Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
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commit
0c539cbf32
7 changed files with 164 additions and 24 deletions
85
examples/core_storage_values.c
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85
examples/core_storage_values.c
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/*******************************************************************************************
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*
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* raylib [core] example - Storage save/load values
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*
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* This example has been created using raylib 1.4 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2014 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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#include "raylib.h"
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// NOTE: Storage positions must start with 0, directly related to file memory layout
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typedef enum { STORAGE_SCORE = 0, STORAGE_HISCORE } StorageData;
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int main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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int screenWidth = 800;
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int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [core] example - storage save/load values");
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int score = 0;
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int hiscore = 0;
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int framesCounter = 0;
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SetTargetFPS(60);
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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if (IsKeyPressed(KEY_R))
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{
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score = GetRandomValue(1000, 2000);
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hiscore = GetRandomValue(2000, 4000);
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}
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if (IsKeyPressed(KEY_ENTER))
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{
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StorageSaveValue(STORAGE_SCORE, score);
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StorageSaveValue(STORAGE_HISCORE, hiscore);
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}
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else if (IsKeyPressed(KEY_SPACE))
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{
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// NOTE: If requested position could not be found, value 0 is returned
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score = StorageLoadValue(STORAGE_SCORE);
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hiscore = StorageLoadValue(STORAGE_HISCORE);
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}
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framesCounter++;
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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DrawText(FormatText("SCORE: %i", score), 280, 130, 40, MAROON);
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DrawText(FormatText("HI-SCORE: %i", hiscore), 210, 200, 50, BLACK);
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DrawText(FormatText("frames: %i", framesCounter), 10, 10, 20, LIME);
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DrawText("Press R to generate random numbers", 220, 40, 20, LIGHTGRAY);
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DrawText("Press ENTER to SAVE values", 250, 310, 20, LIGHTGRAY);
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DrawText("Press SPACE to LOAD values", 252, 350, 20, LIGHTGRAY);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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BIN
examples/core_storage_values.png
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BIN
examples/core_storage_values.png
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Binary file not shown.
After Width: | Height: | Size: 16 KiB |
61
src/core.c
61
src/core.c
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@ -708,6 +708,67 @@ void ClearDroppedFiles(void)
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}
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#endif
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// Storage save integer value (to defined position)
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// NOTE: Storage positions is directly related to file memory layout (4 bytes each integer)
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void StorageSaveValue(int position, int value)
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{
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FILE *storageFile = NULL;
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// Try open existing file to append data
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storageFile = fopen("storage.data", "rb+");
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// If file doesn't exist, create a new storage data file
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if (!storageFile) storageFile = fopen("storage.data", "wb");
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if (!storageFile) TraceLog(WARNING, "Storage data file could not be created");
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else
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{
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// Get file size
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fseek(storageFile, 0, SEEK_END);
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int fileSize = ftell(storageFile); // Size in bytes
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fseek(storageFile, 0, SEEK_SET);
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if (fileSize < (position*4)) TraceLog(WARNING, "Storage position could not be found");
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else
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{
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fseek(storageFile, (position*4), SEEK_SET);
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fwrite(&value, 1, 4, storageFile);
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}
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fclose(storageFile);
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}
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}
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// Storage load integer value (from defined position)
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// NOTE: If requested position could not be found, value 0 is returned
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int StorageLoadValue(int position)
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{
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int value = 0;
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// Try open existing file to append data
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FILE *storageFile = fopen("storage.data", "rb");
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if (!storageFile) TraceLog(WARNING, "Storage data file could not be found");
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else
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{
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// Get file size
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fseek(storageFile, 0, SEEK_END);
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int fileSize = ftell(storageFile); // Size in bytes
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rewind(storageFile);
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if (fileSize < (position*4)) TraceLog(WARNING, "Storage position could not be found");
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else
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{
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fseek(storageFile, (position*4), SEEK_SET);
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fread(&value, 1, 4, storageFile);
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}
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fclose(storageFile);
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}
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return value;
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}
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// TODO: Gives the ray trace from mouse position
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Ray GetMouseRay(Vector2 mousePosition, Camera camera)
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{
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@ -540,6 +540,9 @@ bool IsFileDropped(void); // Check if a file h
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char **GetDroppedFiles(int *count); // Retrieve dropped files into window
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void ClearDroppedFiles(void); // Clear dropped files paths buffer
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void StorageSaveValue(int position, int value); // Storage save integer value (to defined position)
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int StorageLoadValue(int position); // Storage load integer value (from defined position)
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//------------------------------------------------------------------------------------
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// Input Handling Functions (Module: core)
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//------------------------------------------------------------------------------------
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33
src/rlgl.c
33
src/rlgl.c
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@ -1921,40 +1921,31 @@ void rlglUpdateTexture(unsigned int id, int width, int height, int format, void
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}
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// Generate mipmap data for selected texture
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void rlglGenerateMipmaps(unsigned int textureId)
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void rlglGenerateMipmaps(Texture2D texture)
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{
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glBindTexture(GL_TEXTURE_2D, textureId);
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glBindTexture(GL_TEXTURE_2D, texture.id);
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// Check if texture is power-of-two (POT)
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bool texIsPOT = false;
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// NOTE: In OpenGL ES 2.0 we have no way to retrieve texture size from id
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#if defined(GRAPHICS_API_OPENGL_11) || defined(GRAPHICS_API_OPENGL_33)
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int width, height;
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glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
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glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &height);
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if (((width > 0) && ((width & (width - 1)) == 0)) && ((height > 0) && ((height & (height - 1)) == 0))) texIsPOT = true;
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#endif
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if (((texture.width > 0) && ((texture.width & (texture.width - 1)) == 0)) &&
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((texture.height > 0) && ((texture.height & (texture.height - 1)) == 0))) texIsPOT = true;
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if ((texIsPOT) || (npotSupported))
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{
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#if defined(GRAPHICS_API_OPENGL_11)
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// Compute required mipmaps
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// TODO: rlglReadTexturePixels() needs Texture2D type parameter, not unsigned int parameter
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void *data; // = rlglReadTexturePixels(textureId, UNCOMPRESSED_R8G8B8A8); // TODO: Detect internal format
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void *data = rlglReadTexturePixels(texture);
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// NOTE: data size is reallocated to fit mipmaps data
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int mipmapCount = GenerateMipmaps(data, width, height);
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int mipmapCount = GenerateMipmaps(data, texture.width, texture.height);
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// TODO: Adjust mipmap size depending on texture format!
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int size = width*height*4;
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int size = texture.width*texture.height*4;
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int offset = size;
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int mipWidth = width/2;
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int mipHeight = height/2;
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int mipWidth = texture.width/2;
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int mipHeight = texture.height/2;
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// Load the mipmaps
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for (int level = 1; level < mipmapCount; level++)
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mipHeight /= 2;
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}
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TraceLog(WARNING, "[TEX ID %i] Mipmaps generated manually on CPU side", textureId);
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TraceLog(WARNING, "[TEX ID %i] Mipmaps generated manually on CPU side", texture.id);
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#elif defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
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glGenerateMipmap(GL_TEXTURE_2D); // Generate mipmaps automatically
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TraceLog(INFO, "[TEX ID %i] Mipmaps generated automatically", textureId);
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TraceLog(INFO, "[TEX ID %i] Mipmaps generated automatically", texture.id);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); // Activate Trilinear filtering for mipmaps (must be available)
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#endif
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}
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else TraceLog(WARNING, "[TEX ID %i] Mipmaps can not be generated", textureId);
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else TraceLog(WARNING, "[TEX ID %i] Mipmaps can not be generated", texture.id);
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glBindTexture(GL_TEXTURE_2D, 0);
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}
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unsigned int rlglLoadTexture(void *data, int width, int height, int textureFormat, int mipmapCount); // Load texture in GPU
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void rlglUpdateTexture(unsigned int id, int width, int height, int format, void *data); // Update GPU texture with new data
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void rlglGenerateMipmaps(unsigned int textureId); // Generate mipmap data for selected texture
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void rlglGenerateMipmaps(Texture2D texture); // Generate mipmap data for selected texture
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// NOTE: There is a set of shader related functions that are available to end user,
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// to avoid creating function wrappers through core module, they have been directly declared in raylib.h
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@ -1271,9 +1271,9 @@ void GenTextureMipmaps(Texture2D texture)
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{
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TraceLog(WARNING, "Limited NPOT support, no mipmaps available for NPOT textures");
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}
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else rlglGenerateMipmaps(texture.id);
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else rlglGenerateMipmaps(texture);
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#else
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rlglGenerateMipmaps(texture.id);
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rlglGenerateMipmaps(texture);
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#endif
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}
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