Review build release path, default to src directory
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parent
f02a0334d8
commit
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5 changed files with 20 additions and 43 deletions
35
src/Makefile
35
src/Makefile
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@ -42,7 +42,7 @@
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.PHONY: all clean install uninstall
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.PHONY: all clean install uninstall
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# Define required raylib variables
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# Define required raylib variables
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RAYLIB_VERSION = 2.0.0
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RAYLIB_VERSION = 2.4.0
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RAYLIB_API_VERSION = 2
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RAYLIB_API_VERSION = 2
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# See below for alternatives.
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# See below for alternatives.
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@ -180,34 +180,10 @@ ifeq ($(PLATFORM),PLATFORM_ANDROID)
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endif
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endif
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endif
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endif
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# RAYLIB_RELEASE_PATH points to library build path, right now
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# Define output directory for compiled library, defaults to src directory
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# NOTE: If externally provided, make sure directory exists
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RAYLIB_RELEASE_PATH ?= $(RAYLIB_PATH)/src
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RAYLIB_RELEASE_PATH ?= $(RAYLIB_PATH)/src
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# Define output directory for compiled library
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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ifeq ($(PLATFORM_OS),WINDOWS)
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RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)\mingw\i686-w64-mingw32\lib
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endif
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ifeq ($(PLATFORM_OS),LINUX)
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RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/src
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endif
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ifeq ($(PLATFORM_OS),OSX)
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RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/src
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endif
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ifeq ($(PLATFORM_OS),BSD)
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RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/src
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endif
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endif
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ifeq ($(PLATFORM),PLATFORM_RPI)
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RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/src
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endif
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ifeq ($(PLATFORM),PLATFORM_WEB)
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RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/src
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endif
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ifeq ($(PLATFORM),PLATFORM_ANDROID)
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RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/src/android/$(ANDROID_ARCH_NAME)
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endif
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# Define raylib graphics api depending on selected platform
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# Define raylib graphics api depending on selected platform
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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# By default use OpenGL 3.3 on desktop platforms
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# By default use OpenGL 3.3 on desktop platforms
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@ -444,11 +420,6 @@ ifeq ($(PLATFORM),PLATFORM_WEB)
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emcc -O1 $(OBJS) -o $(RAYLIB_RELEASE_PATH)/libraylib.bc
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emcc -O1 $(OBJS) -o $(RAYLIB_RELEASE_PATH)/libraylib.bc
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@echo "raylib library generated (libraylib.bc)!"
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@echo "raylib library generated (libraylib.bc)!"
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else
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else
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ifeq ($(PLATFORM_OS),WINDOWS)
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if not exist $(RAYLIB_RELEASE_PATH) mkdir $(RAYLIB_RELEASE_PATH)
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else
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mkdir -p $(RAYLIB_RELEASE_PATH)
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endif
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ifeq ($(RAYLIB_LIBTYPE),SHARED)
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ifeq ($(RAYLIB_LIBTYPE),SHARED)
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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ifeq ($(PLATFORM_OS),WINDOWS)
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ifeq ($(PLATFORM_OS),WINDOWS)
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@ -26,7 +26,7 @@
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# Define required raylib variables
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# Define required raylib variables
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# WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop()
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# WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop()
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PLATFORM ?= PLATFORM_DESKTOP
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PLATFORM ?= PLATFORM_DESKTOP
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RAYLIB_PATH = ../..
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RAYLIB_PATH ?= ../..
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PROJECT_NAME ?= advance_game
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PROJECT_NAME ?= advance_game
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# Default path for raylib on Raspberry Pi, if installed in different path, update it!
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# Default path for raylib on Raspberry Pi, if installed in different path, update it!
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@ -58,7 +58,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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ifeq ($(UNAMEOS),Linux)
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ifeq ($(UNAMEOS),Linux)
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PLATFORM_OS=LINUX
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PLATFORM_OS=LINUX
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endif
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endif
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ifeq ($(UNAMEOS),FreeBSD)
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ifeq ($(UNAMEOS),FreeBSD)
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PLATFORM_OS=BSD
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PLATFORM_OS=BSD
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endif
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endif
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ifeq ($(UNAMEOS),OpenBSD)
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ifeq ($(UNAMEOS),OpenBSD)
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@ -209,7 +209,7 @@ endif
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LDFLAGS = -L. -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src
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LDFLAGS = -L. -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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ifeq ($(PLATFORM_OS),FREEBSD)
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ifeq ($(PLATFORM_OS),BSD)
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INCLUDE_PATHS += -I/usr/local/include
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INCLUDE_PATHS += -I/usr/local/include
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LDFLAGS += -L. -Lsrc -L/usr/local/lib
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LDFLAGS += -L. -Lsrc -L/usr/local/lib
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endif
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endif
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@ -249,8 +249,8 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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# NOTE: Required packages: libopenal-dev libegl1-mesa-dev
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# NOTE: Required packages: libopenal-dev libegl1-mesa-dev
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LDLIBS = -lraylib -framework OpenGL -framework OpenAL -framework Cocoa
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LDLIBS = -lraylib -framework OpenGL -framework OpenAL -framework Cocoa
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endif
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endif
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ifeq ($(PLATFORM_OS),FREEBSD)
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ifeq ($(PLATFORM_OS),BSD)
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# Libraries for FreeBSD desktop compiling
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# Libraries for FreeBSD, OpenBSD, NetBSD, DragonFly desktop compiling
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# NOTE: Required packages: mesa-libs
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# NOTE: Required packages: mesa-libs
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LDLIBS = -lraylib -lGL -lpthread -lm
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LDLIBS = -lraylib -lGL -lpthread -lm
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@ -70,7 +70,9 @@ APP_KEYSTORE_PASS ?= raylib
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# Library type used for raylib: STATIC (.a) or SHARED (.so/.dll)
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# Library type used for raylib: STATIC (.a) or SHARED (.so/.dll)
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RAYLIB_LIBTYPE ?= STATIC
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RAYLIB_LIBTYPE ?= STATIC
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RAYLIB_LIB_PATH = $(RAYLIB_PATH)\release\libs\android\$(ANDROID_ARCH_NAME)
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# Library path for libraylib.s/libraylib.so
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RAYLIB_LIB_PATH = $(RAYLIB_PATH)\src
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# Shared libs must be added to APK if required
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# Shared libs must be added to APK if required
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# NOTE: Generated NativeLoader.java automatically load those libraries
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# NOTE: Generated NativeLoader.java automatically load those libraries
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@ -104,7 +106,7 @@ CFLAGS += -Wall -Wa,--noexecstack -Wformat -Werror=format-security -no-canonical
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CFLAGS += -DANDROID -DPLATFORM_ANDROID -D__ANDROID_API__=$(ANDROID_API_VERSION)
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CFLAGS += -DANDROID -DPLATFORM_ANDROID -D__ANDROID_API__=$(ANDROID_API_VERSION)
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# Paths containing required header files
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# Paths containing required header files
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INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/release/include -I$(RAYLIB_PATH)/src/external/android/native_app_glue
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INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external/android/native_app_glue
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# Linker options
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# Linker options
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LDFLAGS = -Wl,-soname,lib$(PROJECT_LIBRARY_NAME).so -Wl,--exclude-libs,libatomic.a
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LDFLAGS = -Wl,-soname,lib$(PROJECT_LIBRARY_NAME).so -Wl,--exclude-libs,libatomic.a
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@ -70,7 +70,9 @@ APP_KEYSTORE_PASS ?= raylib
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# Library type used for raylib: STATIC (.a) or SHARED (.so/.dll)
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# Library type used for raylib: STATIC (.a) or SHARED (.so/.dll)
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RAYLIB_LIBTYPE ?= STATIC
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RAYLIB_LIBTYPE ?= STATIC
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RAYLIB_LIB_PATH = $(RAYLIB_PATH)\release\libs\android\$(ANDROID_ARCH_NAME)
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# Library path for libraylib.s/libraylib.so
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RAYLIB_LIB_PATH = $(RAYLIB_PATH)\src
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# Shared libs must be added to APK if required
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# Shared libs must be added to APK if required
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# NOTE: Generated NativeLoader.java automatically load those libraries
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# NOTE: Generated NativeLoader.java automatically load those libraries
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@ -104,7 +106,7 @@ CFLAGS += -Wall -Wa,--noexecstack -Wformat -Werror=format-security -no-canonical
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CFLAGS += -DANDROID -DPLATFORM_ANDROID -D__ANDROID_API__=$(ANDROID_API_VERSION)
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CFLAGS += -DANDROID -DPLATFORM_ANDROID -D__ANDROID_API__=$(ANDROID_API_VERSION)
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# Paths containing required header files
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# Paths containing required header files
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INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/release/include -I$(RAYLIB_PATH)/src/external/android/native_app_glue
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INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external/android/native_app_glue
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# Linker options
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# Linker options
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LDFLAGS = -Wl,-soname,lib$(PROJECT_LIBRARY_NAME).so -Wl,--exclude-libs,libatomic.a
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LDFLAGS = -Wl,-soname,lib$(PROJECT_LIBRARY_NAME).so -Wl,--exclude-libs,libatomic.a
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@ -70,7 +70,9 @@ APP_KEYSTORE_PASS ?= raylib
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# Library type used for raylib: STATIC (.a) or SHARED (.so/.dll)
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# Library type used for raylib: STATIC (.a) or SHARED (.so/.dll)
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RAYLIB_LIBTYPE ?= STATIC
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RAYLIB_LIBTYPE ?= STATIC
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RAYLIB_LIB_PATH = $(RAYLIB_PATH)\release\libs\android\$(ANDROID_ARCH_NAME)
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# Library path for libraylib.s/libraylib.so
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RAYLIB_LIB_PATH = $(RAYLIB_PATH)\src
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# Shared libs must be added to APK if required
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# Shared libs must be added to APK if required
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# NOTE: Generated NativeLoader.java automatically load those libraries
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# NOTE: Generated NativeLoader.java automatically load those libraries
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@ -104,7 +106,7 @@ CFLAGS += -Wall -Wa,--noexecstack -Wformat -Werror=format-security -no-canonical
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CFLAGS += -DANDROID -DPLATFORM_ANDROID -D__ANDROID_API__=$(ANDROID_API_VERSION)
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CFLAGS += -DANDROID -DPLATFORM_ANDROID -D__ANDROID_API__=$(ANDROID_API_VERSION)
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# Paths containing required header files
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# Paths containing required header files
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INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/release/include -I$(RAYLIB_PATH)/src/external/android/native_app_glue
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INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external/android/native_app_glue
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# Linker options
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# Linker options
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LDFLAGS = -Wl,-soname,lib$(PROJECT_LIBRARY_NAME).so -Wl,--exclude-libs,libatomic.a
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LDFLAGS = -Wl,-soname,lib$(PROJECT_LIBRARY_NAME).so -Wl,--exclude-libs,libatomic.a
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