Remove trailing spaces

This commit is contained in:
raysan5 2020-12-23 15:03:26 +01:00
parent 547960ca71
commit 0a9e080998
10 changed files with 116 additions and 117 deletions

View file

@ -499,7 +499,7 @@ Font LoadFontFromMemory(const char *fileType, const unsigned char *fileData, int
if (font.chars != NULL)
{
font.charsPadding = FONT_TTF_DEFAULT_CHARS_PADDING;
Image atlas = GenImageFontAtlas(font.chars, &font.recs, font.charsCount, font.baseSize, font.charsPadding, 0);
font.texture = LoadTextureFromImage(atlas);
@ -795,7 +795,7 @@ Image GenImageFontAtlas(const CharInfo *chars, Rectangle **charRecs, int charsCo
void UnloadFontData(CharInfo *chars, int charsCount)
{
for (int i = 0; i < charsCount; i++) UnloadImage(chars[i].image);
RL_FREE(chars);
}
@ -847,7 +847,7 @@ void DrawTextCodepoint(Font font, int codepoint, Vector2 position, float fontSiz
float scaleFactor = fontSize/font.baseSize; // Character quad scaling factor
// Character destination rectangle on screen
// NOTE: We consider charsPadding on drawing
// NOTE: We consider charsPadding on drawing
Rectangle dstRec = { position.x + font.chars[index].offsetX*scaleFactor - (float)font.charsPadding*scaleFactor,
position.y + font.chars[index].offsetY*scaleFactor - (float)font.charsPadding*scaleFactor,
(font.recs[index].width + 2.0f*font.charsPadding)*scaleFactor,
@ -855,9 +855,9 @@ void DrawTextCodepoint(Font font, int codepoint, Vector2 position, float fontSiz
// Character source rectangle from font texture atlas
// NOTE: We consider chars padding when drawing, it could be required for outline/glow shader effects
Rectangle srcRec = { font.recs[index].x - (float)font.charsPadding, font.recs[index].y - (float)font.charsPadding,
Rectangle srcRec = { font.recs[index].x - (float)font.charsPadding, font.recs[index].y - (float)font.charsPadding,
font.recs[index].width + 2.0f*font.charsPadding, font.recs[index].height + 2.0f*font.charsPadding };
// Draw the character texture on the screen
DrawTexturePro(font.texture, srcRec, dstRec, (Vector2){ 0, 0 }, 0.0f, tint);
}