REVIEWED: Formatting, follow raylib coding conventions

This commit is contained in:
Ray 2024-06-30 11:07:38 +02:00
parent a805f46f55
commit 17cbc75aa7
12 changed files with 221 additions and 228 deletions

View file

@ -398,7 +398,7 @@ int GetMonitorWidth(int monitor)
{
width = platform.connector->modes[platform.modeIndex].hdisplay;
}
return width;
}
@ -415,7 +415,7 @@ int GetMonitorHeight(int monitor)
{
height = platform.connector->modes[platform.modeIndex].vdisplay;
}
return height;
}
@ -479,7 +479,7 @@ const char *GetMonitorName(int monitor)
{
name = platform.connector->modes[platform.modeIndex].name;
}
return name;
}
@ -1136,7 +1136,8 @@ void ClosePlatform(void)
// Close the evdev devices
if (platform.mouseFd != -1) {
if (platform.mouseFd != -1)
{
close(platform.mouseFd);
platform.mouseFd = -1;
}
@ -1924,9 +1925,7 @@ static int FindNearestConnectorMode(const drmModeConnector *connector, uint widt
const int nearestHeightDiff = abs(platform.connector->modes[nearestIndex].vdisplay - height);
const int nearestFpsDiff = abs(platform.connector->modes[nearestIndex].vrefresh - fps);
if ((widthDiff < nearestWidthDiff) || (heightDiff < nearestHeightDiff) || (fpsDiff < nearestFpsDiff)) {
nearestIndex = i;
}
if ((widthDiff < nearestWidthDiff) || (heightDiff < nearestHeightDiff) || (fpsDiff < nearestFpsDiff)) nearestIndex = i;
}
return nearestIndex;