REVIEWED: Avoid some float -> double promotions

This commit is contained in:
Ray 2022-03-20 12:15:51 +01:00
parent c65efecf0a
commit 0da7830745
4 changed files with 20 additions and 20 deletions

View file

@ -498,14 +498,14 @@ RMAPI Vector3 Vector3Perpendicular(Vector3 v)
float min = (float) fabs(v.x);
Vector3 cardinalAxis = {1.0f, 0.0f, 0.0f};
if (fabs(v.y) < min)
if (fabsf(v.y) < min)
{
min = (float) fabs(v.y);
Vector3 tmp = {0.0f, 1.0f, 0.0f};
cardinalAxis = tmp;
}
if (fabs(v.z) < min)
if (fabsf(v.z) < min)
{
Vector3 tmp = {0.0f, 0.0f, 1.0f};
cardinalAxis = tmp;
@ -1516,7 +1516,7 @@ RMAPI Quaternion QuaternionInvert(Quaternion q)
float lengthSq = q.x*q.x + q.y*q.y + q.z*q.z + q.w*q.w;
if (lengthSq != 0.0)
if (lengthSq != 0.0f)
{
float invLength = 1.0f/lengthSq;
@ -1619,14 +1619,14 @@ RMAPI Quaternion QuaternionSlerp(Quaternion q1, Quaternion q2, float amount)
cosHalfTheta = -cosHalfTheta;
}
if (fabs(cosHalfTheta) >= 1.0f) result = q1;
if (fabsf(cosHalfTheta) >= 1.0f) result = q1;
else if (cosHalfTheta > 0.95f) result = QuaternionNlerp(q1, q2, amount);
else
{
float halfTheta = acosf(cosHalfTheta);
float sinHalfTheta = sqrtf(1.0f - cosHalfTheta*cosHalfTheta);
if (fabs(sinHalfTheta) < 0.001f)
if (fabsf(sinHalfTheta) < 0.001f)
{
result.x = (q1.x*0.5f + q2.x*0.5f);
result.y = (q1.y*0.5f + q2.y*0.5f);
@ -1792,7 +1792,7 @@ RMAPI Quaternion QuaternionFromAxisAngle(Vector3 axis, float angle)
// Get the rotation angle and axis for a given quaternion
RMAPI void QuaternionToAxisAngle(Quaternion q, Vector3 *outAxis, float *outAngle)
{
if (fabs(q.w) > 1.0f)
if (fabsf(q.w) > 1.0f)
{
// QuaternionNormalize(q);
float length = sqrtf(q.x*q.x + q.y*q.y + q.z*q.z + q.w*q.w);