Converted rlgl module in header-only
This change allows rlgl.h usage as independent single-file header-only module... still some tweaks required, like removing GLAD dependency... required extensions could be manually loaded! Also removed shader_distortion.h, embedded in rlgl.h
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7 changed files with 4272 additions and 4342 deletions
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@ -31,6 +31,7 @@ int main()
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camera.target = (Vector3){ 0.0f, 2.0f, 0.0f }; // Camera looking at point
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camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
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camera.fovy = 60.0f; // Camera field-of-view Y
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camera.type = CAMERA_PERSPECTIVE; // Camera type
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Vector3 cubePosition = { 0.0f, 0.0f, 0.0f };
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