REVIEWED: Renamed some shaders, fix #2707

This commit is contained in:
Ray 2022-09-19 18:29:08 +02:00
parent 5530a3ceb8
commit 0e5cd442be
6 changed files with 2 additions and 2 deletions

View file

@ -57,7 +57,7 @@ int main(void)
Model cube = LoadModelFromMesh(GenMeshCube(2.0f, 4.0f, 2.0f));
// Load basic lighting shader
Shader shader = LoadShader(TextFormat("resources/shaders/glsl%i/base_lighting.vs", GLSL_VERSION),
Shader shader = LoadShader(TextFormat("resources/shaders/glsl%i/lighting.vs", GLSL_VERSION),
TextFormat("resources/shaders/glsl%i/lighting.fs", GLSL_VERSION));
// Get some required shader locations
shader.locs[SHADER_LOC_VECTOR_VIEW] = GetShaderLocation(shader, "viewPos");