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This commit is contained in:
raysan5 2016-07-13 20:05:00 +02:00
parent 9d6d68f00a
commit 11172118d1
2 changed files with 13 additions and 13 deletions

View file

@ -181,11 +181,10 @@ static uint64_t baseTime; // Base time measure for hi-res timer
static bool windowShouldClose = false; // Flag to set window for closing static bool windowShouldClose = false; // Flag to set window for closing
#endif #endif
// Display size-related data
static unsigned int displayWidth, displayHeight; // Display width and height (monitor, device-screen, LCD, ...) static unsigned int displayWidth, displayHeight; // Display width and height (monitor, device-screen, LCD, ...)
static int screenWidth, screenHeight; // Screen width and height (used render area) static int screenWidth, screenHeight; // Screen width and height (used render area)
static int renderWidth, renderHeight; // Framebuffer width and height (render area) static int renderWidth, renderHeight; // Framebuffer width and height (render area, including black bars if required)
// NOTE: Framebuffer could include black bars
static int renderOffsetX = 0; // Offset X from render area (must be divided by 2) static int renderOffsetX = 0; // Offset X from render area (must be divided by 2)
static int renderOffsetY = 0; // Offset Y from render area (must be divided by 2) static int renderOffsetY = 0; // Offset Y from render area (must be divided by 2)
static bool fullscreen = false; // Fullscreen mode (useful only for PLATFORM_DESKTOP) static bool fullscreen = false; // Fullscreen mode (useful only for PLATFORM_DESKTOP)

View file

@ -257,9 +257,9 @@ static DrawMode currentDrawMode;
static float currentDepth = -1.0f; static float currentDepth = -1.0f;
static DynamicBuffer lines; static DynamicBuffer lines; // Default dynamic buffer for lines data
static DynamicBuffer triangles; static DynamicBuffer triangles; // Default dynamic buffer for triangles data
static DynamicBuffer quads; static DynamicBuffer quads; // Default dynamic buffer for quads data (used to draw textures)
// Default buffers draw calls // Default buffers draw calls
static DrawCall *draws; static DrawCall *draws;
@ -271,9 +271,10 @@ static int tempBufferCount = 0;
static bool useTempBuffer = false; static bool useTempBuffer = false;
// Shader Programs // Shader Programs
static Shader defaultShader; static Shader defaultShader; // Basic shader, support vertex color and diffuse texture
static Shader standardShader; // Lazy initialization when GetStandardShader() static Shader standardShader; // Shader with support for lighting and materials
static Shader currentShader; // By default, defaultShader // NOTE: Lazy initialization when GetStandardShader()
static Shader currentShader; // Shader to be used on rendering (by default, defaultShader)
static bool standardShaderLoaded = false; // Flag to track if standard shader has been loaded static bool standardShaderLoaded = false; // Flag to track if standard shader has been loaded
// Flags for supported extensions // Flags for supported extensions
@ -357,7 +358,7 @@ static void SetStereoView(int eye, Matrix matProjection, Matrix matModelView);
static void SetShaderLights(Shader shader); // Sets shader uniform values for lights array static void SetShaderLights(Shader shader); // Sets shader uniform values for lights array
static char *ReadTextFile(const char *fileName); static char *ReadTextFile(const char *fileName); // Read chars array from text file
#endif #endif
#if defined(RLGL_OCULUS_SUPPORT) #if defined(RLGL_OCULUS_SUPPORT)