Updated template game library name
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c8a30b262d
commit
0da88ac5c5
2 changed files with 3 additions and 4 deletions
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@ -29,8 +29,7 @@
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<!-- android:theme="@android:style/Theme.NoTitleBar.Fullscreen" -->
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<!-- android:theme="@android:style/Theme.NoTitleBar.Fullscreen" -->
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<!-- android:screenOrientation="portrait" -->
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<!-- android:screenOrientation="portrait" -->
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<!-- Tell NativeActivity the name of our .so -->
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<!-- Tell NativeActivity the name of our .so -->
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<!--<meta-data android:name="android.app.lib_name" android:value="raylib_game" /> -->
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<meta-data android:name="android.app.lib_name" android:value="raylib_game" />
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<meta-data android:name="android.app.lib_name" android:value="@string/app_name" />
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<intent-filter>
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<intent-filter>
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<action android:name="android.intent.action.MAIN" />
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<action android:name="android.intent.action.MAIN" />
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<category android:name="android.intent.category.LAUNCHER" />
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<category android:name="android.intent.category.LAUNCHER" />
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@ -73,7 +73,7 @@ include $(PREBUILT_STATIC_LIBRARY)
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include $(CLEAR_VARS)
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include $(CLEAR_VARS)
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# Module name
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# Module name
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LOCAL_MODULE := raylibGame
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LOCAL_MODULE := raylib_game
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# Module source files
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# Module source files
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LOCAL_SRC_FILES := basic_game.c
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LOCAL_SRC_FILES := basic_game.c
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@ -95,7 +95,7 @@ LOCAL_STATIC_LIBRARIES := android_native_app_glue raylib openal
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# NOTE: It brokes the build, using static library instead
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# NOTE: It brokes the build, using static library instead
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#LOCAL_SHARED_LIBRARIES := openal
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#LOCAL_SHARED_LIBRARIES := openal
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# Build the shared library libraylibGame.so
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# Build the shared library libraylib_game.so
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include $(BUILD_SHARED_LIBRARY)
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include $(BUILD_SHARED_LIBRARY)
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$(call import-module,android/native_app_glue)
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$(call import-module,android/native_app_glue)
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