REMOVED: MeshNormalsSmooth() #1421
Current implementation is probably wrong and it should be reimplemented from scratch, in the meantime, I prefer to remove the function.
This commit is contained in:
parent
edb54c6cb1
commit
0f309b9b16
2 changed files with 0 additions and 68 deletions
|
@ -1378,7 +1378,6 @@ RLAPI Mesh GenMeshCubicmap(Image cubicmap, Vector3 cubeSize);
|
|||
RLAPI BoundingBox MeshBoundingBox(Mesh mesh); // Compute mesh bounding box limits
|
||||
RLAPI void MeshTangents(Mesh *mesh); // Compute mesh tangents
|
||||
RLAPI void MeshBinormals(Mesh *mesh); // Compute mesh binormals
|
||||
RLAPI void MeshNormalsSmooth(Mesh *mesh); // Smooth (average) vertex normals
|
||||
|
||||
// Model drawing functions
|
||||
RLAPI void DrawModel(Model model, Vector3 position, float scale, Color tint); // Draw a model (with texture if set)
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue