Remove trailing spaces
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547960ca71
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0a9e080998
10 changed files with 116 additions and 117 deletions
11
src/raylib.h
11
src/raylib.h
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@ -1021,7 +1021,7 @@ RLAPI bool IsKeyReleased(int key); // Detect if a key
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RLAPI bool IsKeyUp(int key); // Detect if a key is NOT being pressed
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RLAPI void SetExitKey(int key); // Set a custom key to exit program (default is ESC)
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RLAPI int GetKeyPressed(void); // Get key pressed (keycode), call it multiple times for keys queued
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RLAPI int GetCharPressed(void); // Get char pressed (unicode), call it multiple times for chars queued
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RLAPI int GetCharPressed(void); // Get char pressed (unicode), call it multiple times for chars queued
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// Input-related functions: gamepads
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RLAPI bool IsGamepadAvailable(int gamepad); // Detect if a gamepad is available
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@ -1090,10 +1090,10 @@ RLAPI void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Colo
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RLAPI void DrawLineV(Vector2 startPos, Vector2 endPos, Color color); // Draw a line (Vector version)
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RLAPI void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line defining thickness
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RLAPI void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line using cubic-bezier curves in-out
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RLAPI void DrawLineStrip(Vector2 *points, int pointsCount, Color color); // Draw lines sequence
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RLAPI void DrawLineStrip(Vector2 *points, int pointsCount, Color color); // Draw lines sequence
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RLAPI void DrawCircle(int centerX, int centerY, float radius, Color color); // Draw a color-filled circle
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RLAPI void DrawCircleSector(Vector2 center, float radius, int startAngle, int endAngle, int segments, Color color); // Draw a piece of a circle
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RLAPI void DrawCircleSectorLines(Vector2 center, float radius, int startAngle, int endAngle, int segments, Color color); // Draw circle sector outline
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RLAPI void DrawCircleSector(Vector2 center, float radius, int startAngle, int endAngle, int segments, Color color); // Draw a piece of a circle
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RLAPI void DrawCircleSectorLines(Vector2 center, float radius, int startAngle, int endAngle, int segments, Color color); // Draw circle sector outline
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RLAPI void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Color color2); // Draw a gradient-filled circle
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RLAPI void DrawCircleV(Vector2 center, float radius, Color color); // Draw a color-filled circle (Vector version)
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RLAPI void DrawCircleLines(int centerX, int centerY, float radius, Color color); // Draw circle outline
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@ -1114,7 +1114,7 @@ RLAPI void DrawRectangleRounded(Rectangle rec, float roundness, int segments, Co
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RLAPI void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segments, int lineThick, Color color); // Draw rectangle with rounded edges outline
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RLAPI void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw a color-filled triangle (vertex in counter-clockwise order!)
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RLAPI void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw triangle outline (vertex in counter-clockwise order!)
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RLAPI void DrawTriangleFan(Vector2 *points, int pointsCount, Color color); // Draw a triangle fan defined by points (first vertex is the center)
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RLAPI void DrawTriangleFan(Vector2 *points, int pointsCount, Color color); // Draw a triangle fan defined by points (first vertex is the center)
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RLAPI void DrawTriangleStrip(Vector2 *points, int pointsCount, Color color); // Draw a triangle strip defined by points
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RLAPI void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color color); // Draw a regular polygon (Vector version)
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RLAPI void DrawPolyLines(Vector2 center, int sides, float radius, float rotation, Color color); // Draw a polygon outline of n sides
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@ -1260,7 +1260,6 @@ RLAPI Image GenImageFontAtlas(const CharInfo *chars, Rectangle **recs, int chars
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RLAPI void UnloadFontData(CharInfo *chars, int charsCount); // Unload font chars info data (RAM)
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RLAPI void UnloadFont(Font font); // Unload Font from GPU memory (VRAM)
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// Text drawing functions
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RLAPI void DrawFPS(int posX, int posY); // Shows current FPS
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RLAPI void DrawText(const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font)
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