[rcore] [SDL2] Fix gamepad event handling by adding joystick instance id tracking (#4724)
* Fix gamepad SDL_JOYDEVICEADDED and SDL_JOYDEVICEREMOVED event handling for PLATFORM_DESKTOP_SDL by adding joystick instance id tracking * Fix gamepad button handling
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1 changed files with 55 additions and 22 deletions
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@ -82,6 +82,7 @@ typedef struct {
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SDL_GLContext glContext;
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SDL_GameController *gamepad[MAX_GAMEPADS];
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SDL_JoystickID gamepadId[MAX_GAMEPADS]; // Joystick instance ids
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SDL_Cursor *cursor;
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bool cursorRelative;
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} PlatformData;
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@ -1658,11 +1659,12 @@ void PollInputEvents(void)
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// Check gamepad events
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case SDL_JOYDEVICEADDED:
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{
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int jid = event.jdevice.which;
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int jid = event.jdevice.which; // Joystick device index
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if (!CORE.Input.Gamepad.ready[jid] && (jid < MAX_GAMEPADS))
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{
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platform.gamepad[jid] = SDL_GameControllerOpen(jid);
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platform.gamepadId[jid] = SDL_JoystickInstanceID(SDL_GameControllerGetJoystick(platform.gamepad[jid]));
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if (platform.gamepad[jid])
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{
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@ -1681,14 +1683,18 @@ void PollInputEvents(void)
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} break;
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case SDL_JOYDEVICEREMOVED:
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{
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int jid = event.jdevice.which;
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int jid = event.jdevice.which; // Joystick instance id
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if (jid == SDL_JoystickInstanceID(SDL_GameControllerGetJoystick(platform.gamepad[jid])))
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for (int i = 0; i < MAX_GAMEPADS; i++)
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{
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SDL_GameControllerClose(platform.gamepad[jid]);
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platform.gamepad[jid] = SDL_GameControllerOpen(0);
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CORE.Input.Gamepad.ready[jid] = false;
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memset(CORE.Input.Gamepad.name[jid], 0, MAX_GAMEPAD_NAME_LENGTH);
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if (platform.gamepadId[i] == jid)
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{
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SDL_GameControllerClose(platform.gamepad[i]);
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CORE.Input.Gamepad.ready[i] = false;
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memset(CORE.Input.Gamepad.name[i], 0, MAX_GAMEPAD_NAME_LENGTH);
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platform.gamepadId[i] = -1;
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break;
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}
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}
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} break;
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case SDL_CONTROLLERBUTTONDOWN:
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@ -1721,8 +1727,15 @@ void PollInputEvents(void)
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if (button >= 0)
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{
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CORE.Input.Gamepad.currentButtonState[event.jbutton.which][button] = 1;
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CORE.Input.Gamepad.lastButtonPressed = button;
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for (int i = 0; i < MAX_GAMEPADS; i++)
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{
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if (platform.gamepadId[i] == event.jbutton.which)
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{
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CORE.Input.Gamepad.currentButtonState[i][button] = 1;
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CORE.Input.Gamepad.lastButtonPressed = button;
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break;
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}
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}
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}
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} break;
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case SDL_CONTROLLERBUTTONUP:
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@ -1755,8 +1768,15 @@ void PollInputEvents(void)
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if (button >= 0)
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{
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CORE.Input.Gamepad.currentButtonState[event.jbutton.which][button] = 0;
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if (CORE.Input.Gamepad.lastButtonPressed == button) CORE.Input.Gamepad.lastButtonPressed = 0;
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for (int i = 0; i < MAX_GAMEPADS; i++)
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{
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if (platform.gamepadId[i] == event.jbutton.which)
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{
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CORE.Input.Gamepad.currentButtonState[i][button] = 0;
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if (CORE.Input.Gamepad.lastButtonPressed == button) CORE.Input.Gamepad.lastButtonPressed = 0;
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break;
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}
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}
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}
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} break;
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case SDL_CONTROLLERAXISMOTION:
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@ -1776,18 +1796,25 @@ void PollInputEvents(void)
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if (axis >= 0)
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{
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// SDL axis value range is -32768 to 32767, we normalize it to RayLib's -1.0 to 1.0f range
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float value = event.jaxis.value/(float)32767;
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CORE.Input.Gamepad.axisState[event.jaxis.which][axis] = value;
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// Register button state for triggers in addition to their axes
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if ((axis == GAMEPAD_AXIS_LEFT_TRIGGER) || (axis == GAMEPAD_AXIS_RIGHT_TRIGGER))
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for (int i = 0; i < MAX_GAMEPADS; i++)
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{
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int button = (axis == GAMEPAD_AXIS_LEFT_TRIGGER)? GAMEPAD_BUTTON_LEFT_TRIGGER_2 : GAMEPAD_BUTTON_RIGHT_TRIGGER_2;
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int pressed = (value > 0.1f);
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CORE.Input.Gamepad.currentButtonState[event.jaxis.which][button] = pressed;
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if (pressed) CORE.Input.Gamepad.lastButtonPressed = button;
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else if (CORE.Input.Gamepad.lastButtonPressed == button) CORE.Input.Gamepad.lastButtonPressed = 0;
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if (platform.gamepadId[i] == event.jaxis.which)
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{
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// SDL axis value range is -32768 to 32767, we normalize it to RayLib's -1.0 to 1.0f range
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float value = event.jaxis.value/(float)32767;
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CORE.Input.Gamepad.axisState[i][axis] = value;
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// Register button state for triggers in addition to their axes
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if ((axis == GAMEPAD_AXIS_LEFT_TRIGGER) || (axis == GAMEPAD_AXIS_RIGHT_TRIGGER))
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{
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int button = (axis == GAMEPAD_AXIS_LEFT_TRIGGER)? GAMEPAD_BUTTON_LEFT_TRIGGER_2 : GAMEPAD_BUTTON_RIGHT_TRIGGER_2;
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int pressed = (value > 0.1f);
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CORE.Input.Gamepad.currentButtonState[i][button] = pressed;
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if (pressed) CORE.Input.Gamepad.lastButtonPressed = button;
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else if (CORE.Input.Gamepad.lastButtonPressed == button) CORE.Input.Gamepad.lastButtonPressed = 0;
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}
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break;
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}
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}
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}
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} break;
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@ -1967,9 +1994,15 @@ int InitPlatform(void)
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// Initialize input events system
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//----------------------------------------------------------------------------
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// Initialize gamepads
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for (int i = 0; i < MAX_GAMEPADS; i++)
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{
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platform.gamepadId[i] = -1; // Set all gamepad initial instance ids as invalid to not conflict with instance id zero
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}
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for (int i = 0; (i < SDL_NumJoysticks()) && (i < MAX_GAMEPADS); i++)
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{
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platform.gamepad[i] = SDL_GameControllerOpen(i);
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platform.gamepadId[i] = SDL_JoystickInstanceID(SDL_GameControllerGetJoystick(platform.gamepad[i]));
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if (platform.gamepad[i])
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{
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