Fixed little bug in lighting blinn phong example
This commit is contained in:
parent
8fa5c9dce2
commit
1656d17b22
1 changed files with 2 additions and 2 deletions
|
@ -31,7 +31,7 @@ int main()
|
||||||
// Model initialization
|
// Model initialization
|
||||||
Vector3 position = { 0.0, 0.0, 0.0 };
|
Vector3 position = { 0.0, 0.0, 0.0 };
|
||||||
Model model = LoadModel("resources/model/dwarf.obj");
|
Model model = LoadModel("resources/model/dwarf.obj");
|
||||||
// Shader shader = LoadShader("resources/shaders/phong.vs", "resources/shaders/phong.fs");
|
Shader shader = LoadShader("resources/shaders/phong.vs", "resources/shaders/phong.fs");
|
||||||
SetModelShader(&model, shader);
|
SetModelShader(&model, shader);
|
||||||
|
|
||||||
// Shader locations initialization
|
// Shader locations initialization
|
||||||
|
@ -154,7 +154,7 @@ int main()
|
||||||
|
|
||||||
Begin3dMode(camera);
|
Begin3dMode(camera);
|
||||||
|
|
||||||
DrawModel(model, position, 0.1f, (Color){255 * blinnMaterial.diffuseColor[0], 255 * blinnMaterial.diffuseColor[1], 255 * blinnMaterial.diffuseColor[2], 255});
|
DrawModel(model, position, 4.0f, (Color){255 * blinnMaterial.diffuseColor[0], 255 * blinnMaterial.diffuseColor[1], 255 * blinnMaterial.diffuseColor[2], 255});
|
||||||
|
|
||||||
DrawSphere((Vector3){directionalLight.position[0], directionalLight.position[1], directionalLight.position[2]}, 1, YELLOW);
|
DrawSphere((Vector3){directionalLight.position[0], directionalLight.position[1], directionalLight.position[2]}, 1, YELLOW);
|
||||||
|
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue