Remove trailing spaces

This commit is contained in:
raysan5 2020-12-23 15:03:26 +01:00
parent 547960ca71
commit 0a9e080998
10 changed files with 116 additions and 117 deletions

View file

@ -293,7 +293,7 @@ LDFLAGS = -L. -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),WINDOWS)
# resource file contains windows executable icon and properties
LDFLAGS += $(RAYLIB_PATH)/src/raylib.rc.data
LDFLAGS += $(RAYLIB_PATH)/src/raylib.rc.data
# -Wl,--subsystem,windows hides the console window
ifeq ($(BUILD_MODE), RELEASE)
LDFLAGS += -Wl,--subsystem,windows
@ -350,7 +350,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),OSX)
# Libraries for OSX 10.9 desktop compiling
# NOTE: Required packages: libopenal-dev libegl1-mesa-dev
LDLIBS = -lraylib -framework OpenGL -framework Cocoa -framework IOKit -framework CoreAudio -framework CoreVideo
LDLIBS = -lraylib -framework OpenGL -framework Cocoa -framework IOKit -framework CoreAudio -framework CoreVideo
endif
ifeq ($(PLATFORM_OS),BSD)
# Libraries for FreeBSD, OpenBSD, NetBSD, DragonFly desktop compiling
@ -423,7 +423,7 @@ SHAPES = \
shapes/shapes_draw_ring \
shapes/shapes_draw_circle_sector \
shapes/shapes_draw_rectangle_rounded
TEXTURES = \
textures/textures_logo_raylib \
textures/textures_mouse_painting \
@ -444,7 +444,7 @@ TEXTURES = \
textures/textures_bunnymark \
textures/textures_blend_modes \
textures/textures_draw_tiled
TEXT = \
text/text_raylib_fonts \
text/text_font_spritefont \
@ -456,7 +456,7 @@ TEXT = \
text/text_writing_anim \
text/text_rectangle_bounds \
text/text_unicode
MODELS = \
models/models_animation \
models/models_billboard \
@ -474,7 +474,7 @@ MODELS = \
models/models_yaw_pitch_roll \
models/models_heightmap \
models/models_waving_cubes
SHADERS = \
shaders/shaders_model_shader \
shaders/shaders_shapes_textures \
@ -493,14 +493,14 @@ SHADERS = \
shaders/shaders_rlgl_mesh_instanced \
shaders/shaders_multi_sample2d \
shaders/shaders_rlgl_mesh_instanced
AUDIO = \
audio/audio_module_playing \
audio/audio_music_stream \
audio/audio_raw_stream \
audio/audio_sound_loading \
audio/audio_multichannel_sound
PHYSICS = \
physics/physics_demo \
physics/physics_friction \