORMAT_UNCOMPRESSED_GRAYSCALE; result.format = PIXELFORMAT_UNCOMPRESSED_GRAYSCALE;
result.height = image.height; result.height = image.height;
result.width = image.width; result.width = image.width;
result.mipmaps = 1; result.mipmaps = 1;
unsigned char *pixels = (unsigned char *)RL_CALLOC(image.width * image.height, sizeof(unsigned char)); // values 0 to 255 unsigned char *pixels = (unsigned char *)RL_CALLOC(image.width*image.height, sizeof(unsigned char)); // Values from 0 to 255
if (image.format >= PIXELFORMAT_COMPRESSED_DXT1_RGB) TRACELOG(LOG_WARNING, "IMAGE: Pixel data retrieval not supported for compressed image formats"); if (image.format >= PIXELFORMAT_COMPRESSED_DXT1_RGB) TRACELOG(LOG_WARNING, "IMAGE: Pixel data retrieval not supported for compressed image formats");
else else
{ {
for (int i = 0, k = 0; i < image.width * image.height; ++i) for (int i = 0, k = 0; i < image.width*image.height; i++)
{ {
float imageValue = -1; float pixelValue = -1;
switch (image.format) switch (image.format)
{ {
case PIXELFORMAT_UNCOMPRESSED_GRAYSCALE: case PIXELFORMAT_UNCOMPRESSED_GRAYSCALE:
{ {
imageValue = (float)((unsigned char *)image.data)[i + selectedChannel]/255.0f; pixelValue = (float)((unsigned char *)image.data)[i + selectedChannel]/255.0f;
} break; } break;
case PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA: case PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA:
{ {
imageValue = (float)((unsigned char *)image.data)[k + selectedChannel]/255.0f; pixelValue = (float)((unsigned char *)image.data)[k + selectedChannel]/255.0f;
k += 2; k += 2;
} break; } break;
case PIXELFORMAT_UNCOMPRESSED_R5G5B5A1: case PIXELFORMAT_UNCOMPRESSED_R5G5B5A1:
{ {
unsigned short pixel = ((unsigned short *)image.data)[i]; unsigned short pixel = ((unsigned short *)image.data)[i];
if (selectedChannel == 0) if (selectedChannel == 0) pixelValue = (float)((pixel & 0b1111100000000000) >> 11)*(1.0f/31);
{ else if (selectedChannel == 1) pixelValue = (float)((pixel & 0b0000011111000000) >> 6)*(1.0f/31);
imageValue = (float)((pixel & 0b1111100000000000) >> 11)*(1.0f/31); else if (selectedChannel == 2) pixelValue = (float)((pixel & 0b0000000000111110) >> 1)*(1.0f/31);
} else if (selectedChannel == 3) pixelValue = ((pixel & 0b0000000000000001) == 0)? 0.0f : 1.0f;
else if (selectedChannel == 1)
{
imageValue = (float)((pixel & 0b0000011111000000) >> 6)*(1.0f/31);
}
else if (selectedChannel == 2)
{
imageValue = (float)((pixel & 0b0000000000111110) >> 1)*(1.0f/31);
}
else if (selectedChannel == 3)
{
imageValue = ((pixel & 0b0000000000000001) == 0)? 0.0f : 1.0f;
}
} break; } break;
case PIXELFORMAT_UNCOMPRESSED_R5G6B5: case PIXELFORMAT_UNCOMPRESSED_R5G6B5:
{ {
unsigned short pixel = ((unsigned short *)image.data)[i]; unsigned short pixel = ((unsigned short *)image.data)[i];
if (selectedChannel == 0) if (selectedChannel == 0) pixelValue = (float)((pixel & 0b1111100000000000) >> 11)*(1.0f/31);
{ else if (selectedChannel == 1) pixelValue = (float)((pixel & 0b0000011111100000) >> 5)*(1.0f/63);
imageValue = (float)((pixel & 0b1111100000000000) >> 11)*(1.0f/31); else if (selectedChannel == 2) pixelValue = (float)(pixel & 0b0000000000011111)*(1.0f/31);
}
else if (selectedChannel == 1)
{
imageValue = (float)((pixel & 0b0000011111100000) >> 5)*(1.0f/63);
}
else if (selectedChannel == 2)
{
imageValue = (float)(pixel & 0b0000000000011111)*(1.0f/31);
}
} break; } break;
case PIXELFORMAT_UNCOMPRESSED_R4G4B4A4: case PIXELFORMAT_UNCOMPRESSED_R4G4B4A4:
{ {
unsigned short pixel = ((unsigned short *)image.data)[i]; unsigned short pixel = ((unsigned short *)image.data)[i];
if (selectedChannel == 0) if (selectedChannel == 0) pixelValue = (float)((pixel & 0b1111000000000000) >> 12)*(1.0f/15);
{ else if (selectedChannel == 1) pixelValue = (float)((pixel & 0b0000111100000000) >> 8)*(1.0f/15);
imageValue = (float)((pixel & 0b1111000000000000) >> 12)*(1.0f/15); else if (selectedChannel == 2) pixelValue = (float)((pixel & 0b0000000011110000) >> 4)*(1.0f/15);
} else if (selectedChannel == 3) pixelValue = (float)(pixel & 0b0000000000001111)*(1.0f/15);
else if (selectedChannel == 1)
{
imageValue = (float)((pixel & 0b0000111100000000) >> 8)*(1.0f/15);
}
else if (selectedChannel == 2)
{
imageValue = (float)((pixel & 0b0000000011110000) >> 4)*(1.0f/15);
}
else if (selectedChannel == 3)
{
imageValue = (float)(pixel & 0b0000000000001111)*(1.0f/15);
}
} break; } break;
case PIXELFORMAT_UNCOMPRESSED_R8G8B8A8: case PIXELFORMAT_UNCOMPRESSED_R8G8B8A8:
{ {
imageValue = (float)((unsigned char *)image.data)[k + selectedChannel]/255.0f; pixelValue = (float)((unsigned char *)image.data)[k + selectedChannel]/255.0f;
k += 4; k += 4;
} break; } break;
case PIXELFORMAT_UNCOMPRESSED_R8G8B8: case PIXELFORMAT_UNCOMPRESSED_R8G8B8:
{ {
imageValue = (float)((unsigned char *)image.data)[k + selectedChannel]/255.0f; pixelValue = (float)((unsigned char *)image.data)[k + selectedChannel]/255.0f;
k += 3; k += 3;
} break; } break;
case PIXELFORMAT_UNCOMPRESSED_R32: case PIXELFORMAT_UNCOMPRESSED_R32:
{ {
imageValue = ((float *)image.data)[k]; pixelValue = ((float *)image.data)[k];
k += 1; k += 1;
} break; } break;
case PIXELFORMAT_UNCOMPRESSED_R32G32B32: case PIXELFORMAT_UNCOMPRESSED_R32G32B32:
{ {
imageValue = ((float *)image.data)[k + selectedChannel]; pixelValue = ((float *)image.data)[k + selectedChannel];
k += 3; k += 3;
} break; } break;
case PIXELFORMAT_UNCOMPRESSED_R32G32B32A32: case PIXELFORMAT_UNCOMPRESSED_R32G32B32A32:
{ {
imageValue = ((float *)image.data)[k + selectedChannel]; pixelValue = ((float *)image.data)[k + selectedChannel];
k += 4; k += 4;
} break; } break;
case PIXELFORMAT_UNCOMPRESSED_R16: case PIXELFORMAT_UNCOMPRESSED_R16:
{ {
imageValue = HalfToFloat(((unsigned short *)image.data)[k]); pixelValue = HalfToFloat(((unsigned short *)image.data)[k]);
k += 1; k += 1;
} break; } break;
case PIXELFORMAT_UNCOMPRESSED_R16G16B16: case PIXELFORMAT_UNCOMPRESSED_R16G16B16:
{ {
imageValue = HalfToFloat(((unsigned short *)image.data)[k+selectedChannel]); pixelValue = HalfToFloat(((unsigned short *)image.data)[k+selectedChannel]);
k += 3; k += 3;
} break; } break;
case PIXELFORMAT_UNCOMPRESSED_R16G16B16A16: case PIXELFORMAT_UNCOMPRESSED_R16G16B16A16:
{ {
imageValue = HalfToFloat(((unsigned short *)image.data)[k + selectedChannel]); pixelValue = HalfToFloat(((unsigned short *)image.data)[k + selectedChannel]);
k += 4; k += 4;
} break; } break;
default: break; default: break;
} }
pixels[i] = imageValue * 255; pixels[i] = (unsigned char)(pixelValue*255);
} }
} }
@ -4911,12 +4877,12 @@ Color Fade(Color color, float alpha)
int ColorToInt(Color color) int ColorToInt(Color color)
{ {
int result = 0; int result = 0;
result = (int)(((unsigned int)color.r << 24) | result = (int)(((unsigned int)color.r << 24) |
((unsigned int)color.g << 16) | ((unsigned int)color.g << 16) |
((unsigned int)color.b << 8) | ((unsigned int)color.b << 8) |
(unsigned int)color.a); (unsigned int)color.a);
return result; return result;
} }