Merge branch 'raysan5:master' into master

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Z-AKey 2025-04-22 16:49:12 -04:00 committed by GitHub
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156 changed files with 211 additions and 208 deletions

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@ -3,16 +3,18 @@
Here is a wishlist with features and ideas to improve the library. Note that features listed here are usually long term improvements or just describe a route to follow for the library. There are also some additional places to look for raylib improvements and ideas: Here is a wishlist with features and ideas to improve the library. Note that features listed here are usually long term improvements or just describe a route to follow for the library. There are also some additional places to look for raylib improvements and ideas:
- [GitHub Issues](https://github.com/raysan5/raylib/issues) has several open issues for possible improvements or bugs to fix. - [GitHub Issues](https://github.com/raysan5/raylib/issues) has several open issues for possible improvements or bugs to fix.
- [GitHub PRs](https://github.com/raysan5/raylib/pulls) open with improvements to be reviewed.
- [raylib source code](https://github.com/raysan5/raylib/tree/master/src) has multiple *TODO* comments around code with pending things to review or improve. - [raylib source code](https://github.com/raysan5/raylib/tree/master/src) has multiple *TODO* comments around code with pending things to review or improve.
- raylib wishlists discussions are open to everyone to ask for improvements, feel free to check and comment: - raylib wishlists discussions are open to everyone to ask for improvements, feel free to check and comment:
- [raylib wishlist 2021](https://github.com/raysan5/raylib/discussions/1502) - [raylib 6.0 wishlist](https://github.com/raysan5/raylib/discussions/4660)
- [raylib wishlist 2022](https://github.com/raysan5/raylib/discussions/2272)
- [raylib 5.0 wishlist](https://github.com/raysan5/raylib/discussions/2952) - [raylib 5.0 wishlist](https://github.com/raysan5/raylib/discussions/2952)
- [raylib wishlist 2022](https://github.com/raysan5/raylib/discussions/2272)
- [raylib wishlist 2021](https://github.com/raysan5/raylib/discussions/1502)
_Current version of raylib is complete and functional but there is always room for improvements._ _Current version of raylib is complete and functional but there is always room for improvements._
**raylib 5.x** **raylib 5.x**
- [ ] `rcore`: Support additional platforms: iOS, Xbox Series S|X - [ ] `rcore`: Support additional platforms: iOS, consoles?
- [ ] `rcore_web`: Avoid GLFW dependency, functionality can be directly implemented using emscripten SDK - [ ] `rcore_web`: Avoid GLFW dependency, functionality can be directly implemented using emscripten SDK
- [ ] `rlgl`: Review GLSL shaders naming conventions for consistency - [ ] `rlgl`: Review GLSL shaders naming conventions for consistency
- [ ] `textures`: Improve compressed textures support, loading and saving - [ ] `textures`: Improve compressed textures support, loading and saving

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@ -15,9 +15,9 @@
static void DrawTextCenter(const char *text, int x, int y, int fontSize, Color color) static void DrawTextCenter(const char *text, int x, int y, int fontSize, Color color)
{ {
Vector2 size = MeasureTextEx(GetFontDefault(), text, fontSize, 3); Vector2 size = MeasureTextEx(GetFontDefault(), text, (float)fontSize, 3);
Vector2 pos = (Vector2){x - size.x/2, y - size.y/2 }; Vector2 pos = (Vector2){x - size.x/2, y - size.y/2 };
DrawTextEx(GetFontDefault(), text, pos, fontSize, 3, color); DrawTextEx(GetFontDefault(), text, pos, (float)fontSize, 3, color);
} }
//------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------
@ -86,11 +86,11 @@ int main(void)
const int minTextSpace = 30; const int minTextSpace = 30;
int last_text_x = -minTextSpace; int last_text_x = -minTextSpace;
for (int i = cellSize; i < GetRenderWidth(); i += cellSize, odd = !odd) { for (int i = cellSize; i < GetRenderWidth(); i += cellSize, odd = !odd) {
int x = ((float)i) / dpiScale.x; int x = (int)(((float)i) / dpiScale.x);
if (odd) { if (odd) {
DrawRectangle(x, pixelGridTop, cellSizePx, pixelGridBottom-pixelGridTop, CLITERAL(Color){ 0, 121, 241, 100 }); DrawRectangle(x, pixelGridTop, (int)cellSizePx, pixelGridBottom-pixelGridTop, CLITERAL(Color){ 0, 121, 241, 100 });
} }
DrawLine(x, pixelGridTop, ((float)i) / dpiScale.x, pixelGridLabelY - 10, GRAY); DrawLine(x, pixelGridTop, (int)(((float)i) / dpiScale.x), pixelGridLabelY - 10, GRAY);
if (x - last_text_x >= minTextSpace) { if (x - last_text_x >= minTextSpace) {
DrawTextCenter(TextFormat("%d", i), x, pixelGridLabelY, 12, LIGHTGRAY); DrawTextCenter(TextFormat("%d", i), x, pixelGridLabelY, 12, LIGHTGRAY);
last_text_x = x; last_text_x = x;

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@ -1,27 +1,27 @@
GLFW_ICON ICON "raylib.ico" GLFW_ICON ICON "raylib.ico"
1 VERSIONINFO 1 VERSIONINFO
FILEVERSION 1,0,0,0 FILEVERSION 5,5,0,0
PRODUCTVERSION 1,0,0,0 PRODUCTVERSION 5,5,0,0
BEGIN BEGIN
BLOCK "StringFileInfo" BLOCK "StringFileInfo"
BEGIN BEGIN
//BLOCK "080904E4" // English UK //BLOCK "080904E4" // English UK
BLOCK "040904E4" // English US BLOCK "040904E4" // English US
BEGIN BEGIN
VALUE "CompanyName", "raylib technologies" VALUE "CompanyName", "raylib technologies"
VALUE "FileDescription", "raylib example" VALUE "FileDescription", "raylib application (www.raylib.com)"
VALUE "FileVersion", "1.0" VALUE "FileVersion", "5.5.0"
VALUE "InternalName", "raylib-example" VALUE "InternalName", "raylib-example"
VALUE "LegalCopyright", "(c) 2025 raylib technologies (@raylibtech)" VALUE "LegalCopyright", "(c) 2025 Ramon Santamaria (@raysan5)"
//VALUE "OriginalFilename", "raylib_app.exe" VALUE "OriginalFilename", "raylib-example"
VALUE "ProductName", "raylib-example" VALUE "ProductName", "raylib-example"
VALUE "ProductVersion", "1.0" VALUE "ProductVersion", "5.5.0"
END END
END END
BLOCK "VarFileInfo" BLOCK "VarFileInfo"
BEGIN BEGIN
//VALUE "Translation", 0x809, 1252 // English UK //VALUE "Translation", 0x809, 1252 // English UK
VALUE "Translation", 0x409, 1252 // English US VALUE "Translation", 0x409, 1252 // English US
END END
END END

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@ -108,8 +108,8 @@ int main(void)
// Draw rectangle box with rounded corners using shader // Draw rectangle box with rounded corners using shader
Rectangle rec = { 50, 70, 110, 60 }; Rectangle rec = { 50, 70, 110, 60 };
DrawRectangleLines(rec.x - 20, rec.y - 20, rec.width + 40, rec.height + 40, DARKGRAY); DrawRectangleLines((int)rec.x - 20, (int)rec.y - 20, (int)rec.width + 40, (int)rec.height + 40, DARKGRAY);
DrawText("Rounded rectangle", rec.x - 20, rec.y - 35, 10, DARKGRAY); DrawText("Rounded rectangle", (int)rec.x - 20, (int)rec.y - 35, 10, DARKGRAY);
// Flip Y axis to match shader coordinate system // Flip Y axis to match shader coordinate system
rec.y = screenHeight - rec.y - rec.height; rec.y = screenHeight - rec.y - rec.height;
@ -128,8 +128,8 @@ int main(void)
// Draw rectangle shadow using shader // Draw rectangle shadow using shader
rec = (Rectangle){ 50, 200, 110, 60 }; rec = (Rectangle){ 50, 200, 110, 60 };
DrawRectangleLines(rec.x - 20, rec.y - 20, rec.width + 40, rec.height + 40, DARKGRAY); DrawRectangleLines((int)rec.x - 20, (int)rec.y - 20, (int)rec.width + 40, (int)rec.height + 40, DARKGRAY);
DrawText("Rounded rectangle shadow", rec.x - 20, rec.y - 35, 10, DARKGRAY); DrawText("Rounded rectangle shadow", (int)rec.x - 20, (int)rec.y - 35, 10, DARKGRAY);
rec.y = screenHeight - rec.y - rec.height; rec.y = screenHeight - rec.y - rec.height;
SetShaderValue(shader, roundedRectangle.rectangleLoc, (float[]){ rec.x, rec.y, rec.width, rec.height }, SHADER_UNIFORM_VEC4); SetShaderValue(shader, roundedRectangle.rectangleLoc, (float[]){ rec.x, rec.y, rec.width, rec.height }, SHADER_UNIFORM_VEC4);
@ -147,8 +147,8 @@ int main(void)
// Draw rectangle's border using shader // Draw rectangle's border using shader
rec = (Rectangle){ 50, 330, 110, 60 }; rec = (Rectangle){ 50, 330, 110, 60 };
DrawRectangleLines(rec.x - 20, rec.y - 20, rec.width + 40, rec.height + 40, DARKGRAY); DrawRectangleLines((int)rec.x - 20, (int)rec.y - 20, (int)rec.width + 40, (int)rec.height + 40, DARKGRAY);
DrawText("Rounded rectangle border", rec.x - 20, rec.y - 35, 10, DARKGRAY); DrawText("Rounded rectangle border", (int)rec.x - 20, (int)rec.y - 35, 10, DARKGRAY);
rec.y = screenHeight - rec.y - rec.height; rec.y = screenHeight - rec.y - rec.height;
SetShaderValue(shader, roundedRectangle.rectangleLoc, (float[]){ rec.x, rec.y, rec.width, rec.height }, SHADER_UNIFORM_VEC4); SetShaderValue(shader, roundedRectangle.rectangleLoc, (float[]){ rec.x, rec.y, rec.width, rec.height }, SHADER_UNIFORM_VEC4);
@ -166,8 +166,8 @@ int main(void)
// Draw one more rectangle with all three colors // Draw one more rectangle with all three colors
rec = (Rectangle){ 240, 80, 500, 300 }; rec = (Rectangle){ 240, 80, 500, 300 };
DrawRectangleLines(rec.x - 30, rec.y - 30, rec.width + 60, rec.height + 60, DARKGRAY); DrawRectangleLines((int)rec.x - 30, (int)rec.y - 30, (int)rec.width + 60, (int)rec.height + 60, DARKGRAY);
DrawText("Rectangle with all three combined", rec.x - 30, rec.y - 45, 10, DARKGRAY); DrawText("Rectangle with all three combined", (int)rec.x - 30, (int)rec.y - 45, 10, DARKGRAY);
rec.y = screenHeight - rec.y - rec.height; rec.y = screenHeight - rec.y - rec.height;
SetShaderValue(shader, roundedRectangle.rectangleLoc, (float[]){ rec.x, rec.y, rec.width, rec.height }, SHADER_UNIFORM_VEC4); SetShaderValue(shader, roundedRectangle.rectangleLoc, (float[]){ rec.x, rec.y, rec.width, rec.height }, SHADER_UNIFORM_VEC4);

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@ -556,7 +556,7 @@
<ClCompile Include="..\..\..\examples\audio\audio_mixed_processor.c" /> <ClCompile Include="..\..\..\examples\audio\audio_mixed_processor.c" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ResourceCompile Include="..\..\..\src\raylib.rc" /> <ResourceCompile Include="..\..\..\examples\examples.rc" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\raylib\raylib.vcxproj"> <ProjectReference Include="..\raylib\raylib.vcxproj">

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@ -556,7 +556,7 @@
<ClCompile Include="..\..\..\examples\audio\audio_module_playing.c" /> <ClCompile Include="..\..\..\examples\audio\audio_module_playing.c" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ResourceCompile Include="..\..\..\src\raylib.rc" /> <ResourceCompile Include="..\..\..\examples\examples.rc" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\raylib\raylib.vcxproj"> <ProjectReference Include="..\raylib\raylib.vcxproj">

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@ -556,7 +556,7 @@
<ClCompile Include="..\..\..\examples\audio\audio_music_stream.c" /> <ClCompile Include="..\..\..\examples\audio\audio_music_stream.c" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ResourceCompile Include="..\..\..\src\raylib.rc" /> <ResourceCompile Include="..\..\..\examples\examples.rc" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\raylib\raylib.vcxproj"> <ProjectReference Include="..\raylib\raylib.vcxproj">

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@ -556,7 +556,7 @@
<ClCompile Include="..\..\..\examples\audio\audio_raw_stream.c" /> <ClCompile Include="..\..\..\examples\audio\audio_raw_stream.c" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ResourceCompile Include="..\..\..\src\raylib.rc" /> <ResourceCompile Include="..\..\..\examples\examples.rc" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\raylib\raylib.vcxproj"> <ProjectReference Include="..\raylib\raylib.vcxproj">

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@ -556,7 +556,7 @@
<ClCompile Include="..\..\..\examples\audio\audio_sound_loading.c" /> <ClCompile Include="..\..\..\examples\audio\audio_sound_loading.c" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ResourceCompile Include="..\..\..\src\raylib.rc" /> <ResourceCompile Include="..\..\..\examples\examples.rc" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\raylib\raylib.vcxproj"> <ProjectReference Include="..\raylib\raylib.vcxproj">

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@ -556,7 +556,7 @@
<ClCompile Include="..\..\..\examples\audio\audio_sound_multi.c" /> <ClCompile Include="..\..\..\examples\audio\audio_sound_multi.c" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ResourceCompile Include="..\..\..\src\raylib.rc" /> <ResourceCompile Include="..\..\..\examples\examples.rc" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\raylib\raylib.vcxproj"> <ProjectReference Include="..\raylib\raylib.vcxproj">

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@ -556,7 +556,7 @@
<ClCompile Include="..\..\..\examples\audio\audio_stream_effects.c" /> <ClCompile Include="..\..\..\examples\audio\audio_stream_effects.c" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ResourceCompile Include="..\..\..\src\raylib.rc" /> <ResourceCompile Include="..\..\..\examples\examples.rc" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\raylib\raylib.vcxproj"> <ProjectReference Include="..\raylib\raylib.vcxproj">

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@ -556,7 +556,7 @@
<ClCompile Include="..\..\..\examples\core\core_2d_camera.c" /> <ClCompile Include="..\..\..\examples\core\core_2d_camera.c" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ResourceCompile Include="..\..\..\src\raylib.rc" /> <ResourceCompile Include="..\..\..\examples\examples.rc" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\raylib\raylib.vcxproj"> <ProjectReference Include="..\raylib\raylib.vcxproj">

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@ -556,7 +556,7 @@
<ClCompile Include="..\..\..\examples\core\core_2d_camera_mouse_zoom.c" /> <ClCompile Include="..\..\..\examples\core\core_2d_camera_mouse_zoom.c" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ResourceCompile Include="..\..\..\src\raylib.rc" /> <ResourceCompile Include="..\..\..\examples\examples.rc" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\raylib\raylib.vcxproj"> <ProjectReference Include="..\raylib\raylib.vcxproj">

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@ -556,7 +556,7 @@
<ClCompile Include="..\..\..\examples\core\core_2d_camera_platformer.c" /> <ClCompile Include="..\..\..\examples\core\core_2d_camera_platformer.c" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ResourceCompile Include="..\..\..\src\raylib.rc" /> <ResourceCompile Include="..\..\..\examples\examples.rc" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\raylib\raylib.vcxproj"> <ProjectReference Include="..\raylib\raylib.vcxproj">

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@ -556,7 +556,7 @@
<ClCompile Include="..\..\..\examples\core\core_2d_camera_split_screen.c" /> <ClCompile Include="..\..\..\examples\core\core_2d_camera_split_screen.c" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ResourceCompile Include="..\..\..\src\raylib.rc" /> <ResourceCompile Include="..\..\..\examples\examples.rc" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\raylib\raylib.vcxproj"> <ProjectReference Include="..\raylib\raylib.vcxproj">

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@ -556,7 +556,7 @@
<ClCompile Include="..\..\..\examples\core\core_3d_camera_first_person.c" /> <ClCompile Include="..\..\..\examples\core\core_3d_camera_first_person.c" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ResourceCompile Include="..\..\..\src\raylib.rc" /> <ResourceCompile Include="..\..\..\examples\examples.rc" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\raylib\raylib.vcxproj"> <ProjectReference Include="..\raylib\raylib.vcxproj">

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@ -556,7 +556,7 @@
<ClCompile Include="..\..\..\examples\core\core_3d_camera_free.c" /> <ClCompile Include="..\..\..\examples\core\core_3d_camera_free.c" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ResourceCompile Include="..\..\..\src\raylib.rc" /> <ResourceCompile Include="..\..\..\examples\examples.rc" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\raylib\raylib.vcxproj"> <ProjectReference Include="..\raylib\raylib.vcxproj">

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@ -556,7 +556,7 @@
<ClCompile Include="..\..\..\examples\core\core_3d_camera_mode.c" /> <ClCompile Include="..\..\..\examples\core\core_3d_camera_mode.c" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ResourceCompile Include="..\..\..\src\raylib.rc" /> <ResourceCompile Include="..\..\..\examples\examples.rc" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\raylib\raylib.vcxproj"> <ProjectReference Include="..\raylib\raylib.vcxproj">

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@ -556,7 +556,7 @@
<ClCompile Include="..\..\..\examples\core\core_3d_camera_split_screen.c" /> <ClCompile Include="..\..\..\examples\core\core_3d_camera_split_screen.c" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ResourceCompile Include="..\..\..\src\raylib.rc" /> <ResourceCompile Include="..\..\..\examples\examples.rc" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\raylib\raylib.vcxproj"> <ProjectReference Include="..\raylib\raylib.vcxproj">

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@ -556,7 +556,7 @@
<ClCompile Include="..\..\..\examples\core\core_3d_picking.c" /> <ClCompile Include="..\..\..\examples\core\core_3d_picking.c" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ResourceCompile Include="..\..\..\src\raylib.rc" /> <ResourceCompile Include="..\..\..\examples\examples.rc" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\raylib\raylib.vcxproj"> <ProjectReference Include="..\raylib\raylib.vcxproj">

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@ -556,7 +556,7 @@
<ClCompile Include="..\..\..\examples\core\core_automation_events.c" /> <ClCompile Include="..\..\..\examples\core\core_automation_events.c" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ResourceCompile Include="..\..\..\src\raylib.rc" /> <ResourceCompile Include="..\..\..\examples\examples.rc" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\raylib\raylib.vcxproj"> <ProjectReference Include="..\raylib\raylib.vcxproj">

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@ -556,7 +556,7 @@
<ClCompile Include="..\..\..\examples\core\core_basic_screen_manager.c" /> <ClCompile Include="..\..\..\examples\core\core_basic_screen_manager.c" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ResourceCompile Include="..\..\..\src\raylib.rc" /> <ResourceCompile Include="..\..\..\examples\examples.rc" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\raylib\raylib.vcxproj"> <ProjectReference Include="..\raylib\raylib.vcxproj">

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@ -556,7 +556,7 @@
<ClCompile Include="..\..\..\examples\core\core_basic_window.c" /> <ClCompile Include="..\..\..\examples\core\core_basic_window.c" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ResourceCompile Include="..\..\..\src\raylib.rc" /> <ResourceCompile Include="..\..\..\examples\examples.rc" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\raylib\raylib.vcxproj"> <ProjectReference Include="..\raylib\raylib.vcxproj">

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@ -556,7 +556,7 @@
<ClCompile Include="..\..\..\examples\core\core_custom_frame_control.c" /> <ClCompile Include="..\..\..\examples\core\core_custom_frame_control.c" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ResourceCompile Include="..\..\..\src\raylib.rc" /> <ResourceCompile Include="..\..\..\examples\examples.rc" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\raylib\raylib.vcxproj"> <ProjectReference Include="..\raylib\raylib.vcxproj">

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@ -556,7 +556,7 @@
<ClCompile Include="..\..\..\examples\core\core_custom_logging.c" /> <ClCompile Include="..\..\..\examples\core\core_custom_logging.c" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ResourceCompile Include="..\..\..\src\raylib.rc" /> <ResourceCompile Include="..\..\..\examples\examples.rc" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\raylib\raylib.vcxproj"> <ProjectReference Include="..\raylib\raylib.vcxproj">

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@ -556,7 +556,7 @@
<ClCompile Include="..\..\..\examples\core\core_drop_files.c" /> <ClCompile Include="..\..\..\examples\core\core_drop_files.c" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ResourceCompile Include="..\..\..\src\raylib.rc" /> <ResourceCompile Include="..\..\..\examples\examples.rc" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\raylib\raylib.vcxproj"> <ProjectReference Include="..\raylib\raylib.vcxproj">

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@ -556,7 +556,7 @@
<ClCompile Include="..\..\..\examples\core\core_high_dpi.c" /> <ClCompile Include="..\..\..\examples\core\core_high_dpi.c" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ResourceCompile Include="..\..\..\src\raylib.rc" /> <ResourceCompile Include="..\..\..\examples\examples.rc" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\raylib\raylib.vcxproj"> <ProjectReference Include="..\raylib\raylib.vcxproj">

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@ -556,7 +556,7 @@
<ClCompile Include="..\..\..\examples\core\core_input_gamepad.c" /> <ClCompile Include="..\..\..\examples\core\core_input_gamepad.c" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ResourceCompile Include="..\..\..\src\raylib.rc" /> <ResourceCompile Include="..\..\..\examples\examples.rc" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\raylib\raylib.vcxproj"> <ProjectReference Include="..\raylib\raylib.vcxproj">

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@ -556,7 +556,7 @@
<ClCompile Include="..\..\..\examples\core\core_input_gestures.c" /> <ClCompile Include="..\..\..\examples\core\core_input_gestures.c" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ResourceCompile Include="..\..\..\src\raylib.rc" /> <ResourceCompile Include="..\..\..\examples\examples.rc" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\raylib\raylib.vcxproj"> <ProjectReference Include="..\raylib\raylib.vcxproj">

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@ -556,7 +556,7 @@
<ClCompile Include="..\..\..\examples\core\core_input_keys.c" /> <ClCompile Include="..\..\..\examples\core\core_input_keys.c" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ResourceCompile Include="..\..\..\src\raylib.rc" /> <ResourceCompile Include="..\..\..\examples\examples.rc" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\raylib\raylib.vcxproj"> <ProjectReference Include="..\raylib\raylib.vcxproj">

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@ -556,7 +556,7 @@
<ClCompile Include="..\..\..\examples\core\core_input_mouse.c" /> <ClCompile Include="..\..\..\examples\core\core_input_mouse.c" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ResourceCompile Include="..\..\..\src\raylib.rc" /> <ResourceCompile Include="..\..\..\examples\examples.rc" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\raylib\raylib.vcxproj"> <ProjectReference Include="..\raylib\raylib.vcxproj">

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@ -556,7 +556,7 @@
<ClCompile Include="..\..\..\examples\core\core_input_mouse_wheel.c" /> <ClCompile Include="..\..\..\examples\core\core_input_mouse_wheel.c" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ResourceCompile Include="..\..\..\src\raylib.rc" /> <ResourceCompile Include="..\..\..\examples\examples.rc" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\raylib\raylib.vcxproj"> <ProjectReference Include="..\raylib\raylib.vcxproj">

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@ -556,7 +556,7 @@
<ClCompile Include="..\..\..\examples\core\core_input_multitouch.c" /> <ClCompile Include="..\..\..\examples\core\core_input_multitouch.c" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ResourceCompile Include="..\..\..\src\raylib.rc" /> <ResourceCompile Include="..\..\..\examples\examples.rc" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\raylib\raylib.vcxproj"> <ProjectReference Include="..\raylib\raylib.vcxproj">

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@ -556,7 +556,7 @@
<ClCompile Include="..\..\..\examples\core\core_input_virtual_controls.c" /> <ClCompile Include="..\..\..\examples\core\core_input_virtual_controls.c" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ResourceCompile Include="..\..\..\src\raylib.rc" /> <ResourceCompile Include="..\..\..\examples\examples.rc" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\raylib\raylib.vcxproj"> <ProjectReference Include="..\raylib\raylib.vcxproj">

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@ -556,7 +556,7 @@
<ClCompile Include="..\..\..\examples\core\core_loading_thread.c" /> <ClCompile Include="..\..\..\examples\core\core_loading_thread.c" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ResourceCompile Include="..\..\..\src\raylib.rc" /> <ResourceCompile Include="..\..\..\examples\examples.rc" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\raylib\raylib.vcxproj"> <ProjectReference Include="..\raylib\raylib.vcxproj">

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@ -556,7 +556,7 @@
<ClCompile Include="..\..\..\examples\core\core_random_sequence.c" /> <ClCompile Include="..\..\..\examples\core\core_random_sequence.c" />
</ItemGroup> </ItemGroup>
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<ProjectReference Include="..\raylib\raylib.vcxproj"> <ProjectReference Include="..\raylib\raylib.vcxproj">

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@ -556,7 +556,7 @@
<ClCompile Include="..\..\..\examples\shaders\shaders_texture_drawing.c" /> <ClCompile Include="..\..\..\examples\shaders\shaders_texture_drawing.c" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ResourceCompile Include="..\..\..\src\raylib.rc" /> <ResourceCompile Include="..\..\..\examples\examples.rc" />
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<ItemGroup> <ItemGroup>
<ProjectReference Include="..\raylib\raylib.vcxproj"> <ProjectReference Include="..\raylib\raylib.vcxproj">

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@ -556,7 +556,7 @@
<ClCompile Include="..\..\..\examples\shaders\shaders_texture_outline.c" /> <ClCompile Include="..\..\..\examples\shaders\shaders_texture_outline.c" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ResourceCompile Include="..\..\..\src\raylib.rc" /> <ResourceCompile Include="..\..\..\examples\examples.rc" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\raylib\raylib.vcxproj"> <ProjectReference Include="..\raylib\raylib.vcxproj">

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@ -556,7 +556,7 @@
<ClCompile Include="..\..\..\examples\shaders\shaders_texture_tiling.c" /> <ClCompile Include="..\..\..\examples\shaders\shaders_texture_tiling.c" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ResourceCompile Include="..\..\..\src\raylib.rc" /> <ResourceCompile Include="..\..\..\examples\examples.rc" />
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<ItemGroup> <ItemGroup>
<ProjectReference Include="..\raylib\raylib.vcxproj"> <ProjectReference Include="..\raylib\raylib.vcxproj">

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@ -556,7 +556,7 @@
<ClCompile Include="..\..\..\examples\shaders\shaders_texture_waves.c" /> <ClCompile Include="..\..\..\examples\shaders\shaders_texture_waves.c" />
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<ItemGroup> <ItemGroup>
<ResourceCompile Include="..\..\..\src\raylib.rc" /> <ResourceCompile Include="..\..\..\examples\examples.rc" />
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<ItemGroup> <ItemGroup>
<ProjectReference Include="..\raylib\raylib.vcxproj"> <ProjectReference Include="..\raylib\raylib.vcxproj">

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@ -556,7 +556,7 @@
<ClCompile Include="..\..\..\examples\shaders\shaders_vertex_displacement.c" /> <ClCompile Include="..\..\..\examples\shaders\shaders_vertex_displacement.c" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ResourceCompile Include="..\..\..\src\raylib.rc" /> <ResourceCompile Include="..\..\..\examples\examples.rc" />
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<ItemGroup> <ItemGroup>
<ProjectReference Include="..\raylib\raylib.vcxproj"> <ProjectReference Include="..\raylib\raylib.vcxproj">

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@ -556,7 +556,7 @@
<ClCompile Include="..\..\..\examples\shaders\shaders_view_depth.c" /> <ClCompile Include="..\..\..\examples\shaders\shaders_view_depth.c" />
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<ItemGroup> <ItemGroup>
<ResourceCompile Include="..\..\..\src\raylib.rc" /> <ResourceCompile Include="..\..\..\examples\examples.rc" />
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<ItemGroup> <ItemGroup>
<ProjectReference Include="..\raylib\raylib.vcxproj"> <ProjectReference Include="..\raylib\raylib.vcxproj">

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@ -556,7 +556,7 @@
<ClCompile Include="..\..\..\examples\shaders\shaders_write_depth.c" /> <ClCompile Include="..\..\..\examples\shaders\shaders_write_depth.c" />
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<ItemGroup> <ItemGroup>
<ResourceCompile Include="..\..\..\src\raylib.rc" /> <ResourceCompile Include="..\..\..\examples\examples.rc" />
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<ItemGroup> <ItemGroup>
<ProjectReference Include="..\raylib\raylib.vcxproj"> <ProjectReference Include="..\raylib\raylib.vcxproj">

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@ -556,7 +556,7 @@
<ClCompile Include="..\..\..\examples\shapes\shapes_basic_shapes.c" /> <ClCompile Include="..\..\..\examples\shapes\shapes_basic_shapes.c" />
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<ItemGroup> <ItemGroup>
<ResourceCompile Include="..\..\..\src\raylib.rc" /> <ResourceCompile Include="..\..\..\examples\examples.rc" />
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<ItemGroup> <ItemGroup>
<ProjectReference Include="..\raylib\raylib.vcxproj"> <ProjectReference Include="..\raylib\raylib.vcxproj">

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@ -556,7 +556,7 @@
<ClCompile Include="..\..\..\examples\shapes\shapes_bouncing_ball.c" /> <ClCompile Include="..\..\..\examples\shapes\shapes_bouncing_ball.c" />
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<ItemGroup> <ItemGroup>
<ResourceCompile Include="..\..\..\src\raylib.rc" /> <ResourceCompile Include="..\..\..\examples\examples.rc" />
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<ItemGroup> <ItemGroup>
<ProjectReference Include="..\raylib\raylib.vcxproj"> <ProjectReference Include="..\raylib\raylib.vcxproj">

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@ -556,7 +556,7 @@
<ClCompile Include="..\..\..\examples\shapes\shapes_collision_area.c" /> <ClCompile Include="..\..\..\examples\shapes\shapes_collision_area.c" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ResourceCompile Include="..\..\..\src\raylib.rc" /> <ResourceCompile Include="..\..\..\examples\examples.rc" />
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<ItemGroup> <ItemGroup>
<ProjectReference Include="..\raylib\raylib.vcxproj"> <ProjectReference Include="..\raylib\raylib.vcxproj">

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@ -556,7 +556,7 @@
<ClCompile Include="..\..\..\examples\shapes\shapes_colors_palette.c" /> <ClCompile Include="..\..\..\examples\shapes\shapes_colors_palette.c" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ResourceCompile Include="..\..\..\src\raylib.rc" /> <ResourceCompile Include="..\..\..\examples\examples.rc" />
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<ItemGroup> <ItemGroup>
<ProjectReference Include="..\raylib\raylib.vcxproj"> <ProjectReference Include="..\raylib\raylib.vcxproj">

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@ -556,7 +556,7 @@
<ClCompile Include="..\..\..\examples\shapes\shapes_draw_circle_sector.c" /> <ClCompile Include="..\..\..\examples\shapes\shapes_draw_circle_sector.c" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ResourceCompile Include="..\..\..\src\raylib.rc" /> <ResourceCompile Include="..\..\..\examples\examples.rc" />
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<ItemGroup> <ItemGroup>
<ProjectReference Include="..\raylib\raylib.vcxproj"> <ProjectReference Include="..\raylib\raylib.vcxproj">

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