ADDED: Audio stream processors support -WIP- #2212

This feature is still under consideration/testing and it doesn't work properly, at least the Delay Effect processor.
This commit is contained in:
Ray 2022-03-30 20:13:02 +02:00
parent 90fc7c0376
commit 1612ba63ab
3 changed files with 140 additions and 0 deletions

View file

@ -11,6 +11,47 @@
#include "raylib.h"
// Audio effect: lowpass filter
static void AudioProcessEffectLPF(float *buffer, unsigned int frames)
{
static float low[2] = { 0.0f, 0.0f };
static const float cutoff = 70.0f / 44100.0f; // 70 Hz lowpass filter
const float k = cutoff / (cutoff + 0.1591549431f); // RC filter formula
for (unsigned int i = 0; i < frames*2; i += 2)
{
float l = buffer[i], r = buffer[i + 1];
low[0] += k * (l - low[0]);
low[1] += k * (r - low[1]);
buffer[i] = low[0];
buffer[i + 1] = low[1];
}
}
static float *delayBuffer = NULL;
static unsigned int delayBufferSize = 0;
static unsigned int delayReadIndex = 2;
static unsigned int delayWriteIndex = 0;
// Audio effect: delay
static void AudioProcessEffectDelay(float *buffer, unsigned int frames)
{
for (unsigned int i = 0; i < frames*2; i += 2)
{
float leftDelay = delayBuffer[delayReadIndex++]; // ERROR: Reading buffer -> WHY??? Maybe thread related???
float rightDelay = delayBuffer[delayReadIndex++];
if (delayReadIndex == delayBufferSize) delayReadIndex = 0;
buffer[i] = 0.5f*buffer[i] + 0.5f*leftDelay;
buffer[i + 1] = 0.5f*buffer[i + 1] + 0.5f*rightDelay;
delayBuffer[delayWriteIndex++] = buffer[i];
delayBuffer[delayWriteIndex++] = buffer[i + 1];
if (delayWriteIndex == delayBufferSize) delayWriteIndex = 0;
}
}
int main(void)
{
// Initialization
@ -24,11 +65,17 @@ int main(void)
Music music = LoadMusicStream("resources/country.mp3");
// Allocate buffer for the delay effect
delayBuffer = (float *)RL_CALLOC(48000*2, sizeof(float)); // 1 second delay (device sampleRate*channels)
PlayMusicStream(music);
float timePlayed = 0.0f;
bool pause = false;
bool hasFilter = false;
bool hasDelay = false;
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
@ -55,6 +102,22 @@ int main(void)
else ResumeMusicStream(music);
}
// Add/Remove effect: lowpass filter
if (IsKeyPressed(KEY_F))
{
hasFilter = !hasFilter;
if (hasFilter) AttachAudioStreamProcessor(music.stream, AudioProcessEffectLPF);
else DetachAudioStreamProcessor(music.stream, AudioProcessEffectLPF);
}
// Add/Remove effect: delay
if (IsKeyPressed(KEY_D))
{
hasDelay = !hasDelay;
if (hasDelay) AttachAudioStreamProcessor(music.stream, AudioProcessEffectDelay);
else DetachAudioStreamProcessor(music.stream, AudioProcessEffectDelay);
}
// Get timePlayed scaled to bar dimensions (400 pixels)
timePlayed = GetMusicTimePlayed(music)/GetMusicTimeLength(music)*400;
@ -86,6 +149,8 @@ int main(void)
CloseAudioDevice(); // Close audio device (music streaming is automatically stopped)
RL_FREE(delayBuffer); // Free delay buffer
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------