Reviewed rcamera/rgestures file-macros for consistency #3161

This commit is contained in:
Ray 2023-07-10 19:13:44 +02:00
parent 334e96d470
commit 0b9fae3c53
4 changed files with 24 additions and 24 deletions

View file

@ -3,12 +3,12 @@
* rcamera - Basic camera system with support for multiple camera modes
*
* CONFIGURATION:
* #define CAMERA_IMPLEMENTATION
* #define RCAMERA_IMPLEMENTATION
* Generates the implementation of the library into the included file.
* If not defined, the library is in header only mode and can be included in other headers
* or source files without problems. But only ONE file should hold the implementation.
*
* #define CAMERA_STANDALONE
* #define RCAMERA_STANDALONE
* If defined, the library can be used as standalone as a camera system but some
* functions must be redefined to manage inputs accordingly.
*
@ -50,7 +50,7 @@
#define RLAPI // Functions defined as 'extern' by default (implicit specifiers)
#endif
#if defined(CAMERA_STANDALONE)
#if defined(RCAMERA_STANDALONE)
#define CAMERA_CULL_DISTANCE_NEAR 0.01
#define CAMERA_CULL_DISTANCE_FAR 1000.0
#else
@ -60,9 +60,9 @@
//----------------------------------------------------------------------------------
// Types and Structures Definition
// NOTE: Below types are required for CAMERA_STANDALONE usage
// NOTE: Below types are required for standalone usage
//----------------------------------------------------------------------------------
#if defined(CAMERA_STANDALONE)
#if defined(RCAMERA_STANDALONE)
// Vector2, 2 components
typedef struct Vector2 {
float x; // Vector x component
@ -138,7 +138,7 @@ RLAPI Matrix GetCameraProjectionMatrix(Camera* camera, float aspect);
}
#endif
#endif // CAMERA_H
#endif // RCAMERA_H
/***********************************************************************************
@ -147,7 +147,7 @@ RLAPI Matrix GetCameraProjectionMatrix(Camera* camera, float aspect);
*
************************************************************************************/
#if defined(CAMERA_IMPLEMENTATION)
#if defined(RCAMERA_IMPLEMENTATION)
#include "raymath.h" // Required for vector maths:
// Vector3Add()
@ -417,7 +417,7 @@ Matrix GetCameraProjectionMatrix(Camera *camera, float aspect)
return MatrixIdentity();
}
#ifndef CAMERA_STANDALONE
#if !defined(RCAMERA_STANDALONE)
// Update camera position for selected mode
// Camera mode: CAMERA_FREE, CAMERA_FIRST_PERSON, CAMERA_THIRD_PERSON, CAMERA_ORBITAL or CUSTOM
void UpdateCamera(Camera *camera, int mode)
@ -483,7 +483,7 @@ void UpdateCamera(Camera *camera, int mode)
if (IsKeyPressed(KEY_KP_ADD)) CameraMoveToTarget(camera, -2.0f);
}
}
#endif // !CAMERA_STANDALONE
#endif // !RCAMERA_STANDALONE
// Update camera movement, movement/rotation values should be provided by user
void UpdateCameraPro(Camera *camera, Vector3 movement, Vector3 rotation, float zoom)
@ -516,4 +516,4 @@ void UpdateCameraPro(Camera *camera, Vector3 movement, Vector3 rotation, float z
CameraMoveToTarget(camera, zoom);
}
#endif // CAMERA_IMPLEMENTATION
#endif // RCAMERA_IMPLEMENTATION