Corrected timing typo

This commit is contained in:
raysan5 2018-07-28 18:13:19 +02:00
parent dc3327fba8
commit 0cf92c59d7
7 changed files with 10 additions and 10 deletions

View file

@ -173,7 +173,7 @@
</Overload>
</KeyWord>
<!-- Timming-related functions -->
<!-- Timing-related functions -->
<KeyWord name="SetTargetFPS" func="yes">
<Overload retVal="void" descr="Set target FPS (maximum)">
<Param name="int fps" />

View file

@ -138,7 +138,7 @@
</Overload>
</KeyWord>
<!-- Timming-related functions -->
<!-- Timing-related functions -->
<KeyWord name="SetTargetFPS" func="yes">
<Overload retVal="void" descr="Set target FPS (maximum)">
<Param name="int fps" />

View file

@ -41,7 +41,7 @@ RLAPI Ray GetMouseRay(Vector2 mousePosition, Camera camera); // Returns a r
RLAPI Vector2 GetWorldToScreen(Vector3 position, Camera camera); // Returns the screen space position for a 3d world space position
RLAPI Matrix GetCameraMatrix(Camera camera); // Returns camera transform matrix (view matrix)
// Timming-related functions
// Timing-related functions
RLAPI void SetTargetFPS(int fps); // Set target FPS (maximum)
RLAPI int GetFPS(void); // Returns current FPS
RLAPI float GetFrameTime(void); // Returns time in seconds for last frame drawn