Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop

This commit is contained in:
victorfisac 2016-01-04 19:28:52 +01:00
commit 0c539cbf32
7 changed files with 164 additions and 24 deletions

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@ -0,0 +1,85 @@
/*******************************************************************************************
*
* raylib [core] example - Storage save/load values
*
* This example has been created using raylib 1.4 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
#include "raylib.h"
// NOTE: Storage positions must start with 0, directly related to file memory layout
typedef enum { STORAGE_SCORE = 0, STORAGE_HISCORE } StorageData;
int main()
{
// Initialization
//--------------------------------------------------------------------------------------
int screenWidth = 800;
int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [core] example - storage save/load values");
int score = 0;
int hiscore = 0;
int framesCounter = 0;
SetTargetFPS(60);
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
if (IsKeyPressed(KEY_R))
{
score = GetRandomValue(1000, 2000);
hiscore = GetRandomValue(2000, 4000);
}
if (IsKeyPressed(KEY_ENTER))
{
StorageSaveValue(STORAGE_SCORE, score);
StorageSaveValue(STORAGE_HISCORE, hiscore);
}
else if (IsKeyPressed(KEY_SPACE))
{
// NOTE: If requested position could not be found, value 0 is returned
score = StorageLoadValue(STORAGE_SCORE);
hiscore = StorageLoadValue(STORAGE_HISCORE);
}
framesCounter++;
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
DrawText(FormatText("SCORE: %i", score), 280, 130, 40, MAROON);
DrawText(FormatText("HI-SCORE: %i", hiscore), 210, 200, 50, BLACK);
DrawText(FormatText("frames: %i", framesCounter), 10, 10, 20, LIME);
DrawText("Press R to generate random numbers", 220, 40, 20, LIGHTGRAY);
DrawText("Press ENTER to SAVE values", 250, 310, 20, LIGHTGRAY);
DrawText("Press SPACE to LOAD values", 252, 350, 20, LIGHTGRAY);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}

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@ -708,6 +708,67 @@ void ClearDroppedFiles(void)
}
#endif
// Storage save integer value (to defined position)
// NOTE: Storage positions is directly related to file memory layout (4 bytes each integer)
void StorageSaveValue(int position, int value)
{
FILE *storageFile = NULL;
// Try open existing file to append data
storageFile = fopen("storage.data", "rb+");
// If file doesn't exist, create a new storage data file
if (!storageFile) storageFile = fopen("storage.data", "wb");
if (!storageFile) TraceLog(WARNING, "Storage data file could not be created");
else
{
// Get file size
fseek(storageFile, 0, SEEK_END);
int fileSize = ftell(storageFile); // Size in bytes
fseek(storageFile, 0, SEEK_SET);
if (fileSize < (position*4)) TraceLog(WARNING, "Storage position could not be found");
else
{
fseek(storageFile, (position*4), SEEK_SET);
fwrite(&value, 1, 4, storageFile);
}
fclose(storageFile);
}
}
// Storage load integer value (from defined position)
// NOTE: If requested position could not be found, value 0 is returned
int StorageLoadValue(int position)
{
int value = 0;
// Try open existing file to append data
FILE *storageFile = fopen("storage.data", "rb");
if (!storageFile) TraceLog(WARNING, "Storage data file could not be found");
else
{
// Get file size
fseek(storageFile, 0, SEEK_END);
int fileSize = ftell(storageFile); // Size in bytes
rewind(storageFile);
if (fileSize < (position*4)) TraceLog(WARNING, "Storage position could not be found");
else
{
fseek(storageFile, (position*4), SEEK_SET);
fread(&value, 1, 4, storageFile);
}
fclose(storageFile);
}
return value;
}
// TODO: Gives the ray trace from mouse position
Ray GetMouseRay(Vector2 mousePosition, Camera camera)
{

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@ -540,6 +540,9 @@ bool IsFileDropped(void); // Check if a file h
char **GetDroppedFiles(int *count); // Retrieve dropped files into window
void ClearDroppedFiles(void); // Clear dropped files paths buffer
void StorageSaveValue(int position, int value); // Storage save integer value (to defined position)
int StorageLoadValue(int position); // Storage load integer value (from defined position)
//------------------------------------------------------------------------------------
// Input Handling Functions (Module: core)
//------------------------------------------------------------------------------------

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@ -1921,40 +1921,31 @@ void rlglUpdateTexture(unsigned int id, int width, int height, int format, void
}
// Generate mipmap data for selected texture
void rlglGenerateMipmaps(unsigned int textureId)
void rlglGenerateMipmaps(Texture2D texture)
{
glBindTexture(GL_TEXTURE_2D, textureId);
glBindTexture(GL_TEXTURE_2D, texture.id);
// Check if texture is power-of-two (POT)
bool texIsPOT = false;
// NOTE: In OpenGL ES 2.0 we have no way to retrieve texture size from id
#if defined(GRAPHICS_API_OPENGL_11) || defined(GRAPHICS_API_OPENGL_33)
int width, height;
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &height);
if (((width > 0) && ((width & (width - 1)) == 0)) && ((height > 0) && ((height & (height - 1)) == 0))) texIsPOT = true;
#endif
if (((texture.width > 0) && ((texture.width & (texture.width - 1)) == 0)) &&
((texture.height > 0) && ((texture.height & (texture.height - 1)) == 0))) texIsPOT = true;
if ((texIsPOT) || (npotSupported))
{
#if defined(GRAPHICS_API_OPENGL_11)
// Compute required mipmaps
// TODO: rlglReadTexturePixels() needs Texture2D type parameter, not unsigned int parameter
void *data; // = rlglReadTexturePixels(textureId, UNCOMPRESSED_R8G8B8A8); // TODO: Detect internal format
void *data = rlglReadTexturePixels(texture);
// NOTE: data size is reallocated to fit mipmaps data
int mipmapCount = GenerateMipmaps(data, width, height);
int mipmapCount = GenerateMipmaps(data, texture.width, texture.height);
// TODO: Adjust mipmap size depending on texture format!
int size = width*height*4;
int size = texture.width*texture.height*4;
int offset = size;
int mipWidth = width/2;
int mipHeight = height/2;
int mipWidth = texture.width/2;
int mipHeight = texture.height/2;
// Load the mipmaps
for (int level = 1; level < mipmapCount; level++)
@ -1968,17 +1959,17 @@ void rlglGenerateMipmaps(unsigned int textureId)
mipHeight /= 2;
}
TraceLog(WARNING, "[TEX ID %i] Mipmaps generated manually on CPU side", textureId);
TraceLog(WARNING, "[TEX ID %i] Mipmaps generated manually on CPU side", texture.id);
#elif defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
glGenerateMipmap(GL_TEXTURE_2D); // Generate mipmaps automatically
TraceLog(INFO, "[TEX ID %i] Mipmaps generated automatically", textureId);
TraceLog(INFO, "[TEX ID %i] Mipmaps generated automatically", texture.id);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); // Activate Trilinear filtering for mipmaps (must be available)
#endif
}
else TraceLog(WARNING, "[TEX ID %i] Mipmaps can not be generated", textureId);
else TraceLog(WARNING, "[TEX ID %i] Mipmaps can not be generated", texture.id);
glBindTexture(GL_TEXTURE_2D, 0);
}

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@ -246,7 +246,7 @@ void rlglInitGraphics(int offsetX, int offsetY, int width, int height); // Init
unsigned int rlglLoadTexture(void *data, int width, int height, int textureFormat, int mipmapCount); // Load texture in GPU
void rlglUpdateTexture(unsigned int id, int width, int height, int format, void *data); // Update GPU texture with new data
void rlglGenerateMipmaps(unsigned int textureId); // Generate mipmap data for selected texture
void rlglGenerateMipmaps(Texture2D texture); // Generate mipmap data for selected texture
// NOTE: There is a set of shader related functions that are available to end user,
// to avoid creating function wrappers through core module, they have been directly declared in raylib.h

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@ -1271,9 +1271,9 @@ void GenTextureMipmaps(Texture2D texture)
{
TraceLog(WARNING, "Limited NPOT support, no mipmaps available for NPOT textures");
}
else rlglGenerateMipmaps(texture.id);
else rlglGenerateMipmaps(texture);
#else
rlglGenerateMipmaps(texture.id);
rlglGenerateMipmaps(texture);
#endif
}