Added collision check between ray and box
- Added CheckCollisionRayBox() function. - Updated and improved core 3d picking example (currently working as expected).
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3 changed files with 32 additions and 3 deletions
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@ -24,9 +24,12 @@ int main()
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Camera camera = {{ 0.0, 10.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }};
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Vector3 cubePosition = { 0.0, 1.0, 0.0 };
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Vector3 cubeSize = { 2.0, 2.0, 2.0 };
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Ray ray; // Picking line ray
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bool collision = false;
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SetCameraMode(CAMERA_FREE); // Set a free camera mode
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SetCameraPosition(camera.position); // Set internal camera position to match our camera position
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@ -45,7 +48,10 @@ int main()
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// NOTE: This function is NOT WORKING properly!
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ray = GetMouseRay(GetMousePosition(), camera);
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// TODO: Check collision between ray and box
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// Check collision between ray and box
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collision = CheckCollisionRayBox(ray,
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(Vector3){cubePosition.x - cubeSize.x / 2,cubePosition.y - cubeSize.y / 2,cubePosition.z - cubeSize.z / 2},
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(Vector3){cubePosition.x + cubeSize.x / 2,cubePosition.y + cubeSize.y / 2,cubePosition.z + cubeSize.z / 2});
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}
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//----------------------------------------------------------------------------------
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@ -57,8 +63,8 @@ int main()
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Begin3dMode(camera);
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DrawCube(cubePosition, 2, 2, 2, GRAY);
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DrawCubeWires(cubePosition, 2, 2, 2, DARKGRAY);
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DrawCube(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, GRAY);
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DrawCubeWires(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, DARKGRAY);
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DrawGrid(10.0, 1.0);
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@ -67,6 +73,8 @@ int main()
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End3dMode();
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DrawText("Try selecting the box with mouse!", 240, 10, 20, GRAY);
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if(collision) DrawText("BOX SELECTED", (screenWidth - MeasureText("BOX SELECTED", 30)) / 2, screenHeight * 0.1f, 30, GREEN);
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DrawFPS(10, 10);
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