Review heades usage

This is a first step toward a bigger project. Some modules could be
ported to header-only to be used as standalone.
This commit is contained in:
Ray 2016-06-02 01:26:44 +02:00
parent 7afa0b09ab
commit 17878550b1
8 changed files with 54 additions and 52 deletions

View file

@ -26,16 +26,16 @@
#include "raylib.h"
#if defined(PLATFORM_ANDROID)
#include "utils.h" // Android fopen function map
#include "utils.h" // Android fopen function map
#endif
#include <stdio.h> // Standard input/output functions, used to read model files data
#include <stdlib.h> // Declares malloc() and free() for memory management
#include <string.h> // Required for strcmp()
#include <math.h> // Used for sin, cos, tan
#include <stdio.h> // Required for: FILE, fopen(), fclose(), fscanf(), feof(), rewind(), fgets()
#include <stdlib.h> // Required for: malloc(), free()
#include <string.h> // Required for: strcmp()
#include <math.h> // Required for: sin(), cos()
#include "rlgl.h" // raylib OpenGL abstraction layer to OpenGL 1.1, 3.3+ or ES2
#include "raymath.h" // Required for data type Matrix and Matrix functions
#include "rlgl.h" // raylib OpenGL abstraction layer to OpenGL 1.1, 3.3+ or ES2
#include "raymath.h" // Matrix data type and Matrix functions
//----------------------------------------------------------------------------------
// Defines and Macros
@ -605,7 +605,7 @@ Model LoadModel(const char *fileName)
// TODO: Initialize default data for model in case loading fails, maybe a cube?
if (strcmp(GetExtension(fileName),"obj") == 0) model.mesh = LoadOBJ(fileName);
if (strcmp(GetExtension(fileName), "obj") == 0) model.mesh = LoadOBJ(fileName);
else TraceLog(WARNING, "[%s] Model extension not recognized, it can't be loaded", fileName);
if (model.mesh.vertexCount == 0) TraceLog(WARNING, "Model could not be loaded");
@ -764,7 +764,7 @@ Material LoadMaterial(const char *fileName)
{
Material material = { 0 };
if (strcmp(GetExtension(fileName),"mtl") == 0) material = LoadMTL(fileName);
if (strcmp(GetExtension(fileName), "mtl") == 0) material = LoadMTL(fileName);
else TraceLog(WARNING, "[%s] Material extension not recognized, it can't be loaded", fileName);
return material;