[rlgl] LoadText() variable scope improvement

This commit is contained in:
Ray 2020-02-24 12:05:54 +01:00
parent a77273d8d8
commit 113a580021

View file

@ -3001,12 +3001,11 @@ Shader GetShaderDefault(void)
// NOTE: text chars array should be freed manually
char *LoadText(const char *fileName)
{
FILE *textFile = NULL;
char *text = NULL;
if (fileName != NULL)
{
textFile = fopen(fileName,"rt");
FILE *textFile = fopen(fileName, "rt");
if (textFile != NULL)
{