Improved mesh support

Depending on mesh data, it can be loaded and default vertex attribute
location points are set, including colors, tangents and texcoords2
This commit is contained in:
raysan5 2016-05-08 15:24:02 +02:00
parent 29761c2519
commit 0bcb873cbb
3 changed files with 171 additions and 45 deletions

View file

@ -575,6 +575,89 @@ Model LoadModelEx(Mesh data)
return model;
}
// Load a 3d model from rRES file (raylib Resource)
Model LoadModelFromRES(const char *rresName, int resId)
{
Model model = { 0 };
bool found = false;
char id[4]; // rRES file identifier
unsigned char version; // rRES file version and subversion
char useless; // rRES header reserved data
short numRes;
ResInfoHeader infoHeader;
FILE *rresFile = fopen(rresName, "rb");
if (rresFile == NULL)
{
TraceLog(WARNING, "[%s] rRES raylib resource file could not be opened", rresName);
}
else
{
// Read rres file (basic file check - id)
fread(&id[0], sizeof(char), 1, rresFile);
fread(&id[1], sizeof(char), 1, rresFile);
fread(&id[2], sizeof(char), 1, rresFile);
fread(&id[3], sizeof(char), 1, rresFile);
fread(&version, sizeof(char), 1, rresFile);
fread(&useless, sizeof(char), 1, rresFile);
if ((id[0] != 'r') && (id[1] != 'R') && (id[2] != 'E') &&(id[3] != 'S'))
{
TraceLog(WARNING, "[%s] This is not a valid raylib resource file", rresName);
}
else
{
// Read number of resources embedded
fread(&numRes, sizeof(short), 1, rresFile);
for (int i = 0; i < numRes; i++)
{
fread(&infoHeader, sizeof(ResInfoHeader), 1, rresFile);
if (infoHeader.id == resId)
{
found = true;
// Check data is of valid MODEL type
if (infoHeader.type == 8)
{
// TODO: Load model data
}
else
{
TraceLog(WARNING, "[%s] Required resource do not seem to be a valid MODEL resource", rresName);
}
}
else
{
// Depending on type, skip the right amount of parameters
switch (infoHeader.type)
{
case 0: fseek(rresFile, 6, SEEK_CUR); break; // IMAGE: Jump 6 bytes of parameters
case 1: fseek(rresFile, 6, SEEK_CUR); break; // SOUND: Jump 6 bytes of parameters
case 2: fseek(rresFile, 5, SEEK_CUR); break; // MODEL: Jump 5 bytes of parameters (TODO: Review)
case 3: break; // TEXT: No parameters
case 4: break; // RAW: No parameters
default: break;
}
// Jump DATA to read next infoHeader
fseek(rresFile, infoHeader.size, SEEK_CUR);
}
}
}
fclose(rresFile);
}
if (!found) TraceLog(WARNING, "[%s] Required resource id [%i] could not be found in the raylib resource file", rresName, resId);
return model;
}
// Load a heightmap image as a 3d model
// NOTE: model map size is defined in generic units
Model LoadHeightmap(Image heightmap, Vector3 size)
@ -613,18 +696,18 @@ void UnloadModel(Model model)
free(model.mesh.vertices);
free(model.mesh.texcoords);
free(model.mesh.normals);
free(model.mesh.colors);
//if (model.mesh.texcoords2 != NULL) free(model.mesh.texcoords2); // Not used
//if (model.mesh.tangents != NULL) free(model.mesh.tangents); // Not used
if (model.mesh.colors != NULL) free(model.mesh.colors);
if (model.mesh.tangents != NULL) free(model.mesh.tangents);
if (model.mesh.texcoords2 != NULL) free(model.mesh.texcoords2);
TraceLog(INFO, "Unloaded model data from RAM (CPU)");
rlDeleteBuffers(model.mesh.vboId[0]); // vertex
rlDeleteBuffers(model.mesh.vboId[1]); // texcoords
rlDeleteBuffers(model.mesh.vboId[2]); // normals
//rlDeleteBuffers(model.mesh.vboId[3]); // colors (NOT USED)
//rlDeleteBuffers(model.mesh.vboId[4]); // tangents (NOT USED)
//rlDeleteBuffers(model.mesh.vboId[5]); // texcoords2 (NOT USED)
rlDeleteBuffers(model.mesh.vboId[3]); // colors
rlDeleteBuffers(model.mesh.vboId[4]); // tangents
rlDeleteBuffers(model.mesh.vboId[5]); // texcoords2
rlDeleteVertexArrays(model.mesh.vaoId);
}
@ -672,7 +755,7 @@ static Mesh GenMeshHeightmap(Image heightmap, Vector3 size)
{
#define GRAY_VALUE(c) ((c.r+c.g+c.b)/3)
Mesh mesh;
Mesh mesh = { 0 };
int mapX = heightmap.width;
int mapZ = heightmap.height;
@ -687,7 +770,7 @@ static Mesh GenMeshHeightmap(Image heightmap, Vector3 size)
mesh.vertices = (float *)malloc(mesh.vertexCount*3*sizeof(float));
mesh.normals = (float *)malloc(mesh.vertexCount*3*sizeof(float));
mesh.texcoords = (float *)malloc(mesh.vertexCount*2*sizeof(float));
mesh.colors = (unsigned char *)malloc(mesh.vertexCount*4*sizeof(unsigned char)); // Not used...
mesh.colors = NULL;
int vCounter = 0; // Used to count vertices float by float
int tcCounter = 0; // Used to count texcoords float by float
@ -770,16 +853,12 @@ static Mesh GenMeshHeightmap(Image heightmap, Vector3 size)
free(pixels);
// Fill color data
// NOTE: Not used any more... just one plain color defined at DrawModel()
for (int i = 0; i < (4*mesh.vertexCount); i++) mesh.colors[i] = 255;
return mesh;
}
static Mesh GenMeshCubicmap(Image cubicmap, Vector3 cubeSize)
{
Mesh mesh;
Mesh mesh = { 0 };
Color *cubicmapPixels = GetImageData(cubicmap);
@ -1088,11 +1167,7 @@ static Mesh GenMeshCubicmap(Image cubicmap, Vector3 cubeSize)
mesh.vertices = (float *)malloc(mesh.vertexCount*3*sizeof(float));
mesh.normals = (float *)malloc(mesh.vertexCount*3*sizeof(float));
mesh.texcoords = (float *)malloc(mesh.vertexCount*2*sizeof(float));
mesh.colors = (unsigned char *)malloc(mesh.vertexCount*4*sizeof(unsigned char)); // Not used...
// Fill color data
// NOTE: Not used any more... just one plain color defined at DrawModel()
for (int i = 0; i < (4*mesh.vertexCount); i++) mesh.colors[i] = 255;
mesh.colors = NULL;
int fCounter = 0;
@ -1810,7 +1885,7 @@ static Mesh LoadOBJ(const char *fileName)
mesh.vertices = (float *)malloc(mesh.vertexCount*3*sizeof(float));
mesh.texcoords = (float *)malloc(mesh.vertexCount*2*sizeof(float));
mesh.normals = (float *)malloc(mesh.vertexCount*3*sizeof(float));
mesh.colors = (unsigned char *)malloc(mesh.vertexCount*4*sizeof(unsigned char));
mesh.colors = NULL;
int vCounter = 0; // Used to count vertices float by float
int tcCounter = 0; // Used to count texcoords float by float
@ -1909,10 +1984,6 @@ static Mesh LoadOBJ(const char *fileName)
// Security check, just in case no normals or no texcoords defined in OBJ
if (numTexCoords == 0) for (int i = 0; i < (2*mesh.vertexCount); i++) mesh.texcoords[i] = 0.0f;
// NOTE: We set all vertex colors to white
// NOTE: Not used any more... just one plain color defined at DrawModel()
for (int i = 0; i < (4*mesh.vertexCount); i++) mesh.colors[i] = 255;
// Now we can free temp mid* arrays
free(midVertices);
@ -1945,9 +2016,6 @@ static Material LoadMTL(const char *fileName)
return material;
}
// First reading pass: Get numVertex, numNormals, numTexCoords, numTriangles
// NOTE: vertex, texcoords and normals could be optimized (to be used indexed on faces definition)
// NOTE: faces MUST be defined as TRIANGLES (3 vertex per face)
while(!feof(mtlFile))
{
fscanf(mtlFile, "%c", &dataType);