Review formatting to follow raylib style

This commit is contained in:
raysan5 2019-04-28 18:23:21 +02:00
parent fc6186a632
commit 100c82e369
2 changed files with 68 additions and 65 deletions

View file

@ -620,12 +620,12 @@ typedef enum {
} GamepadNumber;
// Gamepad Buttons
typedef enum
{
typedef enum {
// This is here just for error checking
GAMEPAD_BUTTON_UNKNOWN = 0,
// This is normally ABXY/Circle, Triangle, Square, Cross. No support for 6 button controllers though..
// This is normally [A,B,X,Y]/[Circle,Triangle,Square,Cross]
// No support for 6 button controllers though..
GAMEPAD_BUTTON_LEFT_FACE_UP,
GAMEPAD_BUTTON_LEFT_FACE_RIGHT,
GAMEPAD_BUTTON_LEFT_FACE_DOWN,
@ -644,17 +644,16 @@ typedef enum
GAMEPAD_BUTTON_RIGHT_TRIGGER_2,
// These are buttons in the center of the gamepad
GAMEPAD_BUTTON_MIDDLE_LEFT, //PS3 Select
GAMEPAD_BUTTON_MIDDLE, //PS Button/XBOX Button
GAMEPAD_BUTTON_MIDDLE_RIGHT, //PS3 Start
GAMEPAD_BUTTON_MIDDLE_LEFT, //PS3 Select
GAMEPAD_BUTTON_MIDDLE, //PS Button/XBOX Button
GAMEPAD_BUTTON_MIDDLE_RIGHT, //PS3 Start
// These are the joystick press in buttons
GAMEPAD_BUTTON_LEFT_THUMB,
GAMEPAD_BUTTON_RIGHT_THUMB
} GamepadButton;
typedef enum
{
typedef enum {
// This is here just for error checking
GAMEPAD_AXIS_UNKNOWN = 0,
@ -667,8 +666,8 @@ typedef enum
GAMEPAD_AXIS_RIGHT_Y,
// Pressure levels for the back triggers
GAMEPAD_AXIS_LEFT_TRIGGER, // [1..-1] (pressure-level)
GAMEPAD_AXIS_RIGHT_TRIGGER // [1..-1] (pressure-level)
GAMEPAD_AXIS_LEFT_TRIGGER, // [1..-1] (pressure-level)
GAMEPAD_AXIS_RIGHT_TRIGGER // [1..-1] (pressure-level)
} GamepadAxis;
// Shader location point type