ADDED: SetWindowIcons() to set multiple icon image sizes

This commit is contained in:
Ray 2023-02-21 13:14:51 +01:00
parent d26a56d4e1
commit 1347a15539
2 changed files with 60 additions and 13 deletions

View file

@ -941,7 +941,8 @@ RLAPI void ToggleFullscreen(void); // Toggle wind
RLAPI void MaximizeWindow(void); // Set window state: maximized, if resizable (only PLATFORM_DESKTOP)
RLAPI void MinimizeWindow(void); // Set window state: minimized, if resizable (only PLATFORM_DESKTOP)
RLAPI void RestoreWindow(void); // Set window state: not minimized/maximized (only PLATFORM_DESKTOP)
RLAPI void SetWindowIcon(Image image); // Set icon for window (only PLATFORM_DESKTOP)
RLAPI void SetWindowIcon(Image image); // Set icon for window (single image, RGBA 32bit, only PLATFORM_DESKTOP)
RLAPI void SetWindowIcons(Image *images, int count); // Set icon for window (multiple images, RGBA 32bit, only PLATFORM_DESKTOP)
RLAPI void SetWindowTitle(const char *title); // Set title for window (only PLATFORM_DESKTOP)
RLAPI void SetWindowPosition(int x, int y); // Set window position on screen (only PLATFORM_DESKTOP)
RLAPI void SetWindowMonitor(int monitor); // Set monitor for the current window (fullscreen mode)

View file

@ -1554,10 +1554,18 @@ void ClearWindowState(unsigned int flags)
}
// Set icon for window (only PLATFORM_DESKTOP)
// NOTE: Image must be in RGBA format, 8bit per channel
// NOTE 1: Image must be in RGBA format, 8bit per channel
// NOTE 2: Image is scaled by the OS for all required sizes
void SetWindowIcon(Image image)
{
#if defined(PLATFORM_DESKTOP)
if (image.data == NULL)
{
// Revert to the default window icon, pass in an empty image array
glfwSetWindowIcon(CORE.Window.handle, 0, NULL);
}
else
{
if (image.format == PIXELFORMAT_UNCOMPRESSED_R8G8B8A8)
{
GLFWimage icon[1] = { 0 };
@ -1571,6 +1579,44 @@ void SetWindowIcon(Image image)
glfwSetWindowIcon(CORE.Window.handle, 1, icon);
}
else TRACELOG(LOG_WARNING, "GLFW: Window icon image must be in R8G8B8A8 pixel format");
}
#endif
}
// Set icon for window (multiple images, only PLATFORM_DESKTOP)
// NOTE 1: Images must be in RGBA format, 8bit per channel
// NOTE 2: The multiple images are used depending on provided sizes
// Standard Windows icon sizes: 256, 128, 96, 64, 48, 32, 24, 16
void SetWindowIcons(Image *images, int count)
{
#if defined(PLATFORM_DESKTOP)
if ((images == NULL) || (count <= 0))
{
// Revert to the default window icon, pass in an empty image array
glfwSetWindowIcon(CORE.Window.handle, 0, NULL);
}
else
{
int valid = 0;
GLFWimage *icons = RL_CALLOC(count, sizeof(GLFWimage));
for (int i = 0; i < count; i++)
{
if (images[i].format == PIXELFORMAT_UNCOMPRESSED_R8G8B8A8)
{
icons[valid].width = images[i].width;
icons[valid].height = images[i].height;
icons[valid].pixels = (unsigned char *)images[i].data;
valid++;
}
else TRACELOG(LOG_WARNING, "GLFW: Window icon image must be in R8G8B8A8 pixel format");
}
// NOTE: Images data is copied internally before this function returns
glfwSetWindowIcon(CORE.Window.handle, valid, icons);
RL_FREE(icons);
}
#endif
}