Update to version 1.1.1

Check CHANGELOG for a detailed list of changes
This commit is contained in:
raysan5 2014-07-23 00:06:24 +02:00
parent 5e2e9aa23e
commit 0b03431c95
17 changed files with 851 additions and 331 deletions

View file

@ -230,12 +230,14 @@ SpriteFont LoadSpriteFont(const char* fileName)
// At this point we have a pixel array with all the data...
TraceLog(INFO, "[%s] SpriteFont image loaded: %i x %i", fileName, imgWidth, imgHeight);
// Process bitmap Font pixel data to get measures (Character array)
// spriteFont.charSet data is filled inside the function and memory is allocated!
int numChars = ParseImageData(imgDataPixel, imgWidth, imgHeight, &spriteFont.charSet);
TraceLog(INFO, "[%s] SpriteFont data parsed correctly", fileName);
TraceLog(INFO, "[%s] SpriteFont num chars detected: %i", numChars);
TraceLog(INFO, "[%s] SpriteFont num chars detected: %i", fileName, numChars);
spriteFont.numChars = numChars;