Updted the comment for SetShaderValueTexture to reflect the difference between SetShaderValue using sampler2d and SetShaderValueTexture is the automatic bind of the texture. (#4703)
This commit is contained in:
parent
a16e26a52a
commit
09272e2e11
1 changed files with 1 additions and 1 deletions
|
@ -1061,7 +1061,7 @@ RLAPI int GetShaderLocationAttrib(Shader shader, const char *attribName); // Ge
|
|||
RLAPI void SetShaderValue(Shader shader, int locIndex, const void *value, int uniformType); // Set shader uniform value
|
||||
RLAPI void SetShaderValueV(Shader shader, int locIndex, const void *value, int uniformType, int count); // Set shader uniform value vector
|
||||
RLAPI void SetShaderValueMatrix(Shader shader, int locIndex, Matrix mat); // Set shader uniform value (matrix 4x4)
|
||||
RLAPI void SetShaderValueTexture(Shader shader, int locIndex, Texture2D texture); // Set shader uniform value for texture (sampler2d)
|
||||
RLAPI void SetShaderValueTexture(Shader shader, int locIndex, Texture2D texture); // Set shader uniform value and bind the texture (sampler2d)
|
||||
RLAPI void UnloadShader(Shader shader); // Unload shader from GPU memory (VRAM)
|
||||
|
||||
// Screen-space-related functions
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue