diff --git a/src/rlgl.h b/src/rlgl.h index d2b52a472..5bba7238a 100644 --- a/src/rlgl.h +++ b/src/rlgl.h @@ -1506,9 +1506,17 @@ void rlDeleteTextures(unsigned int id) void rlDeleteRenderTextures(RenderTexture2D target) { #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) - if (target.id > 0) glDeleteFramebuffers(1, &target.id); if (target.texture.id > 0) glDeleteTextures(1, &target.texture.id); - if (target.depth.id > 0) glDeleteTextures(1, &target.depth.id); + if (target.depth.id > 0) + { +#if defined(GRAPHICS_API_OPENGL_ES2) + glDeleteRenderBuffers(1, &target.depth.id); +#elif defined(GRAPHICS_API_OPENGL_33) + glDeleteTextures(1, &target.depth.id); +#endif + } + + if (target.id > 0) glDeleteFramebuffers(1, &target.id); TraceLog(LOG_INFO, "[FBO ID %i] Unloaded render texture data from VRAM (GPU)", target.id); #endif @@ -2171,7 +2179,7 @@ void rlUnloadTexture(unsigned int id) // Load a texture to be used for rendering (fbo with color and depth attachments) RenderTexture2D rlLoadRenderTexture(int width, int height) { - RenderTexture2D target; + RenderTexture2D target = { 0 }; target.id = 0; @@ -2251,8 +2259,16 @@ RenderTexture2D rlLoadRenderTexture(int width, int height) default: break; } - glDeleteTextures(1, &target.texture.id); - glDeleteTextures(1, &target.depth.id); + if (target.texture.id > 0) glDeleteTextures(1, &target.texture.id); + if (target.depth.id > 0) + { +#if defined(GRAPHICS_API_OPENGL_ES2) + glDeleteRenderBuffers(1, &target.depth.id); +#elif defined(GRAPHICS_API_OPENGL_33) + glDeleteTextures(1, &target.depth.id); +#endif + } + glDeleteFramebuffers(1, &target.id); } else TraceLog(LOG_INFO, "[FBO ID %i] Framebuffer object created successfully", target.id);