Fixed little bug in lighting blinn phong example
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1 changed files with 2 additions and 2 deletions
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@ -31,7 +31,7 @@ int main()
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// Model initialization
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Vector3 position = { 0.0, 0.0, 0.0 };
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Model model = LoadModel("resources/model/dwarf.obj");
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// Shader shader = LoadShader("resources/shaders/phong.vs", "resources/shaders/phong.fs");
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Shader shader = LoadShader("resources/shaders/phong.vs", "resources/shaders/phong.fs");
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SetModelShader(&model, shader);
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// Shader locations initialization
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@ -154,7 +154,7 @@ int main()
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Begin3dMode(camera);
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DrawModel(model, position, 0.1f, (Color){255 * blinnMaterial.diffuseColor[0], 255 * blinnMaterial.diffuseColor[1], 255 * blinnMaterial.diffuseColor[2], 255});
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DrawModel(model, position, 4.0f, (Color){255 * blinnMaterial.diffuseColor[0], 255 * blinnMaterial.diffuseColor[1], 255 * blinnMaterial.diffuseColor[2], 255});
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DrawSphere((Vector3){directionalLight.position[0], directionalLight.position[1], directionalLight.position[2]}, 1, YELLOW);
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