Format tweaks

This commit is contained in:
Ray 2023-11-10 19:22:22 +01:00
parent a92c34d83c
commit 16b79f2c70

View file

@ -1589,8 +1589,8 @@ int GetFPS(void)
average = 0;
last = 0;
index = 0;
for (int i = 0; i < FPS_CAPTURE_FRAMES_COUNT; i++)
history[i] = 0;
for (int i = 0; i < FPS_CAPTURE_FRAMES_COUNT; i++) history[i] = 0;
}
if (fpsFrame == 0) return 0;
@ -2583,8 +2583,11 @@ void PlayAutomationEvent(AutomationEvent event)
case INPUT_KEY_UP: CORE.Input.Keyboard.currentKeyState[event.params[0]] = false; break; // param[0]: key
case INPUT_KEY_DOWN: { // param[0]: key
CORE.Input.Keyboard.currentKeyState[event.params[0]] = true;
if (CORE.Input.Keyboard.previousKeyState[event.params[0]] == false) {
if (CORE.Input.Keyboard.keyPressedQueueCount < MAX_KEY_PRESSED_QUEUE) {
if (CORE.Input.Keyboard.previousKeyState[event.params[0]] == false)
{
if (CORE.Input.Keyboard.keyPressedQueueCount < MAX_KEY_PRESSED_QUEUE)
{
// Add character to the queue
CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount] = event.params[0];
CORE.Input.Keyboard.keyPressedQueueCount++;