REVIEWED: DrawRectangleLines()
, considering view matrix for lines "alignment"
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1 changed files with 33 additions and 9 deletions
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@ -808,21 +808,45 @@ void DrawRectangleGradientEx(Rectangle rec, Color topLeft, Color bottomLeft, Col
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void DrawRectangleLines(int posX, int posY, int width, int height, Color color)
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void DrawRectangleLines(int posX, int posY, int width, int height, Color color)
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{
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{
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Matrix mat = rlGetMatrixModelview();
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Matrix mat = rlGetMatrixModelview();
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float zoomElement = 0.5f / mat.m0;
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float zoomFactor = 0.5f/mat.m0;
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rlBegin(RL_LINES);
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rlBegin(RL_LINES);
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rlColor4ub(color.r, color.g, color.b, color.a);
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rlColor4ub(color.r, color.g, color.b, color.a);
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rlVertex2f((float)posX - zoomElement, (float)posY);
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rlVertex2f((float)posX - zoomFactor, (float)posY);
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rlVertex2f((float)posX + (float)width + zoomElement, (float)posY);
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rlVertex2f((float)posX + (float)width + zoomFactor, (float)posY);
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rlVertex2f((float)posX + (float)width, (float)posY - zoomElement);
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rlVertex2f((float)posX + (float)width, (float)posY - zoomFactor);
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rlVertex2f((float)posX + (float)width, (float)posY + (float)height + zoomElement);
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rlVertex2f((float)posX + (float)width, (float)posY + (float)height + zoomFactor);
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rlVertex2f((float)posX + (float)width + zoomElement, (float)posY + (float)height);
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rlVertex2f((float)posX + (float)width + zoomFactor, (float)posY + (float)height);
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rlVertex2f((float)posX - zoomElement, (float)posY + (float)height);
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rlVertex2f((float)posX - zoomFactor, (float)posY + (float)height);
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rlVertex2f((float)posX, (float)posY + (float)height + zoomElement);
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rlVertex2f((float)posX, (float)posY + (float)height + zoomFactor);
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rlVertex2f((float)posX, (float)posY - zoomElement);
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rlVertex2f((float)posX, (float)posY - zoomFactor);
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rlEnd();
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rlEnd();
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/*
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// Previous implementation, it has issues... but it does not require view matrix...
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#if defined(SUPPORT_QUADS_DRAW_MODE)
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DrawRectangle(posX, posY, width, 1, color);
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DrawRectangle(posX + width - 1, posY + 1, 1, height - 2, color);
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DrawRectangle(posX, posY + height - 1, width, 1, color);
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DrawRectangle(posX, posY + 1, 1, height - 2, color);
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#else
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rlBegin(RL_LINES);
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rlColor4ub(color.r, color.g, color.b, color.a);
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rlVertex2f((float)posX, (float)posY);
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rlVertex2f((float)posX + (float)width, (float)posY + 1);
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rlVertex2f((float)posX + (float)width, (float)posY + 1);
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rlVertex2f((float)posX + (float)width, (float)posY + (float)height);
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rlVertex2f((float)posX + (float)width, (float)posY + (float)height);
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rlVertex2f((float)posX + 1, (float)posY + (float)height);
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rlVertex2f((float)posX + 1, (float)posY + (float)height);
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rlVertex2f((float)posX + 1, (float)posY + 1);
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rlEnd();
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//#endif
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*/
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}
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}
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// Draw rectangle outline with extended parameters
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// Draw rectangle outline with extended parameters
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