Corrected function name

texture2D() is deprecated on GLSL 330
This commit is contained in:
Ray 2016-05-17 00:39:56 +02:00
parent d84f922372
commit 0e29aa2951
2 changed files with 2 additions and 2 deletions

View file

@ -22,7 +22,7 @@ void main()
{ {
for (int j = -3; j < 3; j++) for (int j = -3; j < 3; j++)
{ {
sum += texture2D(texture0, fragTexCoord + vec2(j, i)*0.004)*0.25; sum += texture(texture0, fragTexCoord + vec2(j, i)*0.004)*0.25;
} }
} }

View file

@ -40,7 +40,7 @@ void main (void)
} }
tc += center; tc += center;
vec3 color = texture2D(texture0, tc/texSize).rgb; vec3 color = texture(texture0, tc/texSize).rgb;
finalColor = vec4(color, 1.0);; finalColor = vec4(color, 1.0);;
} }