REMOVED: MeshNormalsSmooth() #1421

Current implementation is probably wrong and it should be reimplemented from scratch, in the meantime, I prefer to remove the function.
This commit is contained in:
raysan5 2021-02-05 19:49:05 +01:00
parent edb54c6cb1
commit 0f309b9b16
2 changed files with 0 additions and 68 deletions

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@ -1378,7 +1378,6 @@ RLAPI Mesh GenMeshCubicmap(Image cubicmap, Vector3 cubeSize);
RLAPI BoundingBox MeshBoundingBox(Mesh mesh); // Compute mesh bounding box limits
RLAPI void MeshTangents(Mesh *mesh); // Compute mesh tangents
RLAPI void MeshBinormals(Mesh *mesh); // Compute mesh binormals
RLAPI void MeshNormalsSmooth(Mesh *mesh); // Smooth (average) vertex normals
// Model drawing functions
RLAPI void DrawModel(Model model, Vector3 position, float scale, Color tint); // Draw a model (with texture if set)